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Antal

Antal

A

endgame support

supportbufferdebufferhealer
Antal is an A-tier Electric Supporter whose main value is amplifying Heat and Electric damage for allies while marking a single enemy with Susceptibility to both elements. His utility is narrow and team-dependent, but inside those compositions his Combo Skill adds extra Infliction stacks and his Talent provides light healing to buffed teammates.
This variant tunes Antal for Heat compositions rather than Electric ones. The idea is to let someone else cover the generic team damage buff so Antal can specialize: Stanza of Memorials supplies a hefty Attack buff for the squad, while Qingbo keeps his Combo Skill coming off cooldown so he can keep replicating the Infliction stack the team is building. It is a co-op style build that assumes another support has already equipped Eternal Xiranite. If you only have one copy of Stanza of Memorials, the source recommends falling back to Detonation Unit until it is further invested.

Insights

Core Mechanics

  • Focus from Specified Research Subject marks one enemy and applies Electric and Heat Susceptibility while it stays active.
  • Overclocked Moment gives the whole squad temporary Electric Amp and Heat Amp, which is the core of his buffing.
  • EMP Test Site fires when a Focused enemy receives a Physical Status or Arts Infliction, copying that same stack.
  • The Improviser talent restores HP to allies after they use skills while buffed, adding a small sustain layer.

Scaling

  • His team contribution scales with skill levels rather than his own damage, so upgrading the Ultimate and Battle Skill pays off more than farming offensive stats.
  • He leans heavily on allies actually dealing Heat or Electric damage, so his value rises and falls with the team around him.
  • Potentials matter for support output: later copies strengthen the Focus debuff and, at the second copy, reduce Ultimate energy cost.

Team Role

Antal is a pure enabler who slots into Heat or Electric lineups as the utility slot rather than a damage source. In practice you place him wherever he can safely mark the priority target with Focus, since the Focus debuff is single-target and long lasting, then time his Ultimate so its Electric and Heat Amp window covers the moment your main carry unloads damage. His Combo Skill extends whatever Physical Status or Arts Infliction the team is already stacking, which helps teammates hit status breakpoints faster, and his Talent quietly tops up the HP of Amped allies. Because essentially all of his value is tied to two elements, he is a poor fit for Physical, Cryo or Nature teams, and he contributes little on his own aside from the debuff.

Weapon

Weapon Stat Priority

twilightintellect_boostattack_boost

Gear

combo_cooldown

Pieces

armor

gloves

core 1

core 2

redeemer seal

Explanation

Stanza of Memorials brings a large team Attack buff, which is why the source lists it first for Heat lineups, though the caveat is that the buff needs duplicates to outscale Detonation Unit.
Qingbo shortens Combo Skill cooldown and rewards casting it with stacking Skill DMG Dealt, letting Antal reapply a Heat Infliction stack more frequently.
The set only makes sense when the Eternal Xiranite team buff is already covered by someone else, otherwise you lose the group-wide DMG Dealt effect.
OBJ Arts Identifier remains a reasonable third option thanks to its Heat DMG Dealt contribution, and Hypernova Auto is described as the best four-star fallback.

Notes

  • The source flags Stanza of Memorials as the top Heat-team weapon, but it only pulls ahead of Detonation Unit once it reaches Potential 2.
  • With a single copy, Detonation Unit is noted as the stronger choice until more copies of the weapon are collected.
  • Qingbo is used when another teammate already wears Eternal Xiranite, so the sets do not overlap.
  • Redeemer Seal acts as the off-piece for the second core slot.