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detonation_unit

detonation_unit

6-STARWand

Skills

AT

Main Attribute [L]

attr main

Main attribute +{mainattr}

Lvmainattr
117
230
344
457
571
685
798
8112
9132
BU

Detonate: Imposing Champion

burst

Secondary Attribute +{second_attr_up:0.0%}.
When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +{spell_damage_taken_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.

Lvsecond attr upspell damage taken updurationlv
10.10.09151
20.120.108152
30.140.126153
40.160.144154
50.180.162155
60.20.18156
70.220.198157
80.240.216158
90.280.252159
AT

Arts Intensity [L]

attr physpell

Arts Intensity +{physpell:0}

Lvphyspell
110
218
326
434
542
650
758
866
978

Best Characters

Characters whose builds recommend this weapon.

Wand Characters

All characters that can equip this weapon type.

Build Notes

Antal
Best in Slot
This is the standard endgame shell for an Electric squad. Antal is not there to deal damage, he is there to make everyone else hit harder: Detonation Unit tags the target with bonus Arts damage taken, Eternal Xiranite converts his regular debuff and buff applications into a team-wide damage boost, and every slot is angled toward Ultimate Gain Efficiency so his Amp window comes back quickly. Because the whole package revolves around reapplying Focus and cycling the Ultimate, the build depends on the weapon and the set covering each other's downtime. Use it whenever the team's damage is predominantly Electric and no one else is already carrying Eternal Xiranite.
Detonation Unit is picked because it puts an Arts DMG Taken effect on the enemy, effectively multiplying the damage of everything the team lands afterwards.
Eternal Xiranite hands a DMG Dealt boost to the rest of the squad whenever Antal applies Amp, Protected, Susceptibility or Weakened, which his Battle Skill and Ultimate do regularly.
The gear choice also pushes Ultimate Gain Efficiency, so his Amp windows reopen sooner and the set effect stays active more consistently.
If Detonation Unit is unavailable, OBJ Arts Identifier is the practical replacement; Monaihe is only a stat stick for Ultimate Gain Boost and gives the team nothing, while Hypernova Auto is a modest fallback for extra Attack and Intellect.
  • Stacking Ultimate Gain Efficiency keeps Overclocked Moment available more often, which in turn keeps the Eternal Xiranite trigger live.
  • Essence order on the weapon is Detonate first, then Main Attribute Boost, then Arts Intensity Boost.
  • Redeemer Armor fills the remaining armor slot as an off-piece while the rest of the set comes from Eternal Xiranite.
This variant tunes Antal for Heat compositions rather than Electric ones. The idea is to let someone else cover the generic team damage buff so Antal can specialize: Stanza of Memorials supplies a hefty Attack buff for the squad, while Qingbo keeps his Combo Skill coming off cooldown so he can keep replicating the Infliction stack the team is building. It is a co-op style build that assumes another support has already equipped Eternal Xiranite. If you only have one copy of Stanza of Memorials, the source recommends falling back to Detonation Unit until it is further invested.
Stanza of Memorials brings a large team Attack buff, which is why the source lists it first for Heat lineups, though the caveat is that the buff needs duplicates to outscale Detonation Unit.
Qingbo shortens Combo Skill cooldown and rewards casting it with stacking Skill DMG Dealt, letting Antal reapply a Heat Infliction stack more frequently.
The set only makes sense when the Eternal Xiranite team buff is already covered by someone else, otherwise you lose the group-wide DMG Dealt effect.
OBJ Arts Identifier remains a reasonable third option thanks to its Heat DMG Dealt contribution, and Hypernova Auto is described as the best four-star fallback.
  • The source flags Stanza of Memorials as the top Heat-team weapon, but it only pulls ahead of Detonation Unit once it reaches Potential 2.
  • With a single copy, Detonation Unit is noted as the stronger choice until more copies of the weapon are collected.
  • Qingbo is used when another teammate already wears Eternal Xiranite, so the sets do not overlap.
  • Redeemer Seal acts as the off-piece for the second core slot.
A support build that leans on raw stats instead of a set bonus. Xaihi carries Chivalric Virtues for its Medicant attack buff, then pairs Redeemer Armor and Rift Trekker Gloves with two Frontiers O2 Tube cores, stacking Intellect and Ultimate Gain. This maximizes her Amp output and Ultimate uptime, which is ideal when another teammate already supplies the Eternal Xiranite team buff.
Chivalric Virtues is the pick because its Medicant skill buffs team attack and Xaihi can activate it through her Battle Skill's healing.
Redeemer Armor with Rift Trekker Gloves and two Frontiers O2 Tubes forms a stat-focused kit that skips set bonuses entirely.
Junction Point is the next best option for extra Ultimate Gain and Intellect, while Detonation Unit pulls ahead in rotations that can trigger its Detonate skill.
  • Ignoring set effects is deliberate, because a second Eternal Xiranite wearer on the team would make the bonus redundant.
  • Stack Intellect and Ultimate Gain to raise both her Amp values and how often her Ultimate is ready.
  • Chivalric Virtues' Medicant attack buff is simple to trigger since her Battle Skill heals the active operator.
An alternative support setup for teams that lack another Eternal Xiranite wearer. Xaihi keeps Chivalric Virtues in the weapon slot, then wears Redeemer Armor alongside the full Eternal Xiranite pieces so she can supply the set's team-wide DMG Dealt bonus herself. It trades a little personal Ultimate Gain and Amp strength for a party damage buff.
Chivalric Virtues stays in the weapon slot for its team attack buff and its easy trigger condition.
Combining Redeemer Armor with Eternal Xiranite gloves and a pair of Bracing Slab cores lets Xaihi supply the team DMG Dealt buff herself.
Switch back to the no-set stat build if another support such as Gilberta, Arcane, or Ardelia already covers Eternal Xiranite.
  • Only use this variant when nobody else on the team already runs Eternal Xiranite, since the effect does not stack.
  • The set adds HP for the wearer and grants nearby allies a DMG Dealt boost after Amp, Protected, Susceptibility, or Weakened is applied.
  • Personal Ultimate Gain and Amp are a touch lower than the dedicated stat build.