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ancient_canal

ancient_canal

5-STARClaymores

Skills

BR

Brutality: Lands of Yore

break

Arts Intensity +{phy_spell_up:0}.
After the wielder consumes Vulnerability stack(s), the wielder gains Physical DMG Dealt +[{phy_dmg_up_mult:0.0%}×Stacks Consumed] for {duration:0}s.
Effects of the same name cannot stack.

Lvphy spell upphy dmg up multduration
1100.0520
2120.0620
3140.0720
4160.0820
5180.0920
6200.120
7220.1120
8240.1220
9280.1420
AT

Strength Boost [M]

attr str

Strength +{str}

Lvstr
116
228
341
454
567
680
792
8105
9124
AT

Arts Intensity Boost [M]

attr physpell

Arts Intensity +{physpell:0}

Lvphyspell
18
214
320
427
533
640
746
852
962

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

This is Da Pan's endgame damage setup, built around stacking Vulnerability to 4 and then detonating it with his Combo Skill. Amaranthine Tassel supplies the ATK and Physical DMG multipliers his Crush depends on, while the Grizzled Edge set converts the consumed Vulnerability stacks into a 20-second Physical DMG window that multiplies further against Staggered, Physical Susceptible, or Crystal-attached targets. The Swordmancer NAV Beacon fills the remaining slot for Arts Intensity so his secondary scaling stat is not neglected. In practice the rotation is simple: open with the Ultimate to blanket a group in Vulnerability and Prep Ingredients, fire the Combo Skill to Crush and shorten its own cooldown, then repeat. Pick Exemplar if you lack the signature greatsword, and only drop to Phantom Pain or Ancient Canal when nothing better is on hand.
Amaranthine Tassel is chosen first because its ATK and Physical DMG bonuses multiply the Crush portion of his Combo Skill, which is where most of his damage sits.
The Grizzled Edge set rewards the exact loop he already performs — consuming Vulnerability stacks with Crush — so the set and his kit reinforce each other instead of competing.
The Swordmancer NAV Beacon offsets the set's Physical focus by adding Arts Intensity, rounding out his three preferred offensive stats.
Exemplar is the closest substitute when Amaranthine Tassel is unavailable; its Physical DMG buff is easy to max out with a single Ultimate cast.
Phantom Pain is a pass weapon option, but it is harder to sustain because his Battle Skill is rarely used and the Combo Skill only fires after 4 Vulnerability stacks.
Ancient Canal remains the fallback when nothing better is available, trading peak damage for reliable Arts Intensity and Strength.
  • Amaranthine Tassel is the top pick because it pumps both ATK and Physical DMG, which is exactly what his Combo Skill Crush wants.
  • Grizzled Edge armor, gauntlets and push knife form the core of the set; the Swordmancer NAV Beacon fills the off-set slot for extra Arts Intensity.
  • The set bonus scales with how many Vulnerability stacks were eaten in one Crush, so timing the Combo Skill on a fully stacked target matters.
  • Against Staggered or Physical Susceptible targets the gear buff jumps to a higher multiplier, making debuff support genuinely valuable for him.
Da Pan
Best in Slot
A budget progression build for players who have not yet farmed endgame gear. Ancient Canal is the recommended free weapon because it grants Arts Intensity and Physical DMG alongside Strength, matching the three stats Da Pan actually cares about. The Armored MSGR set supplies a flat Strength bonus and rolls ATK through its pieces, with a low-health damage reduction clause that keeps him alive while learning fights. Nothing here changes his rotation — you still open with the Ultimate to apply Vulnerability, then Crush with the Combo Skill — it simply front-loads raw stats instead of the Crush-scaling bonuses the endgame set provides. Replace this setup with Grizzled Edge the moment it becomes farmable.
Ancient Canal is picked here purely because it is free and still covers his two most useful offensive stats, Arts Intensity and Strength.
Armored MSGR is chosen for its unconditional Strength boost and the extra ATK that comes off the individual pieces, which is plenty while gear options are limited.
The low-HP damage reduction gives him room to keep swinging in early fights where he has no defensive support.
Brutality is prioritised as the weapon's essence because it directly feeds his damage during the stage of the game where raw stats matter most.
This setup is explicitly transitional — once Grizzled Edge is obtainable, the Crush-scaling endgame build replaces it entirely.
  • Ancient Canal is the strongest no-cost option for him, feeding Arts Intensity and Physical DMG while still boosting Strength.
  • Armored MSGR is a straightforward starter set: flat Strength plus a DMG reduction clause that triggers while HP is under half.
  • The damage reduction is mostly a survival crutch for early progression content rather than a damage increase.
  • Swap into the Grizzled Edge setup as soon as you can farm it, since this build stops scaling once enemy HP rises.
This endgame build turns Mi Fu into a dedicated Crush damage dealer. Amaranthine Tassel pairs with the full Grizzled Edge set: her Combo Skill applies Physical Susceptibility to switch on the weapon's Combative skill, while Battle Skill Move 2 applies Crush to satisfy the gear set and drive Physical DMG Dealt upward, with the higher multiplier available whenever the target is already susceptible, Staggered, or carrying Originium Crystals. The pieces also raise Strength, Will, Physical DMG Bonus, and Arts Intensity, which is precisely what her World Splitter Crush hit scales from. Swordmancer NAV Beacon fills the off-piece slot because the build is already saturated with Physical DMG, making its raw Strength and Arts Intensity worth more than another matching piece. Use this when Mi Fu is the primary damage dealer in a Mono-Physical composition and you can execute the full three-step Battle Skill chain regularly.
Amaranthine Tassel is first pick because her Combo Skill applies Physical Susceptibility, which is exactly the condition the weapon's Combative skill wants in order to grant Physical DMG and Arts Intensity.
Phantom Pain is a strong substitute: its Strength and Arts Intensity help her Crush scaling, and her constant Battle Skill casts keep its Layered Suffering Suppression stacked.
Exemplar functions as a raw stat option, and repeated Battle Skill casts let her pile on its Suppression effect without much effort.
Ancient Canal is the fallback when no higher-rarity option is available; its Strength and Arts Intensity suit her, and her Crush procs can reliably fire its skill.
Grizzled Edge is the endgame set because Mi Fu both applies Physical Susceptibility through her Combo Skill and applies Crush through Trail and Mangle, satisfying the set condition for the boosted Physical DMG Dealt value.
Swordmancer NAV Beacon covers the flex slot thanks to its large Strength and Arts Intensity, which outperform other off-pieces given how much Physical DMG the set and weapon already supply — this holds whether Crush eats 3 or 4 stacks.
  • Essence priority for the weapon: Attack Boost first, then Strength Boost, then Combative.
  • Mi Fu stacks Strength, Attack, Physical DMG, and Arts Intensity because the last of those raises her Crush hits from Moves 2 and 3.
  • The flex slot can be either a Grizzled Edge piece or the Swordmancer NAV Beacon depending on what you own.
Mi Fu
Best in Slot
This entry-level setup gives Mi Fu usable damage without needing rare drops. Ancient Canal supplies Brutality, Strength, and Arts Intensity, and its skill is easy for her to trigger through her Crush application, while Industry 0.1 substitutes if the weapon is not available from the Arsenal Exchange or treasure chests. The Armored MSGR set contributes flat Strength across its pieces, and the set bonus adds damage reduction while she is below half HP, which helps her survive on the front line during leveling. Running two Armored MSGR Gyros is the cheapest way to raise her Attack early. Swap out of this build once one of the higher-rarity weapons and the Grizzled Edge set become available.
Ancient Canal carries the early build because its Brutality, Strength, and Arts Intensity lines all feed Mi Fu's damage and her Crush procs.
The weapon's skill is easy for her to keep active since her Crush hits trigger it naturally during normal rotations.
Industry 0.1 works as a filler if Ancient Canal is not owned yet — it comes from the Arsenal Exchange or from opening treasure chests.
Armored MSGR is chosen for its raw Strength on each piece plus the set bonus, which keeps her alive while she is still squishy.
Doubling up on Armored MSGR Gyro is deliberate: it is the simplest way to lift her Attack stat during the early game when options are limited.
  • Essence priority for the weapon: Brutality first, then Strength Boost, then Arts Intensity Boost.
  • Two Armored MSGR Gyros are used so her Attack gets a meaningful push while leveling.
  • Ancient Canal can only be acquired through weapon banners, so treat it as a goal rather than a guaranteed starter.