While on the ground, manipulate the cube to attack 5 times in a row. First Attack: Deal damage equal to 46.7% of ATK + 2. Second Attack: Deal damage equal to 38.2% of ATK + 2. Third Attack: Deal damage equal to 118.5% of ATK + 6. Fourth Attack: Deal damage equal to 79.6% of ATK + 4. Fifth Attack: Deal damage equal to 80.9% of ATK + 4 up to 3 times and launch the target. Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
While airborne, use normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 59.3% of ATK + 3. Consume up to 250 endurance. Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
Energy OverflowJumpHold: Attack
While airborne or after jumping once, use normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 23.4% of ATK + 1 damage to targets in its path.
Omnium ShockAttackHold: Attack
On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 68.4% of ATK + 4. The pillar lasts 5 seconds and deals damage equal to 28.5% of ATK + 2 to nearby targets every second.
Cubes orbiting the Wanderer deal damage equal to 9.7% of ATK + 1 to enemies.
When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK + 3 to the target.
Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area and grants hitstun immunity for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos. Passive: Gain a cube for every successful aerial dodge.
Create shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, deal 124.9% of ATK + 8 damage to nearby targets and strongly launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes after switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 171% of ATK + 9 to nearby targets, and strongly launches them into the air. Each cube also deals damage equal to 48.5% of ATK + 3. If allies are in the vicinity, the allies and the wielder gain damage immunity for 3 seconds.
When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds.
When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds.
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