Chakram of the Seas
While on the ground, brandish the chakram to unleash 5 spinning attacks. First Attack: Deal damage equal to 30.7% of ATK plus 2. Second Attack: Deal damage equal to 23.8% of ATK plus 1. Third Attack: Deal damage equal to 34% of ATK plus 2. Fourth Attack: Deal damage equal to 30.7% of ATK plus 2. Fifth Attack: Deal damage equal to 53.8% of ATK plus 3 and knock the target back a short distance.
While airborne or after jumping once, use normal attack to unleash 3 spinning attacks in a row. First Attack: Deal damage equal to 26.2% of ATK plus 1. Second Attack: Deal damage equal to 29.2% of ATK plus 2. Third Attack: Deal damage equal to 37.2% of ATK plus 2.
After the second normal attack, hold attack button to activate Scatter. Fire five penetrating chakrams forward, each hit dealing 43.5% of ATK plus 2 damage, with minor knockback.
Air SpinJumpHold: Attack
Tap and hold normal attack while airborne to trigger Air Spin. Unleash a powerful strike, dealing damage equal to 191.5% of ATK plus 10 to the target and nearby enemies, and suspend them.
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK plus 23.
Use normal attack during the short period after dodging to trigger Waning Moon. Toss a spinning chakram forward, dealing damage equal to 132.9% of ATK plus 7 to the target and inflicting a stun effect for 0.5 seconds. The chakram then splits into 3 and keeps traveling, dealing damage equal to 24.2% of ATK plus 1 to targets along their path. Split chakrams will bounce during Full Bloom.
Create a Chakram Domain with the Wanderer at the center for 8 seconds. At the same time, enemies are pulled in, and their speed is reduced by 30% for 8 seconds. Fire 5 chakrams that bounce between enemies, dealing damage equal to 24.2% of ATK plus 1 to targets along their paths, bouncing up to 5 times. The split chakrams triggered by Waning Moon will also bounce up to 5 times. Cooldown: 45 seconds.
Spirit of the AirDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash Chakram of the Seas at a target. Struck target causes AoE stun for 1 second, plus 1 attack each against up to 3 units every second (each attack has 10% chance of stunning the target for 1.5 seconds), dealing 41.4% x ATK plus 2 damage for 10 seconds.
When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 10% and physical ATK by an additional 7% for 8 seconds. Cooldown: 16 seconds.
When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 16% and physical ATK by an additional 10% for 8 seconds. Cooldown: 16 seconds.
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