S+ Tier
Typhoeus
NaturalASSAULTWand
Advanced Builds
SS
dpsnaturestrikerbursthypercarry
Typhoeus is ranked at the very top of the tier list because she delivers exceptionally strong Nature Burst damage once her kit comes online. She stacks Signs through her Battle Skill, cashes them in through her Combo Skill to refill Hunter Arrows, and then detonates forced Nature Bursts on her Power Shots. Her main drawback is dependence on teammates to apply Nature Infliction, since she cannot generate Signs by herself.
endgamedpsendgamelate_gamenaturebursthypercarryagility_scalingarts_intensity
This endgame build turns Typhoeus into a dedicated Nature hypercarry. Umbra of Frigid Eventide supplies the Agility, Attack, Arts damage and Arts Intensity she needs, while the Deep Rampart set converts her forced Nature Burst procs into a stacking Arts Intensity buff — so every Power Shot both damages the target and ramps her next hit. The LYNX Slab off-piece is there purely to push her main attribute percentage higher for more Attack. Because her damage is concentrated in forced Nature Bursts, Arts Intensity is treated as a core stat rather than a luxury, and Agility/Attack remain the baseline. Alternatives exist but come with clear trade-offs: Suffering's End loses the Attack% needed to keep pace, and Detonation Unit is a budget stopgap that only covers the main attribute and Arts Intensity. Use this setup when you can field Infliction support so her Sign generation stays fast.
Gear
arts_intensity_gain
armor
deep rampart armor
gloves
deep rampart gauntlets
core 1
deep rampart comms
core 2
lynx slab
1agility2attack3arts_intensity
Explanation
Umbra of Frigid Eventide is the top pick because it feeds Agility, Attack, Arts damage and Arts Intensity all at once — exactly the stats this kit converts into damage. Its Detonate effect lines up with her Battle Skill rhythm, keeping the Arts damage bonus active almost permanently when she is firing with a full set of 4 Hunter Arrows.
Suffering's End is the next option down: it still provides Agility, Nature damage and Arts Intensity, but the absence of an Attack% roll leaves a noticeable performance gap against Umbra of Frigid Eventide.
Detonation Unit is the fallback Arts Unit. It raises her main attribute and Arts Intensity and applies a Detonate debuff to enemies, which is weaker but functional for players without the premium options.
Deep Rampart is chosen as the gear set because her Power Shots apply forced Nature Burst, feeding the set's stacking Arts Intensity buff and multiplying her burst damage windows.
The LYNX Slab is used specifically as the off-piece for its main attribute percentage, which translates into a meaningful Attack increase for an Agility-scaling unit like Typhoeus.
Notes
- This is the recommended endgame configuration: Umbra of Frigid Eventide paired with a 3-piece Deep Rampart set and a LYNX Slab off-piece.
- The build leans on Agility and Attack for raw output while Arts Intensity boosts the forced Nature Bursts inside Piercing Arrows of the Woods.
- Deep Rampart's stacking Arts Intensity trigger fires naturally from her Power Shot Nature Bursts, so uptime stays high during normal rotations.
Build Insights
Typhoeus is a main-damage Nature Striker who wants to be the primary DPS of a Nature-centric composition. She fills the damage role rather than a support one: her job is to hover above the fight, fire Power Shots that force Nature Bursts, and use her Combo Skill's Barrage Array to slow enemies and raise the Nature Burst damage they take, which also amplifies her own follow-up hits. The catch is that she cannot create Nature Infliction herself, so she must be paired with teammates who reliably apply Infliction onto targets — without them her Sign generation stalls and her Combo Skill rotation slows down. Her Combo Skill gives the team a lasting damage amplification window, so positioning matters: she wants to enter her hover state near the largest cluster of enemies to spread the Barrage Array debuff and to land Hail of Arrows on the AoE Ultimate. In practice she is best fielded as the controlled operator so players can line up her Power Shots with 4 Hunter Arrows available, then hand the field to allies while her debuff window ticks down.
Core Mechanics
- Typhoeus runs on two linked resources: Signs (max 8) and Hunter Arrows (max 4). Signs are gained when a Nature Burst triggers on an enemy, and 2 Signs convert into 1 Hunter Arrow when her Combo Skill fires.
- Her Piercing Arrows of the Woods launches her into a brief Hovering state with 5 Aerial Basic Attacks; consuming a Hunter Arrow turns an attack into a Power Shot that forcibly applies a Nature Burst.
- Consuming an existing Nature Infliction on a target grants an extra Sign and extra Ultimate Energy, so paired Infliction appliers dramatically speed up her loops.
- Power Shots and the aerial finisher hit harder when the target's Nature Infliction was consumed, multiplying the forced Nature Burst damage.
- The Rampant Thorns Combo Skill triggers at 8 Signs, converting them into Hunter Arrows, resetting aerial attack attempts, and dropping a Barrage Array that slows enemies and amplifies their Nature Burst damage taken.
- Her Ultimate, Call of Ice Mountain, deals AoE Nature damage and re-enters the Hovering state, adding Hail of Arrows procs on each aerial attack and granting 2 Hunter Arrows on cast.
- The Prey Checklist talent awards a Sign every time a Nature Burst lands on an enemy and amplifies Hunter Arrow attacks; it also grants starting Signs at battle start.
- Huntress's Focus provides a Protective Barrier while hovering that cuts incoming damage and resists interruption, breaking if she is hit.
Scaling
- Typhoeus scales with Agility as her primary attribute and Attack as her core damage stat; Arts Intensity is highly valuable because so much of her output is forced Nature Burst damage from Power Shots.
- Before access to a proper Arts Unit weapon and the Deep Rampart set, her ceiling is limited — she wants endgame gear to convert her kit into a true hypercarry.
- Because she has no innate way to apply Nature Infliction, her damage scales directly with how reliably her team feeds Inflictions to her to generate Signs and extra Ultimate Energy.
- Talent investment, particularly Prey Checklist, has an outsized impact on her starting Signs and Hunter Arrow damage multipliers.
Character Notes
Typhoeus is a 6-Star Nature Striker who fights from the air and centers her damage on forced Nature Bursts. She builds Signs with her aerial Battle Skill, converts them into Hunter Arrows through her Combo Skill, and spends those arrows on Power Shots that apply Nature Burst — ideally on targets already carrying Nature Infliction so the burst gets multiplied. Her Ultimate repeats the hover pattern with Hail of Arrows procs and hands her bonus Hunter Arrows. She plays as a primary damage dealer with a team-enabling debuff baked into her Combo Skill, but she is entirely reliant on allies to apply Nature Infliction, since nothing in her own kit creates it. Her identity as a hovering archer makes her a high-ceiling, partner-dependent DPS rather than a self-sufficient one.
Playstyle
- Open with the Battle Skill to enter Hovering and start stacking Signs, aiming your Aerial Basic Attacks at enemies carrying Nature Infliction so each hit consumes it for an extra Sign.
- Track your 8-Sign threshold — firing Rampant Thorns at that point converts Signs into Hunter Arrows, resets your aerial attack count and drops the Barrage Array that slows and amplifies damage taken.
- Time the Combo Skill while hovering: triggering it during the Hovering state keeps you airborne and refreshes your attack count instead of dropping you out.
- Hold Ultimate casts for moments when you can also hover and land the empowered 5th Hail of Arrows on grouped enemies; the skill grants 2 Hunter Arrows on cast.
- Spend Power Shots only when at least one Hunter Arrow is available and the target has Infliction, since consuming Infliction raises the forced Nature Burst's damage.
- Keep an eye on the Protective Barrier from Huntress's Focus — it absorbs a hit and stops interruptions, but once broken it stays down for a while.
Strengths
- Very high burst ceiling on her Power Shots, especially when 4 Hunter Arrows are available and the target has Nature Infliction.
- The Rampant Thorns Barrage Array applies a slow and increases the Nature Burst damage enemies take, which benefits both her and her team.
- Her Combo Skill fully refills Hunter Arrows while resetting aerial attacks, so her rotation self-recharges once Signs are flowing.
- Hovering attacks and Hail of Arrows give her reliable multi-target coverage in clustered fights.
- The Huntress's Focus barrier reduces incoming damage and resists interruption, making her airborne windows safer than they look.
Weaknesses
- She has no built-in way to apply Nature Infliction, so she depends heavily on teammates to generate Signs — a Striker pattern that lives or dies on team support.
- Weapon options are extremely thin because most Arts Units scale Intellect and Will instead of her Agility-focused stat line.
- Her Ultimate has a long effective cycle and only fits into rotations roughly every four to five Battle Skill uses.
- Signs are capped at 8 and only tally once per Nature Burst even if multiple enemies are hit, which limits how fast she can charge her Combo Skill in AoE.
- Dropping or mistiming the hover state ends her damage window early, making her more execution-sensitive than a standard ground DPS.
Team Guide
bestnature_teamburst_teamadvanced
Typhoeus anchors this hypercarry setup as the sole damage dealer, consuming Nature Inflictions to build Hunter Arrows and reach eight Signs before each burst. Arcane in WILL form supplies two Nature Inflictions through her Battle and Combo Skills, enough to generate eight Signs in a single cycle. Liino strengthens Typhoeus with Nature Amp and Electrification from her Ultimate while avoiding any off-element infliction that would disrupt stack building. Ardelia fills the last slot with debuffs that also trigger Liino's Combo Skill, though Perlica can take her place as a faster-debuffing option.
Explanation
Arcane's WILL form applies two Nature Inflictions, feeding Typhoeus the eight Signs she needs per rotation.
Liino amplifies Typhoeus' damage and electrifies the target without polluting her stack generation.
Ardelia debuffs enemies and can trigger Liino's Combo Skill with her own.
Perlica is a viable flex pick that applies Electrification faster than Ardelia's Corrosion.
Strengths
- Very high single-target burst once the Sign loop is stable.
- Clean Nature-infliction economy with almost no wasted stacks.
Weaknesses
- Rotation timing is strict; mistimed Combo Skills drop Typhoeus to seven Signs.
- Relies on several high-rarity supports.
Rotation
- 1Open with Liino's Battle Skill to switch on her attack buff and healing.
- 2Use Typhoeus' Battle Skill and spend her starting Hunter Arrows, building Deep Rampart's set effect without triggering Combo Skills yet.
- 3Perform a Final Strike with Typhoeus to buy time for one SP bar, then trigger her and Ardelia's Combo Skills.
- 4Cast Arcane's Battle Skill and follow immediately with her Combo Skill, triggering Liino's Combo Skill as soon as it appears.
- 5Cast Typhoeus' Battle Skill, land four Aerial Basic Attacks and a Final Strike to consume all Hunter Arrows.
- 6Wait out cooldowns with Final Strikes, then loop the debuff and Arcane sequence once eight Signs are restored.
Buff with Liino, open Typhoeus' window, then weave Arcane's Nature Burst between Typhoeus' attacks to hold the Sign count at eight.
advancednature_teamburst_teamadvanced
This variant swaps Liino for Gilberta and Xaihi, trading buff reliability for extra Nature Inflictions and wider Ultimate coverage. Gilberta and Arcane must carry Ultimate-efficiency weapons such as Delivery Guaranteed, Type 42: Solemn Phalanx or Junction Point so their Ultimates line up with Typhoeus' damage windows. The pattern demands a tight rotation: Arcane's Combo Skill or Ultimate has to trigger a Nature Burst before Typhoeus spends the Inflictions with her Aerial Basic Attacks. In return the team stacks multiple Inflictions and Arts Susceptibility for massive burst damage.
Explanation
Gilberta and Arcane need Ultimate-efficiency weapons to keep their Ultimates ready on schedule.
Arcane's Nature Burst must land before Typhoeus consumes Inflictions or her Sign count falls short.
Xaihi contributes an extra Cryo Infliction and additional Ultimate buffs.
The payoff is the largest burst ceiling of Typhoeus' hypercarry options.
Strengths
- Highest damage potential among Typhoeus' hypercarry teams.
- Layers several Nature Inflictions plus Arts Susceptibility in one window.
Weaknesses
- Highly gear-dependent, requiring specific Ultimate-efficiency weapons.
- The long rotation is easy to break with a single mistimed skill.
Rotation
- 1Open with Typhoeus' Battle Skill to spend her initial Hunter Arrows, skipping the Final Strike.
- 2Trigger Typhoeus' Combo Skill, cast Arcane's Battle Skill and Combo Skill for a Sign, then attack through to consume all Inflictions and reach eight Signs.
- 3Cast Xaihi's Battle Skill, perform two Final Strikes, then use Xaihi's Combo Skill to add a Cryo Infliction.
- 4Wait for 200 SP with further Final Strikes, then trigger Typhoeus' Combo Skill and cast Arcane's Battle Skill to apply Corrosion.
- 5Trigger Gilberta's and Arcane's Combo Skills, then cast Typhoeus' Battle Skill without attacking yet.
- 6Use Gilberta's Ultimate for her debuffs and a Nature Infliction, then Arcane's Ultimate for another Infliction.
- 7Attack through Typhoeus' Aerial Basic Attacks to consume three Inflictions, ending at eight Signs, then cast Arcane's second Ultimate.
- 8Repeat the Combo Skill and Arcane sequence whenever 200 SP is available.
Chain Gilberta's, Arcane's and Xaihi's Ultimates to pile Inflictions, then let Typhoeus attack through them to land at eight Signs.
bestnature_teamburst_teamlow_investment
This is the most accessible of Typhoeus' hypercarry teams because both Ardelia and Perlica are F2P-friendly. Arcane keeps supplying the Nature Inflictions while the two supports maintain debuffs, letting Typhoeus burst inside their short windows. Placing Ardelia ahead of Perlica in the team menu makes her Corrosion land slightly earlier while keeping Perlica's Electrification active during Typhoeus' Battle Skill. The rotation occasionally banks an extra 100 SP that can be spent on more Nature Infliction stacks or an extra Ardelia Battle Skill for her susceptibility debuffs.
Explanation
Ardelia and Perlica are easy to obtain, keeping the team low-investment.
Arcane still carries the Nature Infliction duty for Typhoeus' Signs.
Ardelia placed first lets Corrosion apply before Perlica's Electrification in the loop.
Extra SP can be converted into more Infliction stacks or additional debuffs.
Strengths
- Cheap to build while retaining strong burst.
- Two sources of debuffs keep enemies weakened during Typhoeus' window.
Weaknesses
- Lacks Liino's Amp and Electrification buffs, so damage is lower than premium builds.
- Depends on correctly ordering the two supports in the team menu.
Rotation
- 1Start with a Typhoeus Final Strike, then trigger Ardelia's and Perlica's Combo Skills.
- 2Cast Typhoeus' Battle Skill and use four Aerial Basic Attacks without a Final Strike.
- 3Trigger Typhoeus' Combo Skill, then cast Arcane's Battle Skill and her Combo Skill to gain a Sign.
- 4Apply Ardelia's Battle Skill debuffs, then finish Typhoeus' Aerial attacks with a Final Strike to reach eight Signs.
- 5Buy time with Final Strikes until Arcane's and Typhoeus' Combo Skills are ready, then loop the sequence.
Open with Typhoeus, then alternate Arcane's Nature Burst with the Ardelia and Perlica debuff Combo Skills to keep eight Signs.
alternativenature_teamburst_teamadvanced
In this composition Typhoeus shares damage duty with Arcane in her INT form. Arcane stacks Nature Inflictions using two Battle Skills and hits enemies in an area while preparing Typhoeus' Sign gain. Liino buffs the whole party through her Battle Skill or Ultimate, and Perlica or Ardelia debuffs with Electrification or Corrosion to trigger Liino's Combo Skill. The trade-off is steep SP cost, since the rotation needs close to three full SP bars, but it lets both carries burst inside the same short debuff window while sharing Liino's buffs.
Explanation
Arcane's INT form stacks Inflictions and deals AoE damage, setting up Typhoeus' Signs.
Liino buffs both carries at once with her Battle Skill or Ultimate.
Perlica's Electrification or Ardelia's Corrosion also triggers Liino's Combo Skill.
Typhoeus' first Combo Skill is skipped to bank SP for the double burst.
Strengths
- Two damage dealers burst together inside one debuff window.
- AoE pressure from Arcane complements Typhoeus' single-target focus.
Weaknesses
- Extremely SP-hungry, consuming roughly three full SP bars.
- Requires careful skill ordering to avoid wasting the damage-taken debuff.
Rotation
- 1Lead with Liino's Battle Skill before any damage happens.
- 2Open Typhoeus' Battle Skill and spend her Hunter Arrows, saving the Combo Skill.
- 3Build nearly two SP bars with repeated Final Strikes.
- 4Trigger Perlica's or Ardelia's Combo Skill, then Typhoeus' Combo Skill to apply the debuffs.
- 5Cast Arcane's Battle Skill, her Combo Skill, then a second Battle Skill to end it early for extra damage and a Nature Burst.
- 6Cast Typhoeus' Battle Skill, land four Aerial Basic Attacks and a Final Strike, then refill SP for the next cycle.
Bank SP, open Typhoeus' burst, then funnel both carries' damage into the short debuff window from Perlica or Ardelia.
f2pf2plow_investmentnature_team
A budget-friendly Typhoeus team where Fluorite and Antal cover Nature Infliction. Fluorite applies Nature Infliction with her Battle Skill, while Antal reapplies it through his Combo Skill, triggering an Arts Burst that grants Typhoeus one Sign. Perlica or Ardelia can occupy the flex slot because Typhoeus can deliver her damage inside the brief window created by their debuffs. Cooldowns vary between fights, so keeping Typhoeus' Combo Skill aligned with her own Battle Skill matters far more than following a fixed loop.
Explanation
Fluorite's Battle Skill and Antal's Combo Skill together cover the Nature Infliction requirement.
Antal's reapplication triggers an Arts Burst that feeds Typhoeus an extra Sign.
Perlica or Ardelia in the flex slot debuff enemies during Typhoeus' short damage window.
Mismatched cooldowns make Combo Skill alignment the key priority over a set order.
Strengths
- Very accessible with mostly free or low-cost characters.
- Still reaches the eight-Sign threshold needed for Typhoeus' burst.
Weaknesses
- Lower ceiling than Liino-driven hypercarry builds.
- Irregular cooldowns make the rotation inconsistent between fights.
Rotation
- 1Cast Antal's Battle Skill to apply Focus and activate Eternal Xiranite's set effect.
- 2Use Typhoeus' Battle Skill, then four Aerial Basic Attacks and a Final Strike, holding the Combo Skill.
- 3Build nearly two SP bars with two to three Final Strikes.
- 4Cast Fluorite's Battle Skill to apply Nature Infliction after the delay.
- 5Once Antal's Combo Skill appears, trigger every available Combo Skill.
- 6Cast Typhoeus' Battle Skill again and consume all Hunter Arrows to bank eight Signs for the next loop.
Apply Nature Infliction with Fluorite and Antal, then spend it with Typhoeus' Battle Skill to close the loop at eight Signs.
Team Insights
Typhoeus is a hypercarry whose whole kit revolves around her Sign economy. She converts Nature Inflictions into Hunter Arrows and wants to sit at eight Signs before firing her Combo Skill and Battle Skill burst. Teammates are therefore picked mostly for how cleanly they feed Nature Inflictions or amplify her damage without introducing other elements that would disrupt stack gain. Arcane in WILL form is the core supplier, Liino offers the cleanest buff package, and budget picks like Fluorite, Antal, Perlica and Ardelia fill out low-investment builds. Because her damage windows are short, teams are built around aligning enemy debuffs and Arcane's Nature Burst with her Aerial Basic Attacks.
Synergy Patterns
- Arcane's Battle and Combo Skills generate Nature Inflictions that Typhoeus converts into Signs and Hunter Arrows.
- Liino's Ultimate adds Nature Amp and Electrification, boosting Typhoeus without adding off-element Inflictions.
- Perlica's Electrification and Ardelia's Corrosion both trigger Liino's Combo Skill and debuff enemies during Typhoeus' window.
- Fluorite and Antal supply F2P Nature Infliction, with Antal's Combo Skill triggering an Arts Burst for an extra Sign.
Tips
- Time Arcane's Combo Skill so its Nature Burst lands before Typhoeus uses her Aerial Basic Attacks; too early overcaps Signs and too late breaks the loop.
- Keep at least two Nature Inflictions ready before Typhoeus' Battle Skill so she can end the rotation at eight Signs.
- Place the supports before the carry in the team menu so their Combo Skills surface earlier in the rotation.
- Equip Gilberta and Arcane with Ultimate-efficiency weapons when running the Gilberta and Xaihi variant.
- The dual DPS setup is very SP-hungry, so only field it where SP generation is sufficient.
Availability
v1.6Headhunting banner (limited character banner)Confidence: 90%
Featured Banners
Winter Hunt
Potentials
- Coordination Advocate: while Hovering, ATK increases and Aerial Basic Attack damage is raised; the Huntress's Focus barrier also recharges faster.
- Huntress's Stride: flat Agility and Arts Intensity increases.
- Thorny Trap: Rampant Thorns has a shorter cooldown and enemies inside the Barrage Array take additional Nature Burst damage.
- No Escape: Call of Ice Mountain costs less Ultimate Energy.
- Fatal Shot: Call of Ice Mountain grants an extra Hunter Arrow, increases Ultimate damage, and raises the Nature damage multiplier of Power Shot.
Best Gifts
Myrkwood Berry Preserve
Myrkwood Berry Preserve is her favored gift. If it is unavailable, acceptable substitutes include Aurylene Camera, Yinglung Dumbbells, Tidestone Specimen, Simonch Shawl, Fin-n-Chips, Eureka Teabox, Scrimshaw of the Pack and Fowlbeast Paper Kite.
Typhoeus is a young Sarkaz archer who wanders through dreams gathering stories from across the world. Her appearance closely resembles Typhon from the original Arknights, and she is widely believed to be Typhon's Reconvener in Endfield — she has inherited the hunting skills behind her similarly styled bow, though the horn ornaments her original self carried are absent. Like other Reconveners, her original identity is an Oripathy carrier, tying into the theory that such individuals are recorded within the Assimilated Universe inside Originium before returning from the Originium Woods.