A Tier
Antal
PulseSUPPORTERWand
Advanced Builds
A
supportbufferdebufferhealer
Antal is an A-tier Electric Supporter whose main value is amplifying Heat and Electric damage for allies while marking a single enemy with Susceptibility to both elements. His utility is narrow and team-dependent, but inside those compositions his Combo Skill adds extra Infliction stacks and his Talent provides light healing to buffed teammates.
endgamesupportendgameelectricsupportteam_buffarts_amplification
This is the standard endgame shell for an Electric squad. Antal is not there to deal damage, he is there to make everyone else hit harder: Detonation Unit tags the target with bonus Arts damage taken, Eternal Xiranite converts his regular debuff and buff applications into a team-wide damage boost, and every slot is angled toward Ultimate Gain Efficiency so his Amp window comes back quickly. Because the whole package revolves around reapplying Focus and cycling the Ultimate, the build depends on the weapon and the set covering each other's downtime. Use it whenever the team's damage is predominantly Electric and no one else is already carrying Eternal Xiranite.
Weapon
Gear
team_buff
armor
redeemer armor
gloves
eternal xiranite gloves
core 1
eternal xiranite power core
core 2
eternal xiranite power core
Explanation
Detonation Unit is picked because it puts an Arts DMG Taken effect on the enemy, effectively multiplying the damage of everything the team lands afterwards.
Eternal Xiranite hands a DMG Dealt boost to the rest of the squad whenever Antal applies Amp, Protected, Susceptibility or Weakened, which his Battle Skill and Ultimate do regularly.
The gear choice also pushes Ultimate Gain Efficiency, so his Amp windows reopen sooner and the set effect stays active more consistently.
If Detonation Unit is unavailable, OBJ Arts Identifier is the practical replacement; Monaihe is only a stat stick for Ultimate Gain Boost and gives the team nothing, while Hypernova Auto is a modest fallback for extra Attack and Intellect.
Notes
- Stacking Ultimate Gain Efficiency keeps Overclocked Moment available more often, which in turn keeps the Eternal Xiranite trigger live.
- Essence order on the weapon is Detonate first, then Main Attribute Boost, then Arts Intensity Boost.
- Redeemer Armor fills the remaining armor slot as an off-piece while the rest of the set comes from Eternal Xiranite.
endgamesupportendgameheatsupportcombo_skillteam_buff
This variant tunes Antal for Heat compositions rather than Electric ones. The idea is to let someone else cover the generic team damage buff so Antal can specialize: Stanza of Memorials supplies a hefty Attack buff for the squad, while Qingbo keeps his Combo Skill coming off cooldown so he can keep replicating the Infliction stack the team is building. It is a co-op style build that assumes another support has already equipped Eternal Xiranite. If you only have one copy of Stanza of Memorials, the source recommends falling back to Detonation Unit until it is further invested.
Weapon
Gear
combo_cooldown
armor
qingbo light armor
gloves
qingbo gloves
core 1
qingbo cask
core 2
redeemer seal
Explanation
Stanza of Memorials brings a large team Attack buff, which is why the source lists it first for Heat lineups, though the caveat is that the buff needs duplicates to outscale Detonation Unit.
Qingbo shortens Combo Skill cooldown and rewards casting it with stacking Skill DMG Dealt, letting Antal reapply a Heat Infliction stack more frequently.
The set only makes sense when the Eternal Xiranite team buff is already covered by someone else, otherwise you lose the group-wide DMG Dealt effect.
OBJ Arts Identifier remains a reasonable third option thanks to its Heat DMG Dealt contribution, and Hypernova Auto is described as the best four-star fallback.
Notes
- The source flags Stanza of Memorials as the top Heat-team weapon, but it only pulls ahead of Detonation Unit once it reaches Potential 2.
- With a single copy, Detonation Unit is noted as the stronger choice until more copies of the weapon are collected.
- Qingbo is used when another teammate already wears Eternal Xiranite, so the sets do not overlap.
- Redeemer Seal acts as the off-piece for the second core slot.
early gamesupportearly_gamebeginnerenergy_generationsupport
A budget starting point for Antal aimed at getting his Ultimate online often enough to matter. OBJ Arts Identifier is relatively easy to obtain and gives his team a small damage boost, while the Catastrophe set plus a Miner Fists T1 off-piece pushes Ultimate Gain Efficiency and an opening SP refund so the Amp window arrives early in the fight. Nothing here is specialized for Electric or Heat specifically, so this is a general-purpose bridge build you replace once the endgame sets are ready.
Gear
energy_gain
armor
catastrophe heavy armor t1
gloves
miner fists t1
core 1
catastrophe filter
core 2
catastrophe filter
Explanation
OBJ Arts Identifier is the accessible option that contributes bonus Heat and Electric damage to the team instead of personal damage.
Catastrophe is a low-investment set that speeds up access to his Amp buffs through raw Ultimate Gain Efficiency.
The early kit is not trying to be optimal, it simply keeps his most valuable button available while you farm the Eternal Xiranite or Qingbo sets.
Essence priority goes Pursuit first, then Arts Intensity Boost, then Intellect Boost.
Notes
- Catastrophe raises Ultimate Gain Efficiency and refunds SP at the start of the fight, which matters a lot this early.
- Miner Fists T1 is used as an off-piece purely for the extra Ultimate Gain.
- OBJ Arts Identifier can be picked up from the gacha or by working through the Node tab of the Operational Manual.
Build Insights
Antal is a pure enabler who slots into Heat or Electric lineups as the utility slot rather than a damage source. In practice you place him wherever he can safely mark the priority target with Focus, since the Focus debuff is single-target and long lasting, then time his Ultimate so its Electric and Heat Amp window covers the moment your main carry unloads damage. His Combo Skill extends whatever Physical Status or Arts Infliction the team is already stacking, which helps teammates hit status breakpoints faster, and his Talent quietly tops up the HP of Amped allies. Because essentially all of his value is tied to two elements, he is a poor fit for Physical, Cryo or Nature teams, and he contributes little on his own aside from the debuff.
Core Mechanics
- Focus from Specified Research Subject marks one enemy and applies Electric and Heat Susceptibility while it stays active.
- Overclocked Moment gives the whole squad temporary Electric Amp and Heat Amp, which is the core of his buffing.
- EMP Test Site fires when a Focused enemy receives a Physical Status or Arts Infliction, copying that same stack.
- The Improviser talent restores HP to allies after they use skills while buffed, adding a small sustain layer.
Scaling
- His team contribution scales with skill levels rather than his own damage, so upgrading the Ultimate and Battle Skill pays off more than farming offensive stats.
- He leans heavily on allies actually dealing Heat or Electric damage, so his value rises and falls with the team around him.
- Potentials matter for support output: later copies strengthen the Focus debuff and, at the second copy, reduce Ultimate energy cost.
Character Notes
Antal is a four-star Electric Supporter built around making one teammate hit much harder. He marks a single enemy with Focus, which carries both Electric and Heat Susceptibility for a long duration, and his Ultimate hands the whole squad temporary Electric and Heat Amp. On top of that his Combo Skill duplicates whatever Physical Status or Arts Infliction the team is applying, and his Talent trickles healing onto allies who deal damage while buffed. Everything about him is team-facing, so he is a great fit for Heat or Electric lineups and close to dead weight anywhere else.
Playstyle
- Lead with Specified Research Subject and lock on first so the Focus debuff lands on the enemy you actually care about.
- Save Overclocked Moment for either the start of a rotation or the moment your carry begins their burst, so the Amp window is not wasted.
- Trigger EMP Test Site by putting a Physical Status or Arts Infliction onto the Focused enemy, since it duplicates that exact stack.
- Keep Antal positioned somewhere safe; his job is uptime on buffs and debuffs, not trading blows.
Strengths
- Ultimate applies Electric Amp and Heat Amp to every teammate at once.
- Focus carries both Electric and Heat Susceptibility on a single target and lasts a long time.
- Combo Skill adds another copy of a Physical Status or Arts Infliction, helping the team reach status thresholds.
- Talent provides recurring small healing to allies that deal skill damage while Amped.
Weaknesses
- Almost all of his value is locked to Heat and Electric teams, making him a poor pick elsewhere.
- Focus can only sit on one enemy at a time, so spread-out fights blunt his debuff.
- His personal damage is negligible, which means he needs competent teammates to justify the slot.
- His buffs are temporary windows, so mistimed Ultimates waste most of his contribution.
Team Guide
bestelectric_teamburst_teamadvanced
Antal anchors this all-Electric lineup as the support who amplifies team damage. He and Perlica work together to pile up Electric Infliction so Zhuang Fangyi can reach the full nine Sunderblade stacks that supercharge her Battle Skill, while Arclight provides SP and can add an extra Infliction stack when the timing needs it. Antal also brings Focus plus Electric Amp and susceptibility to lift everyone's output. Keep Perlica slotted ahead of Zhuang Fangyi in the team menu so her Combo Skill fires first and leaves Electrification for Arclight to consume.
Explanation
Antal applies Focus and Electric Amp, raising the whole team's damage and softening targets to Electric hits.
Perlica feeds Electrification and extra Infliction stacks, which is what lets Zhuang Fangyi climb toward nine Sunderblade stacks.
Arclight handles SP generation and can consume Electrification or add a stack himself, keeping the loop running.
Zhuang Fangyi is the payoff: her Battle Skill spikes hard once Sunderblades are maxed.
Strengths
- Antal and Perlica stack Electric Infliction fast, so Zhuang Fangyi reaches the Sunderblade cap reliably.
- Arclight smooths energy flow while covering any gaps in Infliction stacking.
- Antal's Amps and susceptibility raise damage for every member, not just the main carry.
Weaknesses
- Perlica must sit ahead of Zhuang Fangyi in the team menu or the Combo Skill order falls apart.
- The rotation is long and punishes sloppy Combo Skill timing, especially around Electrification consumption.
Rotation
- 1Open with Antal's Battle Skill to place Focus on the target, then activate Zhuang Fangyi's Ultimate to begin her burst window.
- 2Cast Zhuang Fangyi's Battle Skill to add one Electric Infliction stack and summon three Sunderblades.
- 3Trigger Antal's Combo Skill to apply the second Electric Infliction stack.
- 4Land Zhuang Fangyi's Final Strike, then fire Perlica's Combo Skill; hold Zhuang Fangyi's Combo Skill for now.
- 5Use Arclight's Battle Skill to consume Perlica's Electrification, then trigger Zhuang Fangyi's Combo Skill to eat the inflictions and apply a level 2 Electrification.
- 6Trigger Arclight's Combo Skill, then cast Zhuang Fangyi's Battle Skill to raise the Sunderblade count to six and reapply one Infliction stack.
- 7Trigger Arclight's Combo Skill again, then perform Zhuang Fangyi's Final Strike.
- 8Cast Perlica's Battle Skill or Arclight's Ultimate to push Electric Infliction to two stacks, then trigger the Combo Skill to consume them for another level 2 Electrification.
- 9If Arclight's Ultimate was used, fire Zhuang Fangyi's Combo Skill immediately so she consumes the inflictions before Arclight does.
- 10Trigger Arclight's Combo Skill, cast Zhuang Fangyi's Battle Skill to max out Sunderblades and deal damage, then trigger Arclight's Combo Skill once more.
- 11Use Antal's Ultimate followed by Perlica's Ultimate to secure the Electric Amp for the remaining window.
- 12Cast Zhuang Fangyi's Battle Skill to pull another Arclight Combo Skill, then perform her Final Strike to trigger Perlica's Combo Skill.
- 13Use Zhuang Fangyi's Combo Skill to trigger one final Arclight Combo Skill, then close with one more Zhuang Fangyi Battle Skill before her Ultimate runs out.
Open with Antal's Focus, build Sunderblade stacks through Perlica and Arclight, then cash in with Antal and Perlica Ultimates before Zhuang Fangyi's final Battle Skills.
alternativeelectric_teamburst_teamadvanced
This variant swaps the main carry to Avywenna while keeping the same Electric core. Antal still leads with Focus and damage amplification, and Perlica supplies Electric Infliction and Electrification that Arclight consumes for extra stacks and SP. The end goal is getting six Thunderlances onto the field so Avywenna can recall them with her Battle Skill for a heavy finishing hit, so positioning her so the returning lances pass through enemies matters. Antal's Ultimate and Perlica's Ultimate are saved for the Amp window near the end.
Explanation
Antal opens the fight with Focus, priming enemies for the rest of the Electric damage that follows.
Perlica seeds Electric Infliction and Electrification, which Arclight then eats to enable extra combo triggers.
Avywenna is the finisher: her Thunderlances pile up and her Battle Skill retrieves them all for a large burst.
Antal's Amp and susceptibility make every Thunderlance hit land harder.
Strengths
- Antal's debuffs raise both the setup damage and Avywenna's Thunderlance payoff.
- Arclight keeps SP flowing so the long combo chain can be executed without stalling.
- The rotation front-loads debuffs, so the team's biggest hits arrive buffed.
Weaknesses
- Avywenna must be positioned so the recalled Thunderlances actually pass through enemies.
- If the Electrification timing slips, Arclight loses the consume window and the damage ceiling drops.
Rotation
- 1Cast Antal's Battle Skill to apply Focus, then Perlica's Battle Skill to add Electric Infliction, and trigger Antal's Combo Skill.
- 2Perform Avywenna's Final Strike, then trigger Perlica's, Avywenna's, and Arclight's Combo Skills in that order.
- 3Use Arclight's Battle Skill to consume the Electrification, then trigger Arclight's Combo Skill again.
- 4Cast Perlica's Battle Skill and perform more Avywenna Final Strikes; fire Antal's Ultimate when it appears during Avywenna's Combo Skill.
- 5Trigger Avywenna's Combo Skill again, by which point six Thunderlances should be sitting on the field.
- 6Use Avywenna's Ultimate when available, then cast her Battle Skill to recall every Thunderlance, positioning her so the return path sweeps through enemies.
Apply Focus and Electric Infliction first, chain the combo skills, then load six Thunderlances before recalling them with Avywenna's Battle Skill and Ultimates.
elementalheat_teamburst_team
Antal also works as a support for a Heat squad because he raises the damage Heat deals to enemies in addition to applying Focus. His Combo Skill can re-trigger a Heat Infliction, which directly helps Laevatain build her Melting Flame stacks. Wulfgard benefits from the same Heat utility while adding his own Infliction, and Akekuri covers SP generation plus another source of Heat Infliction. The plan is to pile up infliction early so Laevatain can convert it into four Melting Flame stacks before dumping her enhanced Battle Skill, Combo Skill, and Ultimate.
Explanation
Antal amplifies Heat damage and his Combo Skill re-applies Heat Infliction, accelerating Laevatain's stacking.
Wulfgard contributes Heat Infliction of his own and profits from Antal's Heat-focused buffs.
Akekuri provides SP for the team and an extra Infliction source so Laevatain never runs dry.
Laevatain is the carry, spending Melting Flame stacks for a large burst once the setup is complete.
Strengths
- Antal's re-triggered Heat Infliction speeds up Laevatain's Melting Flame stacking considerably.
- The lineup has two independent Infliction sources between Wulfgard and Akekuri, making the setup resilient.
- Akekuri's SP generation keeps Laevatain's expensive skills online.
Weaknesses
- Everything funnels into Laevatain, so a missed stack order delays her entire damage window.
- Antal's Ultimate is a soft requirement for the biggest bursts, which slows early cycles.
Rotation
- 1Open with Antal's Battle Skill to apply Focus to the target.
- 2Cast Wulfgard's Battle Skill to apply one stack of Heat Infliction.
- 3Trigger Wulfgard's and Antal's Combo Skills to raise Heat Infliction to three stacks.
- 4Perform Laevatain's Final Strike to gain three Melting Flame stacks and restore SP, then use Akekuri's Battle Skill for another Heat Infliction stack.
- 5Perform Laevatain's Final Strike again to secure the fourth Melting Flame stack.
- 6Use Antal's Ultimate when available, wait for SP, then cast Laevatain's enhanced Battle Skill followed by her Combo Skill.
- 7Enter Laevatain's Ultimate when it becomes available to finish the burst window.
Apply Focus, stack Heat Infliction with Wulfgard and Antal, then convert four Melting Flame stacks into Laevatain's enhanced Battle Skill, Combo Skill, and Ultimate.
Team Insights
Antal is a dedicated damage-amplifying support rather than a carry, so teams are built by pairing him with a main damage dealer whose element he can enhance. He applies Focus and boosts the damage of the matching element against enemies, and his Combo Skill can re-trigger an Infliction, which matters most for stacking-based carries. In practice he appears in two shells: a mono-Electric setup where he and a second Infliction source push a carry to her stack cap, and a Heat setup where his utility feeds a Melting Flame carry. In both cases the rest of the team handles energy generation and the secondary Infliction duty so the carry's conversion window is never delayed.
Synergy Patterns
- Antal plus a second Infliction source (Perlica in Electric, Wulfgard in Heat) reaches the Infliction threshold the carry needs faster.
- An SP generator like Arclight or Akekuri keeps the long skill chains funded so Antal's debuff and the carry's payoff stay in the same window.
- Antal's Combo Skill re-triggering an Infliction directly accelerates stacking carries such as Laevatain.
- Pairing Antal's Amp and susceptibility with a single primary DPS concentrates all buffs onto one large burst instead of spreading them thin.
Tips
- Lead every rotation with Antal's Battle Skill so Focus is active before the carry commits their big skills.
- In the Zhuang Fangyi lineup, place Perlica before Zhuang Fangyi in the team menu so the Combo Skill order triggers correctly.
- Save Antal's Ultimate for the burst window rather than firing it early; the Amp matters most when the carry is about to unload.
- Watch Electrification consumption order in Electric teams — some Combo Skills must fire before Arclight so the buff is not wasted.
Availability
Obtained by pulling on Headhunting banners.Confidence: 90%
Featured Banners
Basic HeadhuntingNew HorizonsWinter Hunt
Potentials
- Copy 1 - Arts Talent: The Electric and Heat Amp values from Overclocked Moment are raised to 1.1 times their base amount.
- Copy 2 - Improved Automation: The Ultimate energy cost of Overclocked Moment is reduced by 10%.
- Copy 3 - Applied Originium Theory: Defeating an enemy that currently has Focus active refunds 15 SP.
- Copy 4 - Granny's Reminder: Antal gains 10 Intellect and 10% more maximum HP.
- Copy 5 - High Specs Tech Tester: Keeping Focus on the same enemy for 20 seconds adds 4% to the Electric and Heat Susceptibility values.
Best Gifts
Cosmic Gate PuzzleBizarro CupcakeBreeze of KjerschWoven Aggelos
The Cosmic Gate Puzzle is his outright favorite, but he also accepts Bizarro Cupcake, Breeze of Kjersch and Woven Aggelos to build bond.
Antal is a Savra and a member of Endfield Operations Team Z7, working as a Supporter who focuses on Originium technology. He is described as sharp but tactless, always hunting for chances to put his orbiters and their modifications through testing. Despite his technical brilliance he is known for being poor at reading people, and his occasional misplaced remark has left his squad red-faced more than once. His appearance strongly resembles 12F, another Savra from Arknights, though no connection between the two has been confirmed.