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Sigewinne

Best Sigewinne Build: Weapons, Artifacts & Teams (v7.0)

Hydro
BowBowHydroHydroFortress of Meropide30/3NereidesPale Forgotten Glory
A Melusine and the Fortress of Meropide's head nurse. She cares equally for every convict locked in the undersea prison.

Best builds for Sigewinne

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HEAL SUPPORT Build

Weapons

1
Silvershower Heartstrings
Silvershower Heartstrings

HP%

Signature 5-star: healing scales off HP and refunds energy, directly amplifying heal output and burst uptime.

2
Sequence of Solitude
Sequence of SolitudeR5

HP%

Balanced 5-star offering Energy Recharge and team buffs, excellent for sustained support healing.

3
Recurve Bow
Recurve Bow

HP%

Budget HP% substat that scales healing; lacks ER, so pair with batteries or other ER sources.

4
Favonius Warbow
Favonius Warbow

Energy Recharge

Generates energy particles on CRIT, solving ER demands and helping the whole team maintain burst uptime.

5
Elegy for the End
Elegy for the End

Energy Recharge

Team buffer: provides Energy Recharge and boosts ATK/Elemental Mastery, ideal for reaction-heavy comps.

6
Sacrificial Bow
Sacrificial BowR5

Energy Recharge

Occasionally resets Skill CD, enabling more Convalescence stacks and extra Hydro application.

Artifacts

Converts overhealing into Physical damage bubbles, rewarding raw heal output for extra offense.

Increases outgoing healing and stores healing to buff team damage, upgrading both sustain and support.

Provides team elemental DMG buffs and energy restoration, making it a versatile support set for reaction teams.

HP% boosts healing strength; Skill hits also raise party ATK, adding offensive value.

HP% boosts healing strength; Skill hits also raise party ATK, adding offensive value.

Substats Priority

1HP%
2HP
3CRIT Rate

Talents Priority

1ESkill
2QBurst
3NANormal Attack

Recommended Primary Stats

Sands
HP%
Goblet
HP%
Circlet
HP%CRIT Rate

At C1, Sigewinne now gains 18 Convalescence stacks per Skill hit instead of the base 2. This massively boosts Burst healing and Hydro application.

Sigewinne provides teamwide healing via Skill. Sourcewater Droplets grant her a Bond of Life; clearing it refunds Energy. Her A1 gives 10 Convalescence stacks on Skill cast, boosting off-field Skill damage—but not her own. Best in Furina-centric teams.

Favonius Warbow: prioritize CRIT Rate to trigger passive for team Energy Recharge. No need to level if ignoring Burst.
Elegy for the End: extra Energy Recharge is wasted, but the team buff passive shines in some comps. Leveling optional if Burst unused.
Sacrificial Bow at R5 enables shorter rotations and more Convalescence uptime. Using Skill twice quickly does not double stacks. Skip leveling if ignoring Burst.

Tenacity of the Millelith (4): ideal for teams with ATK-scaling damage dealers, outperforming 2pc mixed sets in those scenarios.

Best teams for Sigewinne

Full team guide
1

Pure Hydro Supremacy

SS

SS Tier pure Hydro team that deals massive raw Hydro DMG. Kazuha groups enemies and shreds resistance, while Furina and Sigewinne sustain a strong support core.

Stack Hydro damage across the board: Yelan and Furina output high Hydro DMG, Kazuha provides DMG buffs and resistance shred, and Sigewinne heals the team to maximize Furina's Burst fanfare stacks.

Team composition: Yelan (Hydro Main DPS), Kaedehara Kazuha (Anemo Support), Furina (Hydro Sub DPS), Sigewinne (Hydro Support)

Yelan·Hydro Main DPS

Drives the team's Hydro DMG with powerful Burst attacks and high personal damage.

Weapons: Aqua Simulacra

Artifacts: 4pc Marechaussee Hunter

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Kaedehara Kazuha·Anemo Support

Groups enemies with crowd control, boosts team DMG, and reduces enemy Hydro RES via Viridescent Venerer.

Weapons: Xiphos' Moonlight, Favonius Sword

Artifacts: 4pc Viridescent Venerer

Substats: Elemental Mastery > Energy Recharge > CRIT DMG > CRIT Rate

Furina·Hydro Sub DPS

Elemental Skill applies off-field Hydro constantly; Burst increases team DMG based on HP fluctuations, synergizing with the healer.

Weapons: Splendor of Tranquil Waters, Wolf-Fang

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Sigewinne·Hydro Support

Heals the team and boosts Elemental Skill DMG, enabling Furina's fanfare stack building.

Weapons: Silvershower Heartstrings, Recurve Bow

Artifacts: 2pc Tenacity of the Millelith + 2pc Vourukasha's Glow

Substats: HP% > HP

2

Geo Construct Resonance For Fun

S

A fun team built around Geo Construct resonance. Traveler (Geo) and Zhongli create resonating constructs that deal damage and rapidly consume Sigewinne's passive talent. Furina provides off-field Hydro application and DMG buffs.

The resonance between Traveler (Geo)'s and Zhongli's Geo Constructs is the main DMG source and speeds up Sigewinne's passive talent consumption. Furina adds off-field Hydro and buffs.

Team composition: Sigewinne (Hydro Support), Furina (Hydro Sub DPS), Traveler (Geo) (Geo Main DPS), Zhongli (Geo Support)

Sigewinne·Hydro Support

Sigewinne heals the team with her Skill and boosts their Skill DMG.

Weapons: Silvershower Heartstrings, Recurve Bow

Artifacts: 4pc Tenacity of the Millelith

Substats: HP% > HP

Furina·Hydro Sub DPS

Furina's Skill applies off-field Hydro for reactions, while her Burst gives DMG bonus based on HP fluctuations.

Weapons: Splendor of Tranquil Waters, Favonius Sword

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Traveler (Geo)·Geo Main DPS

Traveler (Geo)'s Skill and Burst create Geo Constructs that resonate with Zhongli's.

Weapons: Primordial Jade Cutter, Wolf-Fang

Artifacts: 2pc Gladiator's Finale + 2pc Shimenawa's Reminiscence

Substats: CRIT DMG > CRIT Rate > ATK% > HP%

Zhongli·Geo Support

Zhongli's shield protects the team, and his Skill creates a Geo Construct that resonates with Traveler's.

Weapons: Staff of Homa

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > ATK% > HP%

Sigewinne Skills

Passive Talents

Requires Appropriate Rest

Requires Appropriate Rest

Ascension Phase 1
Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.
Detailed Diagnosis, Thorough Treatment

Detailed Diagnosis, Thorough Treatment

Ascension Phase 4
When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.
Emergency Dose

Emergency Dose

Passive
While underwater, heals your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

Constellations

"Can the Happiest of Spirits Understand Anxiety?"

"Can the Happiest of Spirits Understand Anxiety?"

C1
Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.
The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent "Requires Appropriate Rest."
"Can the Most Merciful of Spirits Defeat Its Foes?"

"Can the Most Merciful of Spirits Defeat Its Foes?"

C2
When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.
Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
"Can the Healthiest of Spirits Cure Fevers?"

"Can the Healthiest of Spirits Cure Fevers?"

C3
Increases the Level of Rebound Hydrotherapy by 3.
Maximum upgrade level is 15.
"Can the Loveliest of Spirits Keep Decay at Bay?"

"Can the Loveliest of Spirits Keep Decay at Bay?"

C4
The duration of Super Saturated Syringing is extended by 3s.
"Can the Most Joyful of Spirits Alleviate Agony?"

"Can the Most Joyful of Spirits Alleviate Agony?"

C5
Increases the Level of Super Saturated Syringing by 3.
Maximum upgrade level is 15.
"Can the Most Radiant of Spirits Pray For Me?"

"Can the Most Radiant of Spirits Pray For Me?"

C6
When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

Outfits

Sweetness of the Sea

Sweetness of the Sea

Sweetness of the Sea icon
Default

Sigewinne's outfit. Its brilliant colors epitomize Head Nurse Sigewinne herself — a welcome ray of sunshine brightening life down in the gloomy depths.

Stats

Before Ascension
After Ascension
Ascend
-
1
Base HP
-
1039
Base ATK
-
15
Base DEF
-
39
HP%
-
0.0%

Ascension Materials

Mora

420,000

Varunada Lazurite Sliver

1

Varunada Lazurite Fragment

9

Varunada Lazurite Chunk

9

Varunada Lazurite Gemstone

6

Water That Failed To Transcend

46

Romaritime Flower

168

Transoceanic Pearl

18

Transoceanic Chunk

30

Xenochromatic Crystal

36

LevelMoraMaterials
Lv.40
20,000
1
1
3
3
3
3
Lv.50
40,000
3
3
2
2
10
10
15
15
Lv.60
60,000
6
6
4
4
20
20
12
12
Lv.70
80,000
3
3
8
8
30
30
18
18
Lv.80
100,000
6
6
12
12
45
45
12
12
Lv.90
120,000
6
6
20
20
60
60
24
24

Talent Materials

Mora

1,652,500

Teachings of Equity

3

Guide to Equity

21

Philosophies of Equity

38

Transoceanic Pearl

6

Transoceanic Chunk

22

Xenochromatic Crystal

31

Lightless Eye of the Maelstrom

6

Crown of Insight

1

LevelMoraMaterials
Lv.12
12,500
3
6
Lv.23
17,500
2
3
Lv.34
25,000
4
4
Lv.45
30,000
6
6
Lv.56
37,500
9
9
Lv.67
120,000
4
4
1
Lv.78
260,000
6
6
1
Lv.89
450,000
12
9
2
Lv.910
700,000
16
12
2
1

Frequently Asked Questions

What is the best artifact set for Sigewinne?+

The best artifact set for Sigewinne is the 4-piece Ocean-Hued Clam set.

What is the best weapon for Sigewinne?+

The best weapon for Sigewinne is Silvershower Heartstrings.

What main stats should I focus on for Sigewinne?+

Prioritize HP%, HP%, HP% on the Sands, Goblet, and Circlet.

What is the talent priority for Sigewinne?+

Upgrade Sigewinne's talents in this order: Skill > Burst > Normal Attack.

What are the best teams for Sigewinne?+

Some of the best teams for Sigewinne are Pure Hydro Supremacy, Geo Construct Resonance For Fun, cap-test2 Bloom Team.