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Fluorite
C Tier

Fluorite

NaturalCASTERPistol

Advanced Builds

C
sub_dpssupportinfliction
Fluorite sits low on the tier list because her kit is extremely narrow. She is a Nature-element Handcannon Caster whose main job is to add extra Cryo or Nature Infliction stacks and extend whatever Arts Infliction the enemy already carries. In teams built around those elements she is a functional enabler, but she brings almost nothing when no ally is stacking Infliction, and her personal damage stays minor.
endgamesupportsupportinflictionultimate_gainlate_gamenaturecryo
The support setup turns Fluorite into a reliable Infliction dispenser. OBJ Velocitous supplies the Ultimate Gain she needs, and the Qingbo set trims her Combo Skill cooldown so the two skills can trade places each rotation. Because the Qingbo bonus also grants stacking Skill DMG whenever she casts a combo skill, the same rotation that feeds the team also nudges her own damage upward. Redeemer Seal fills the second kit slot while the Qingbo pieces carry the set, and stat rolls lean into Ultimate Gain so the Ultimate comes up every other cycle. This is the configuration to use when she is slotted into a Cryo or Nature Infliction team as an enabler rather than a damage source.

Gear

skill_cooldown

armor

qingbo heavy armor

gloves

qingbo gloves

core 1

qingbo bamboo cutter

core 2

redeemer seal

1ultimate_gain

Explanation

OBJ Velocitous is picked purely for its Ultimate Gain, because her rotation depends on firing the Ultimate often enough to alternate it with the Combo Skill.
The essence rolls should go Ult Gain first, then Agility, then Detonate; other support weapons such as Clannibal or Brigand's Calling are skipped because her kit cannot satisfy their trigger conditions.
Qingbo is chosen because its set effect trims Combo Skill cooldown and layers Skill DMG on each cast, which keeps her stack generation steady, while the individual pieces push her Ultimate Gain further.

Notes

  • This is the standard endgame setup: Qingbo for the rotation smoothing and OBJ Velocitous for the Ultimate Gain fuel.
  • The goal is to keep Combo Skill and Ultimate trading places every cycle so Infliction stacks keep flowing to the team.
early gamesupportbeginnersupportinflictionultimate_gainearly_game
For early progression, Fluorite runs the Catastrophe set with the same OBJ Velocitous weapon. The set pushes Ultimate Gain efficiency and returns SP the moment a fight begins, which shortens the wait before her Ultimate can start feeding Infliction stacks to the team. The Mordvolt Insulation Battery T1 occupies the second kit slot because its high Ultimate Gain roll complements the set, and stat rolls still prioritize Ultimate Gain above everything else. Nothing about the play pattern changes here — she stays an off-field enabler — the build simply reaches the same objective with easier-to-obtain gear.

Gear

energy_gain

armor

catastrophe heavy armor t1

gloves

catastrophe gloves

core 1

catastrophe filter

core 2

mordvolt insulation battery t1

1ultimate_gain

Explanation

The Catastrophe set is the cheap way to reach the same goal: its effect raises Ultimate Gain efficiency and hands back SP at the start of the fight, letting her Ultimate arrive sooner.
OBJ Velocitous stays as the weapon because no other option moves her kit in a useful direction; alternatives mostly just raise her personal DPS.
Because the set bonus and the pieces both lean on Ultimate Gain, the off-slot Mordvolt Insulation Battery T1 is a natural fit to round out the build while gearing up.

Notes

  • A budget-friendly version that still keeps the same weapon and the same Ult-Gain-first stat plan.
  • Mordvolt Insulation Battery T1 is used as the second kit slot purely for its Ultimate Gain roll.

Build Insights

Fluorite is meant to be played off-field as a teammate rather than as the Controlled Operator. Her role is enabling: she plants a Nature Infliction bomb and then uses her Combo Skill to duplicate whatever Arts Infliction is already sitting on the target, which sets up stronger Arts Reactions for the rest of the squad. She fits specifically into Cryo or Nature Infliction compositions, ideally alongside at least one other unit that stacks Infliction, so her Combo Skill trigger condition is met regularly. In those lineups she slots in as a low-investment support who hands extra stacks to the main damage dealers and helps them consume Infliction for reaction payoffs. Outside of that archetype she has no way to trigger her own value and performs poorly, so she should only be fielded when the team already supports the Infliction-stacking game plan.
Core Mechanics
  • Battle Skill Tiny Surprise kicks an explosive onto a target, slowing it before it blows up for Nature DMG plus a Nature Infliction stack in the blast area.
  • Only one explosive can exist at a time, but killing its carrier or firing the Ultimate sets it off early, so tagging a weak enemy squeezes out extra value.
  • Combo Skill Free Giveaway fires once a target is already carrying two Cryo or Nature Infliction stacks and then adds one more Arts Infliction of the element already present.
  • Ultimate Apex Prankster deals four Nature hits; if the last hit lands on a target holding two Cryo or Nature stacks, those Inflictions are re-applied rather than consumed.
Scaling
  • Her output is mostly team-dependent: the more allied Infliction stackers she has, the more often her Combo Skill fires and the more valuable she becomes.
  • Ultimate Gain is the stat that actually matters, since it lets her alternate Combo Skill and Ultimate across rotations to keep supplying stacks.
  • Without partners producing Cryo or Nature Infliction, the Combo Skill rarely triggers and her contribution drops sharply.
  • She is cheap to raise as a 4-star and works as a filler enabler early on, but her ceiling stays low compared to dedicated damage dealers.

Character Notes

Fluorite is a 4-star Nature Handcannon Caster from Endfield Industries' Op Team Z7, built around spreading Infliction stacks rather than dealing damage herself. Her Battle Skill plants a slowing bomb that adds Nature Infliction, her Combo Skill duplicates an existing Arts Infliction once a target already holds two Cryo or Nature stacks, and her Ultimate refreshes those Inflictions on its final hit. She is a pure enabler with a very specific home: Cryo and Nature Infliction compositions. When those partners exist she quietly multiplies the team's reaction damage; without them she has no way to trigger her own kit and contributes little.
Playstyle
  • Keep her off-field and treat her as a teammate, not the Controlled Operator — her value is the stacks she hands out.
  • Tag the weakest or lowest-health enemy with the Battle Skill bomb so a kill detonates it immediately for a free area Infliction.
  • Watch for an enemy reaching two Cryo or Nature Infliction stacks, since that is the only window where the Combo Skill becomes available.
  • Line up the Ultimate so its final hit lands on a target already carrying two stacks, re-applying the Infliction instead of wasting it.
Strengths
  • Adds an extra Infliction stack on demand, which raises the payoff of Arts Reactions for the whole squad.
  • Combo Skill copies whichever element is already on the target, so she fits both Cryo and Nature stacking teams.
  • Slowing from the Battle Skill bomb also feeds her Love the Stab and Twist talent for extra damage against slowed enemies.
  • Being a 4-star means low investment for a team-wide enabler role.
Weaknesses
  • Almost entirely dependent on allies producing Cryo or Nature Infliction before her Combo Skill can fire.
  • Purely a stack provider — her own damage numbers are low even with good gear.
  • Only one Improvised Explosive can be active at a time, limiting her area coverage.
  • Her second talent, Unpredictable, is a random chance effect and therefore unreliable.

Team Guide

bestcryo_teamburst_team
Fluorite fits into a Cryo-focused hypercarry lineup centered on Last Rite. Her main contribution is helping produce the extra Cryo Infliction stack that Last Rite consumes, so the team can reach the full stack count and trigger its big payoff window. Meanwhile Xaihi and Ardelia pile on damage buffs and debuffs, turning the composition into a single-target burst machine.
Fluorite can supply that final stack through either her Combo Skill or her Ultimate, which keeps the rotation flexible while still letting the main DPS hit maximum damage and debuff output.

Explanation

Fluorite's Combo Skill or Ultimate provides the fourth Cryo Infliction stack, the requirement that lets Last Rite reach maximum damage and debuffs.
Xaihi works as both an additional infliction source and a buffer, while Ardelia layers on more DMG amplification, all feeding the Last Rite hypercarry.

Strengths

  • Focuses all resources on pushing a single main DPS to very high burst damage.
  • Several characters can apply Cryo Infliction, keeping stacks flowing through the rotation.

Weaknesses

  • Output is heavily concentrated on Last Rite, so if she is disrupted the whole team's damage stalls.

Rotation

  1. 1Open the fight by casting Last Rite's Battle Skill together with Xaihi's Battle Skill.
  2. 2Chain Last Rite's basic attacks until her Final Strike lands for the first Cryo Infliction stack, then activate Ardelia's Combo Skill.
  3. 3Recast Last Rite's Battle Skill and keep attacking through to Final Strike to build a second Cryo Infliction stack.
  4. 4Use Ardelia's Battle Skill to apply her debuffs to the target.
  5. 5Trigger Xaihi's Combo Skill for the third Cryo Infliction stack, then follow with Fluorite's Combo Skill for the fourth.
  6. 6Cast Xaihi's Ultimate if it is available, then use Last Rite's Combo Skill to consume all four stacks, apply Cryo Susceptibility, and generate Ultimate charge.
  7. 7Close out the burst by casting Last Rite's Ultimate.
Buff up, build four Cryo Infliction stacks via Last Rite, Xaihi, and Fluorite, then dump Last Rite's Combo and Ultimate while debuffs are active.

Team Insights

Fluorite is used as an enabler rather than a primary damage dealer. She is placed in Cryo compositions where a single carry, most notably Last Rite, needs a specific number of Cryo Infliction stacks to unlock its strongest effects. Fluorite's Combo Skill or Ultimate fills that missing stack, so the whole team is built to accelerate and amplify the carry's burst window. Paired with buffers and debuffers like Xaihi and Ardelia, she supports a hypercarry pattern where everything is funneled into one damage dealer rather than spread across the team.
Synergy Patterns
  • Fluorite and Xaihi both apply Cryo Infliction, letting the team reach the full stack threshold needed by the carry.
  • Ardelia's debuffs and Xaihi's buffs are stacked before the main DPS unloads, concentrating all multipliers into one burst.
Tips
  • Hold Fluorite's Combo Skill or Ultimate for the moment the carry is about to consume stacks, so no infliction is wasted.
  • Line up the debuff and buff steps before the carry's Combo Skill and Ultimate to maximize the damage window.

Availability

v1.5Obtained by pulling on Headhunting bannersConfidence: 90%

Featured Banners

Basic HeadhuntingNew HorizonsGood Morning From Your Dawnstar

Potentials

  • Ten-Finger Smith: Agility +10 and Intellect +10.
  • Mind Reading Technique: improves the Unpredictable talent, adding 10% to the chance of ignoring Arts DMG.
  • Triple Surprise: after the Tiny Surprise explosive detonates, the slow now hits every enemy in range and lasts 6 seconds.
  • Prank Master: lowers the Ultimate Energy cost of Apex Prankster by 10%.
  • Craver of Chaos: applying Cryo or Nature Infliction cuts Free Giveaway's cooldown by 1 second, capped at one trigger per second.

Best Gifts

Breeze of KjerschTidestone Specimen

Breeze of Kjersch and Tidestone Specimen are her top picks for raising bond. Bizarro Cupcake, Aurylene Camera, Woven Aggelos and Fowlbeast Paper Kite also work as fallback gifts.

Fluorite belongs to Endfield Industries' Operation Team Z7, where she handles scouting and disruption of enemy lines. She is a skilled sharpshooter who uses dual pistols to break up opposing formations, and although she is loud and rowdy she has proven herself a dependable squadmate in countless engagements. She is a Phidia, and despite the visual resemblance to Gavial of Arknights — an Archosauria — the two are almost certainly different individuals.