chivalric_virtues
6-STARWand
Skills
AT
Will Boost [L]
attr willWill +{will}
| Lv | will |
|---|---|
| 1 | 20 |
| 2 | 36 |
| 3 | 52 |
| 4 | 68 |
| 5 | 84 |
| 6 | 100 |
| 7 | 116 |
| 8 | 132 |
| 9 | 156 |
AT
HP Boost [L]
attr hpMax HP +{hp:0.0%}
| Lv | hp |
|---|---|
| 1 | 0.1 |
| 2 | 0.18 |
| 3 | 0.26 |
| 4 | 0.34 |
| 5 | 0.42 |
| 6 | 0.5 |
| 7 | 0.58 |
| 8 | 0.66 |
| 9 | 0.78 |
HE
Medicant: Blight Fervor
healTreatment Efficiency +{heal_up:0.0%}.
After the wielder's skill provides HP treatment, the entire team gains ATK +{atk_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | heal up | atk up | duration | lv |
|---|---|---|---|---|
| 1 | 0.1 | 0.09 | 15 | 1 |
| 2 | 0.12 | 0.108 | 15 | 2 |
| 3 | 0.14 | 0.126 | 15 | 3 |
| 4 | 0.16 | 0.144 | 15 | 4 |
| 5 | 0.18 | 0.162 | 15 | 5 |
| 6 | 0.2 | 0.18 | 15 | 6 |
| 7 | 0.22 | 0.198 | 15 | 7 |
| 8 | 0.24 | 0.216 | 15 | 8 |
| 9 | 0.28 | 0.252 | 15 | 9 |
Best Characters
Characters whose builds recommend this weapon.
Wand Characters
All characters that can equip this weapon type.
Build Notes
Best in Slot
Xaihi's endgame support setup abandons set bonuses entirely and stacks raw stats instead. Chivalric Virtues carries her healing through the Medicant buff, which her Battle Skill can trigger on its own, so the attack boost reaches whichever damage dealer she is healing. Redeemer Armor and Rift Trekker Gloves supply Intellect and Ultimate Gain, while two Frontiers Extra O2 Tube kits fill out the stat budget. Since she usually shares a team with another Eternal Xiranite user, that buff is already covered elsewhere and she gains more from pure Intellect and Ultimate Gain. In lobbies without a second Xiranite holder, switch to the Eternal Xiranite set with a Redeemer Armor off-piece so she brings the team damage buff herself. Junction Point, Detonation Unit and Monaihe are viable weapon swaps depending on rotation and availability.
Chivalric Virtues is the default pick because her healing can self-trigger its Medicant attack buff, letting the boost reach any team that rotates through her Battle Skill.
Junction Point is a solid replacement that raises Ultimate uptime and Amp potency with Intellect and Ultimate Gain, though its own attack buff rarely sticks because she usually uses her Combo Skill after that window has closed.
Detonation Unit can out-damage both options when the Detonate skill actually fires, which depends on composition and rotation timing, such as teams with Tangtang or Last Rite; in slower rotations it underperforms.
Monaihe is the fallback when nothing better is available, mainly improving Ultimate uptime and Battle Skill healing.
The gear plan takes Redeemer Armor, Rift Trekker Gloves and two Frontiers Extra O2 Tube kits with no set effect active, trading group buffs for raw Intellect and Ultimate Gain.
For teams with no other Eternal Xiranite user, swapping to the Eternal Xiranite set with a Redeemer Armor off-piece gives up a little Ultimate Gain and Amp in exchange for handing out the set's team damage buff herself.
- This setup deliberately ignores set bonuses and just piles on Intellect and Ultimate Gain.
- Chivalric Virtues is favoured because its Medicant effect can be triggered by her own Battle Skill healing, so the attack buff lands on whoever she is healing.
- Because she is normally run alongside another Eternal Xiranite holder, leaving that set to the other support and stacking stats here yields more value.
- Weapon choice is flexible: Junction Point gives a large Ultimate Gain and Intellect package, Detonation Unit trades consistency for higher team damage, and Monaihe is the budget fallback.