SS Tier
Perlica
PulseCASTERWand
Advanced Builds
SS
supportsub_dpsartselectricdebuff
Perlica sits at the top of the meta because she does two jobs at once: she seeds Electric Infliction with her Battle Skill and stacks Electrification with her Combo Skill, which raises the Arts damage every enemy takes. That debuff is what makes Electric and mixed Arts rosters actually function, so she is treated as a core piece rather than a flex pick. She also contributes respectable personal damage and heavy stagger through her Ultimate.
endgamesupportendgameelectricsupportteam_buffelectrificationcooldown_reduction
This is the Electric-team configuration. Perlica carries Wild Wanderer, whose Infliction effect she can trigger almost effortlessly because her Combo Skill is an Electrification application in its own right, turning every rotation into a team-wide Electric DMG Bonus. The Qingbo set handles the mechanical side: its Combo Skill cooldown reduction drops her trigger down to around 17 seconds, which is deliberately close to Zhuang Fangyi's 18-second Combo Skill so the pair can stagger their activations cleanly and keep pressure on the target. The knock-on effect is that Arclight also gets more frequent openings to fire her own Combo Skill and generate SP for the squad, and Zhuang Fangyi can upgrade the Electrification level to produce additional Sunderblades. Armor and both kit pieces stay within Qingbo to preserve the bonus, with Pulser Labs Gloves used as the off-slot. Essence priority leans into Infliction first, then Electric DMG Boost, then Intellect.
Gear
cooldown_reduction
armor
qingbo light armor
gloves
pulser labs gloves
core 1
qingbo cask
core 2
qingbo cask
1infliction2electric_dmg_boost3intellect_boost
Explanation
Wild Wanderer is picked over other Arts Units because Perlica can activate its Infliction effect reliably - her Combo Skill is itself an Electrification application - and the payoff is a team-wide Electric DMG Bonus that her Electric partners immediately convert into damage.
The Qingbo suit is chosen for its Combo Skill cooldown reduction rather than raw stats. Lowering that cooldown to roughly 17 seconds lines up neatly with Zhuang Fangyi's 18-second Combo Skill, so the two debuff/sunder loops interleave instead of drifting apart.
Pulser Labs Gloves sit in the glove slot as the damage-leaning off-piece while the armor and both kit slots stay Qingbo to hold the set bonus together.
Use this version whenever the carry is Electric and can actually exploit the Electric DMG Bonus; swapping to the Arts Support setup in this situation would waste a large team-wide multiplier.
Notes
- Qingbo cuts her Combo Skill cooldown by 15% and grants stacking Skill DMG Dealt after each combo skill, pushing her Electrification uptime up.
- Wild Wanderer's Infliction skill is easy for her to trigger because her Combo Skill already applies Electrification on demand.
- The whole point is enabling allies: faster Electrification procs mean Zhuang Fangyi gets more Sunderblades and Arclight gets more Combo Skill windows.
endgamesupportendgameartssupportteam_buffarts_intensityatk_buff
This configuration treats Perlica as a general Arts amplifier for teams whose carry is not Electric. The logic is that Electric-flavored support tools stop paying off, so the build chases Arts Intensity instead, which is the stat that directly widens the Arts DMG Taken debuff her Electrification applies. Pulser Labs supplies a hefty chunk of Arts Intensity plus a big Electric DMG increase after she applies Electrification, and both of her kit slots stay on-set for that bonus. Stanza of Memorials becomes the weapon because it buffs the whole party's attack when she fires her Ultimate, and importantly it does not add any Arts Infliction that could interfere with a carefully ordered rotation. Since that attack buff is tied to her Ultimate, an Eternal Xiranite Gloves T1 off-piece is slotted in for its Ultimate Gain Efficiency, letting her reach the Ultimate - and the resulting team buff - more frequently. The catch is that Electrification only lasts around five seconds, so allies should already be loaded and ready to unload as soon as it lands. Essence priority goes Twilight first, then Attack Boost, then Intellect.
Gear
arts_intensity
armor
pulser labs disruptor suit
gloves
eternal xiranite gloves t1
core 1
pulser labs calibrator
core 2
pulser labs calibrator
1twilight2attack_boost3intellect_boost
Explanation
When the carry is an Arts user of a different element, Electric-specific support tools lose value, so the build pivots to raw Arts Intensity. Higher Arts Intensity directly enlarges the Arts DMG Taken debuff attached to her Electrification.
Stanza of Memorials is selected because it amplifies the entire team's attack once her Ultimate resolves, and critically it does not apply an Arts Infliction of its own. That matters because a stray infliction could overwrite or block the elemental setup the carry depends on.
The Pulser Labs set supplies a big Arts Intensity bump and a further Electric DMG spike after she lands Electrification, both of which scale the debuff the rest of the team is firing into.
Because the weapon buff is gated behind her Ultimate, the Eternal Xiranite Gloves T1 off-piece is used to shorten the wait between Ultimates through Ultimate Gain Efficiency, keeping the attack buff cycling as often as possible.
The debuff window itself is only about 5 seconds, so the team must be positioned to burst immediately after Electrification lands rather than continuing a slow setup.
Notes
- Pulser Labs grants flat Arts Intensity plus a large Electric DMG bonus after she applies Electrification, which feeds straight into her debuff.
- Stanza of Memorials adds a team ATK buff when she casts her Ultimate, and its Twilight effect carries no infliction side effects.
- Eternal Xiranite Gloves T1 is the off-piece purely for Ultimate Gain Efficiency so her Ultimate - and therefore the weapon buff - comes back sooner.
early gamehybridearly_gamebeginnerf2parts_damageelectric
The early-game setup abandons team-support ambitions and simply makes Perlica hit harder. Support gear is not something you can reasonably put together at this stage, so the Mordvolt Insulation set does the work instead: it contributes a substantial Intellect increase and grants additional Arts damage as long as her HP stays above 80%. All four slots stay inside the set for consistency. On the weapon side she has a genuine choice. Wild Wanderer keeps the Electric synergies online and is easy to activate through her Electrification, while Stanza of Memorials trades that for a party attack buff tied to her Ultimate. Which one you run should be dictated by the rest of your early roster - pick the one that matches the damage profile of the team around her rather than committing to a single answer. This build is a stopgap that carries her until proper support-oriented suits and weapons become available.
Gear
self_damage
armor
mordvolt insulation vest t1
gloves
mordvolt insulation gloves
core 1
mordvolt insulation wrench t1
core 2
mordvolt insulation wrench t1
1infliction2electric_dmg_boost3intellect_boost
Explanation
While progression is still early, the team-support suits are not realistically farmable, so the build shifts toward self-sufficient damage rather than enabling allies.
Mordvolt Insulation fills that gap well: it hands over a large Intellect boost and a conditional Arts DMG increase that stays active as long as she is not being chipped below 80% HP.
Wild Wanderer remains the default pick because it keeps the Electric-theme benefits and is straightforward to trigger, while Stanza of Memorials is the swap-in when the early roster prefers a flat attack buff on her Ultimate.
The choice between the two weapons should follow the composition rather than preference - match the weapon to whichever damage type the rest of the early squad is built around.
Notes
- Mordvolt Insulation raises Intellect and gives a flat Arts DMG bonus while she stays above 80% HP.
- Either Wild Wanderer or Stanza of Memorials works here depending on which direction your early squad leans.
- Support-oriented sets are hard to assemble early, so this build simply leans on Perlica's own damage output instead.
Build Insights
Perlica is the setup engine for Arts-focused teams, especially Electric ones. Her loop is central: open with the Battle Skill to plant Electric Infliction, then let the controlled operator swing to a Final Strike so her Combo Skill fires and Electrification lands. Everything the team does inside that 5-second window hits harder, so her job is to widen and speed up those windows rather than carry damage herself. In Electric teams her cooldowns are tuned to her partners - the Qingbo suit pulls her Combo Skill to roughly 17 seconds, close to Zhuang Fangyi's 18-second Combo Skill so the two can trade triggers smoothly, and Zhuang Fangyi can raise the Electrification level to spin up more Sunderblades. Faster Electrification also lets Arclight fire her Combo Skill more often and hand the squad extra SP. In non-Electric Arts teams she swaps the Electric weapon for an ATK-buffing option and stacks Arts Intensity as a generic amplifier. Because her trigger needs the controlled operator's Final Strike, she fits squads that attack often, and her Ultimate is best saved to close a burst window.
Core Mechanics
- Protocol ω: Strike (Battle Skill) drops an electro-magnetic bolt that deals Electric damage, 10 Stagger, and applies Electric Infliction in a small AoE. It costs 100 energy and has no cooldown, so it doubles as an opener and as a rotation filler.
- Instant Protocol: Chain (Combo Skill) fires one hit for Electric damage plus 10 Stagger and applies Electrification for 5 seconds. Its trigger is unusual: the controlled operator must land a Final Strike on any enemy. Base cooldown is 20 seconds.
- Electrification inflates the amount of Arts damage the marked target takes, which is the real reason Perlica is valued. It is a window, not a permanent aura, so the rest of the team should be ready to dump damage into it.
- Protocol ε: 70.41K (Ultimate) calls down orbital debris for a large Electric hit and 20 Stagger, making it a natural combo finisher. It costs 80 energy.
- Her Final Strike on a staggered target becomes a finisher attack that deals heavy Electric damage and refunds some SP, which loops back into faster skill cycling.
Scaling
- Perlica's usefulness scales with Arts Intensity, since that stat directly strengthens the Arts DMG Taken debuff carried by her Electrification.
- Her weapon and suit are chosen by the team she is slotting into rather than by a single universal answer, so her ceiling is team-dependent. Electric carries want one loadout, non-Electric Arts carries want another.
- Constant Guidance (Potential 4) extends Electrification duration by 75%, which is a significant widening of the team's damage window and one of her better breakpoints.
- Early on she plays as a straight damage dealer because support-oriented suits are scarce; once proper support gear is available her role shifts toward enabling allies.
- Cycle Protocol, which adds an extra chain hit against Vulnerable enemies, rarely comes online because her standard teams do not apply Vulnerable, so that talent is mostly dead weight.
Character Notes
Perlica is a 5-star Electric Caster and Arts Unit user who functions as the backbone of Electric teams and a strong generic amplifier for other Arts compositions. Rather than dealing top-end damage herself, she seeds Electric Infliction through her Battle Skill and applies Electrification through her Combo Skill, which raises the Arts damage her target takes for a short window. That window is what her allies are built to exploit, and her ability to line her cooldowns up with partners such as Zhuang Fangyi and Arclight turns her into a rotational keystone rather than a standalone unit. She also brings a heavy-hitting Ultimate for burst and stagger damage, and doubles as the player's guide during the opening hours of the game's story.
Playstyle
- Kick off engagements with the Battle Skill, since the Electric Infliction it spreads is the setup most of her allies' kits are waiting for.
- Feed her Combo Skill by having the controlled operator swing through to a Final Strike - that is the only way Electrification gets applied.
- Hold the Ultimate for the tail end of a rotation so the burst lands while Electrification is still ticking on the target.
- Keep her HP above 80% when running Mordvolt Insulation, otherwise the Arts damage bonus drops off.
- On a staggered target, use the finisher attack: it hits hard and returns some SP into the pool.
Strengths
- Electrification raises the Arts damage the target receives, which benefits every Arts ally on the field, not just Electric ones.
- Applies both Electric Infliction and Electrification on her own, so she can enable an entire Electric rotation without external help.
- With the Qingbo suit her Combo Skill cooldown lines up with Zhuang Fangyi's, producing a smooth, repeatable debuff-and-sunder loop.
- Ultimate deals large Electric damage and 20 Stagger, making her a legitimate burst and break contributor.
- Serves as the player's guide in the early story, so most accounts will already have her.
Weaknesses
- Her Combo Skill only triggers off the controlled operator's Final Strike, so she stalls in compositions that do not attack often.
- Electrification lasts only 5 seconds at base, which is a tight window for slower rotations.
- Personal damage is modest - she is a facilitator first, so she rarely carries a fight by herself.
- The Cycle Protocol talent depends on Vulnerable, which her usual teams do not apply, leaving it effectively unused.
- Performance swings noticeably with team composition, since her optimal weapon and suit change based on the carry she is supporting.
Team Guide
f2pelectric_teamf2plow_investmentbeginner
Perlica anchors this accessible Electric lineup as the enabler, applying Electric Infliction while boosting the squad's Arts damage through Electrification. Akekuri keeps SP flowing so skills stay available, Ardelia covers healing and adds Corrosion on top, and Avywenna acts as the carry, firing her Combo Skill once Perlica has finished her setup. It is a clean, cheap shell that covers every essential role without rare pieces.
Explanation
Perlica opens with Electrification and Electric Infliction, raising the Arts damage the whole squad deals.
Akekuri restores SP so the team can keep chaining skills instead of waiting on cooldowns.
Ardelia keeps everyone alive and applies Corrosion to soften targets.
Avywenna converts the setup into damage by triggering her Combo Skill after Perlica's rotation.
Strengths
- Only uses easy-to-get characters, so it works well for newer accounts.
- Bundles healing, SP recovery, debuffing and damage into a single four-person unit.
Weaknesses
- Damage ceiling sits below a fully invested Electric composition.
- Most of the output hinges on Avywenna reaching her Combo Skill window.
Rotation
- 1Attack with Avywenna until the Final Strike, using Ardelia's Combo Skill first for Corrosion and then Perlica's Combo Skill for Electrification.
- 2Keep attacking with Avywenna to reach another Final Strike, triggering her Combo Skill to deal damage and summon Thunderlances behind the target.
- 3Cast Ardelia's Battle Skill to increase the Arts damage the enemy takes while continuing Avywenna's attacks for SP.
- 4Use Perlica's Battle Skill for stagger damage and Electric Infliction, and her Ultimate when ready for additional stagger.
- 5When the enemy is stunned or reaches a stagger node, use Akekuri's Combo Skill to refill the team's SP.
- 6Trigger Avywenna's Final Strike again for more Thunderlances, use her Ultimate to create a Thunderlance EX, then recall every spear with her Battle Skill for the burst.
- 7Spend any Ultimates that are still charged to finish the fight.
Lead with Avywenna's Final Strike to fire Perlica's and Ardelia's Combo Skills, then stack Infliction and close with Avywenna's spears.
elementalelectric_teamburst_teamadvanced
The Electric shell spends its slots on a main Electric carry plus enough Infliction appliers to keep Electrification cycling. Perlica always acts first to plant Electrification and Electric Infliction, Arclight and Akekuri can be swapped in to push SP generation to its limit, and Antal, Liino or Gilberta take the flex slot depending on whether you want damage amplification, sustain or crowd control. Zhuang Fangyi or Avywenna serves as the damage dealer, and team order matters.
Explanation
Perlica's Skills begin each rotation with Electrification and Electric Infliction so the carry can scale its damage immediately.
Arclight and Akekuri stack SP generation, letting the whole team cycle skills far faster than normal.
Gilberta variants swap some SP economy for crowd control and damage amplification instead.
Any main Electric DPS works provided the squad can reliably produce Electric Infliction stacks.
Strengths
- Very flexible shell that can be rebuilt around multiple Electric carries.
- Arclight and Akekuri give an unusually strong SP economy, keeping rotations tight.
Weaknesses
- Needs several Electric Infliction sources to function properly.
- Order-sensitive: Perlica must be placed before the carry in the team menu.
Rotation
- 1Cast Liino's Battle Skill to begin buffing and healing the party.
- 2Land a Zhuang Fangyi Final Strike to trigger Perlica's Combo Skill for a level 1 Electrification, Arclight's Combo Skill for SP, and Liino's Combo Skill for her own Ultimate Energy.
- 3Use Zhuang Fangyi's Battle Skill to eat the Electrification and bank two Sunderblade stacks.
- 4Cast Perlica's Battle Skill to apply Electric Infliction, then Final Strike with Zhuang Fangyi and use her Combo Skill to consume the Infliction and reapply Electrification.
- 5Trigger Arclight's Combo Skill for SP, then Zhuang Fangyi's Battle Skill for two more Sunderblade stacks.
- 6Perform two Zhuang Fangyi Final Strikes, then fire Perlica's Combo Skill followed by Arclight's and Liino's Combo Skills.
- 7Cast Zhuang Fangyi's Battle Skill to consume the Electrification for two additional stacks.
- 8Use Perlica's Battle Skill, land another Zhuang Fangyi Final Strike, and trigger her and Arclight's Combo Skills.
- 9Cast Zhuang Fangyi's Battle Skill once more to consume the level 1 Electrification and gain two more stacks.
- 10Land one more Final Strike, trigger Perlica's Combo Skill, then Arclight's and Liino's Combo Skills.
- 11Use Zhuang Fangyi's Battle Skill to consume the Electrification and charge her Ultimate.
- 12Enter Zhuang Fangyi's Ultimate state, cast Liino's Ultimate for stronger buffs and enemy Electrification, then trigger Arclight's Combo Skill.
Buff with Liino, then alternate Perlica's Infliction/Electrification setup with Zhuang Fangyi's Sunderblade-consuming Battle Skills before finishing with Ultimates.
advancedburst_teamadvanced
Perlica's Combo Skill forces Electrification and is simple to trigger off a Final Strike, which instantly enables Gilberta's Combo Skill and hands the team a free Vulnerable stack to open Hybrid play. Either support can also apply Arts Infliction with a Battle Skill, and paired with a Vulnerable stack that activates Rossi's Combo Skill. Mi Fu or Endministrator fills the main DPS slot, so the lineup pivots between debuff layering and a hard-hitting finisher.
Explanation
Perlica's easy-to-trigger Combo Skill seeds Electrification, unlocking Gilberta's Combo Skill and a Vulnerable stack at no cost.
Battle Skill Arts Infliction from either support combines with Vulnerable to switch on Rossi's Combo Skill.
Gilberta groups enemies, keeping the damage window focused on clustered targets.
Mi Fu or Endministrator closes the rotation as the primary damage source.
Strengths
- Sets up Vulnerable quickly without spending extra resources.
- Mixes debuff layering with strong single-target finishing power.
Weaknesses
- Requires careful Combo Skill ordering so debuffs are not consumed early.
- Gilberta should sit after Endministrator in the team menu to avoid eating Originium Crystals.
Rotation
- 1Cast Gilberta's Battle Skill to pull enemies together and apply Nature Infliction.
- 2Land a Final Strike with Rossi, then trigger Perlica's Combo Skill.
- 3Use Gilberta's Combo Skill to apply Lift, holding off on Endministrator's and Rossi's Combo Skills for now.
- 4Follow up with Rossi's Battle Skill to apply Razor Clawmark and a second Vulnerable stack.
- 5Trigger Endministrator's Combo Skill for Originium Crystals, and their Ultimate when available for the extra hit.
- 6Use Rossi's Combo Skill to reach the third and fourth Vulnerable stacks, then cast Endministrator's Battle Skill to apply Crush.
- 7Once charged, use Gilberta's Ultimate for her debuffs followed by Perlica's and Rossi's Ultimates for extra damage.
Group with Gilberta, trigger Perlica for Electrification, then layer Vulnerable stacks through Gilberta, Rossi and Endministrator before dumping Ultimates.
alternativeburst_teamadvanced
Perlica joins Arcane's squad as an on-demand supplier of Electrification and Electric Infliction. Her Combo Skill magnifies short burst windows, while her Battle Skill triggers Electrification to sustain longer damage phases. Gilberta handles grouping and Susceptibility, and Xaihi contributes an Auxiliary Crystal plus Cryo and Nature Amp, so the whole setup funnels into Arcane's Gloompurge Arcana burst. A Stanza weapon can add a Twilight trigger during the Ultimate window.
Explanation
Perlica provides Electrification on demand, letting Arcane hit harder inside short buff windows.
Gilberta clusters enemies and applies Susceptibility so Arcane's burst lands on everything at once.
Xaihi supplies the Auxiliary Crystal and Cryo/Nature Amp that prop up the damage peak.
Perlica's Battle Skill can extend Electrification for longer fights when a single burst is not enough.
Strengths
- Strong burst alignment between Susceptibility, Amp buffs and Electrification.
- Perlica adapts to both short and extended damage windows.
Weaknesses
- Requires precise skill sequencing to keep buffs overlapping.
- Lower sustained output between burst windows.
Rotation
- 1Activate Arcane's Ultimate to force Corrosion through her Gloompurger Array; against groups, hold Gilberta's Combo Skill.
- 2Against multiple foes cast Gilberta's Battle Skill to gather them for Nature Infliction; against one foe use Arcane's Battle Skill instead.
- 3Cast Xaihi's Battle Skill for the Auxiliary Crystal, then her Ultimate to apply Cryo and Nature Amp.
- 4Perform Arcane's first Final Strike, then trigger Gilberta's, Arcane's and Perlica's Combo Skills.
- 5Use Gilberta's Ultimate for her debuffs, then Perlica's Ultimate for extra damage and a Stanza Twilight trigger if equipped.
- 6Cast Arcane's Battle Skill to end the Combo Skill's Imprisonment early for bonus damage.
- 7Land Arcane's second Final Strike to unlock Gloompurge Arcana, then use Xaihi's Combo Skill.
- 8Finish by casting Arcane's Ultimate to unleash Gloompurge Arcana.
Open with Arcane's Ultimate for Corrosion, layer Gilberta and Xaihi buffs, then alternate Arcane Final Strikes with Combo Skills and Perlica's support before the Gloompurge Arcana finish.
alternativeburst_teamadvanced
In this hypercarry Arcane setup, Perlica's Electric Infliction combines with Camille's and Wulfgard's Heat Infliction to escalate into a higher-level Electrification, dramatically boosting the team's burst. Camille contributes Heat stacks, Hunter's Pursuit and Link buffs, Wulfgard kicks off his Combo Skill early, and Arcane converts every stacked debuff into Gloompurge Arcana damage. Perlica's Ultimate can also trigger Stanza's Twilight Skill when that weapon is equipped.
Explanation
Perlica's Electric Infliction drives the Heat-based Infliction from Camille and Wulfgard up to a stronger Electrification tier.
Camille supplies Heat stacks, Hunter's Pursuit and Link buffs that Arcane can consume for extra hits.
Wulfgard's early Combo Skill starts the Infliction chain before Arcane commits to her burst.
Perlica's Ultimate adds damage on top of her support role, with Stanza providing a Twilight trigger.
Strengths
- Exceptional single-window burst once all Infliction stacks line up.
- Multiple Link buffs let Arcane extend her Imprisonment damage.
Weaknesses
- Stacking several Infliction types demands tight sequencing.
- Falls off noticeably if the burst window is missed.
Rotation
- 1Cast Camille's Battle Skill, then trigger Wulfgard's Combo Skill, holding Arcane's Combo Skill back.
- 2Use Camille's Ultimate to push Heat Infliction to 3 stacks and unlock Hunter's Pursuit.
- 3Cast Arcane's Ultimate to force Corrosion and enable the Gloompurger Array's coordinated attacks.
- 4Perform Arcane's first Final Strike, then use Arcane's and Perlica's Combo Skills.
- 5Use Perlica's Battle Skill to replace her Electrification with a level 3 version, then her Ultimate for bonus damage or a Stanza Twilight trigger.
- 6Trigger Camille's Combo Skill for a Link buff, then when available cast Arcane's Battle Skill to consume it for extra damage and an early Imprisonment end.
- 7Land Arcane's second Final Strike to unlock Gloompurge Arcana.
- 8Cast Camille's Battle Skill through Hunter's Pursuit to gain another Link buff.
- 9Use Arcane's Ultimate, Gloompurge Arcana, consuming the Link buff for increased damage.
Build Heat with Camille and Wulfgard, upgrade Electrification through Perlica, then funnel Arcane's Final Strikes and Gloompurge Arcana through Link buffs.
Team Insights
Perlica is an Electric enabler rather than a pure damage dealer. Her job in every composition is to open a rotation with Electric Infliction and Electrification, which raises the squad's Arts damage and switches on allied Combo Skills. Teams are therefore built around a main Electric DPS plus enough additional Infliction sources to keep Electrification refreshed. Beyond mono-Electric lineups, she also fits Hybrid and Arcane-centered squads because her forced Electrification can be triggered cheaply from a Final Strike and used to unlock other characters' Combo Skills, making her a flexible, low-cost support slot.
Synergy Patterns
- Perlica's Combo Skill applies Electrification, which instantly enables Combo Skills such as Gilberta's and Arclight's.
- Her Battle Skill applies Electric Infliction for stagger damage and to feed carries that consume Infliction stacks.
- Arclight and Akekuri pair with her to flood the team with SP and shorten rotation downtime.
- Carries like Zhuang Fangyi, Avywenna and Arcane convert her Electrification into Sunderblade stacks, Thunderlances or burst windows.
Tips
- Place Perlica before the main carry in the team menu so the carry consumes her Electrification first.
- Open every rotation with Perlica's Skills to plant Electrification and Electric Infliction before the DPS commits.
- In Electric teams, keep at least two dedicated Infliction appliers so Electrification never lapses.
- In Hybrid and Arcane teams, time her Ultimate into the burst window, optionally with Stanza's Twilight Skill equipped.
Availability
v1.5Available from Headhunting banners and as a reward for completing the quest The Broken Lands.Confidence: 90%
Featured Banners
Basic HeadhuntingNew HorizonsGood Morning From Your Dawnstar
Potentials
- Crisis Handling - improves the Obliteration Protocol talent.
- Art of Communication - grants ATK +10% and Critical Rate +5%.
- Supervisorial Duty - reduces Ultimate energy cost by 10%.
- Constant Guidance - Electrification lasts 75% longer.
- Coordination Advocate - improves the Combo Protocol talent.
Perlica holds the position of supervisor and spokesperson for Endfield Industries. She is described as composed and methodical even under heavy pressure, and her advanced research into Techno-Protocol gave rise to the Automated Industry Complex project. Managing operations across both the base and the outposts frequently forces her to resolve conflicts that exceed expectations, balancing orders issued from command against the realities of the field.