stanza_of_memorials
5-STARWand
Skills
UL
Twilight: Lustrous Pyre
ultMax HP +{hp_up:0.0%}.
When the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +{atk_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | hp up | atk up | duration | lv |
|---|---|---|---|---|
| 1 | 0.1 | 0.08 | 20 | 1 |
| 2 | 0.12 | 0.096 | 20 | 2 |
| 3 | 0.14 | 0.112 | 20 | 3 |
| 4 | 0.16 | 0.128 | 20 | 4 |
| 5 | 0.18 | 0.144 | 20 | 5 |
| 6 | 0.2 | 0.16 | 20 | 6 |
| 7 | 0.22 | 0.176 | 20 | 7 |
| 8 | 0.24 | 0.192 | 20 | 8 |
| 9 | 0.28 | 0.224 | 20 | 9 |
AT
Intellect Boost [M]
attr wisdIntellect +{wisd}
| Lv | wisd |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
ATK Boost [M]
attr atkAttack +{atk:0.0%}
| Lv | atk |
|---|---|
| 1 | 0.04 |
| 2 | 0.072 |
| 3 | 0.104 |
| 4 | 0.136 |
| 5 | 0.168 |
| 6 | 0.2 |
| 7 | 0.232 |
| 8 | 0.264 |
| 9 | 0.312 |
Best Characters
Characters whose builds recommend this weapon.
Wand Characters
All characters that can equip this weapon type.
Build Notes
Best in Slot
This configuration treats Perlica as a general Arts amplifier for teams whose carry is not Electric. The logic is that Electric-flavored support tools stop paying off, so the build chases Arts Intensity instead, which is the stat that directly widens the Arts DMG Taken debuff her Electrification applies. Pulser Labs supplies a hefty chunk of Arts Intensity plus a big Electric DMG increase after she applies Electrification, and both of her kit slots stay on-set for that bonus. Stanza of Memorials becomes the weapon because it buffs the whole party's attack when she fires her Ultimate, and importantly it does not add any Arts Infliction that could interfere with a carefully ordered rotation. Since that attack buff is tied to her Ultimate, an Eternal Xiranite Gloves T1 off-piece is slotted in for its Ultimate Gain Efficiency, letting her reach the Ultimate - and the resulting team buff - more frequently. The catch is that Electrification only lasts around five seconds, so allies should already be loaded and ready to unload as soon as it lands. Essence priority goes Twilight first, then Attack Boost, then Intellect.
When the carry is an Arts user of a different element, Electric-specific support tools lose value, so the build pivots to raw Arts Intensity. Higher Arts Intensity directly enlarges the Arts DMG Taken debuff attached to her Electrification.
Stanza of Memorials is selected because it amplifies the entire team's attack once her Ultimate resolves, and critically it does not apply an Arts Infliction of its own. That matters because a stray infliction could overwrite or block the elemental setup the carry depends on.
The Pulser Labs set supplies a big Arts Intensity bump and a further Electric DMG spike after she lands Electrification, both of which scale the debuff the rest of the team is firing into.
Because the weapon buff is gated behind her Ultimate, the Eternal Xiranite Gloves T1 off-piece is used to shorten the wait between Ultimates through Ultimate Gain Efficiency, keeping the attack buff cycling as often as possible.
The debuff window itself is only about 5 seconds, so the team must be positioned to burst immediately after Electrification lands rather than continuing a slow setup.
- Pulser Labs grants flat Arts Intensity plus a large Electric DMG bonus after she applies Electrification, which feeds straight into her debuff.
- Stanza of Memorials adds a team ATK buff when she casts her Ultimate, and its Twilight effect carries no infliction side effects.
- Eternal Xiranite Gloves T1 is the off-piece purely for Ultimate Gain Efficiency so her Ultimate - and therefore the weapon buff - comes back sooner.
Rank #2
The early-game setup abandons team-support ambitions and simply makes Perlica hit harder. Support gear is not something you can reasonably put together at this stage, so the Mordvolt Insulation set does the work instead: it contributes a substantial Intellect increase and grants additional Arts damage as long as her HP stays above 80%. All four slots stay inside the set for consistency. On the weapon side she has a genuine choice. Wild Wanderer keeps the Electric synergies online and is easy to activate through her Electrification, while Stanza of Memorials trades that for a party attack buff tied to her Ultimate. Which one you run should be dictated by the rest of your early roster - pick the one that matches the damage profile of the team around her rather than committing to a single answer. This build is a stopgap that carries her until proper support-oriented suits and weapons become available.
While progression is still early, the team-support suits are not realistically farmable, so the build shifts toward self-sufficient damage rather than enabling allies.
Mordvolt Insulation fills that gap well: it hands over a large Intellect boost and a conditional Arts DMG increase that stays active as long as she is not being chipped below 80% HP.
Wild Wanderer remains the default pick because it keeps the Electric-theme benefits and is straightforward to trigger, while Stanza of Memorials is the swap-in when the early roster prefers a flat attack buff on her Ultimate.
The choice between the two weapons should follow the composition rather than preference - match the weapon to whichever damage type the rest of the early squad is built around.
- Mordvolt Insulation raises Intellect and gives a flat Arts DMG bonus while she stays above 80% HP.
- Either Wild Wanderer or Stanza of Memorials works here depending on which direction your early squad leans.
- Support-oriented sets are hard to assemble early, so this build simply leans on Perlica's own damage output instead.
Best in Slot
This configuration shifts Antal toward Heat lineups. Qingbo reduces his Combo Skill cooldown and rewards him for casting it, so he can repeatedly add stacks of Heat Infliction to a Focused target, while Redeemer Seal occupies the off-piece slot. On the weapon side, Stanza of Memorials becomes the top option once it is at Potential 2, where its team Attack buff scales past Detonation Unit; at a single copy Detonation Unit should be kept instead, and OBJ Arts Identifier or Hypernova Auto cover the cheaper end. Because Qingbo replaces Eternal Xiranite, this build is meant for teams where someone else already carries that set.
The Heat-team weapon ranking puts Stanza of Memorials first because its team Attack buff scales high, and the source notes it only pulls ahead of Detonation Unit from Potential 2 onward.
At one copy Detonation Unit is the safer default, while OBJ Arts Identifier is a strong alternative that adds Heat damage dealt for the team and Hypernova Auto is the best budget 4-star.
Qingbo is chosen because Heat teams want Antal's Combo Skill firing as often as possible to pile on extra Heat Infliction, and the cooldown reduction plus skill damage stacks feed that loop, with Redeemer Seal rounding out the off-piece.
- Only run this variant when a teammate is already holding Eternal Xiranite, otherwise the squad gives up that set's damage buff for nothing.
- Qingbo shortens the Combo Skill cooldown and rewards casting it, letting Antal re-apply Heat Infliction stacks more frequently.
- Stanza of Memorials only overtakes Detonation Unit once it reaches Potential 2, so a single copy should be benched in favour of Detonation Unit.
- Redeemer Seal fills the off-piece slot so Qingbo's other three pieces still complete the set bonus.
Rank #2
This endgame configuration turns Ardelia into a team damage multiplier rather than a pure healer. Dreams of the Starry Beach deepens the Arts damage enemies suffer and improves her own treatment, while the Eternal Xiranite set converts her susceptibility application into a damage bonus for every ally. Redeemer Armor occupies the chest slot for extra Ultimate Gain, which translates into more Wooly Party casts and more Shadows of Mr. Dolly on the field. Pick this version when your damage dealers can dump their cooldowns inside the susceptibility window, since that is when the amplification actually matters.
Dreams of the Starry Beach is the top choice because it increases how much Arts damage the marked enemy takes and simultaneously lifts Ardelia's healing output.
The Eternal Xiranite set rewards her debuff application by handing the rest of the team a damage buff once Physical and Arts Susceptibility lands, so the setup benefits everyone and not just Ardelia.
Stanza of Memorials is the swap when the team prefers a shared attack boost, Monaihe is the pick when Ultimate uptime limits healing, and Fluorescent Roc works as a cheaper Will-oriented option.
- Eternal Xiranite supplies HP, Intellect and Will, and after Ardelia applies susceptibility her teammates also gain a damage dealt bonus for a short time.
- Redeemer Armor is used as the off-piece purely for Ultimate Gain Efficiency, which means more Wooly Party casts and therefore more Shadows.
- Stanza of Memorials, Monaihe and Fluorescent Roc are the listed alternatives and each uses a different essence priority.
Rank #2
This endgame setup turns Gilberta into a pure enabler rather than a damage source. Delivery Guaranteed supplies Ultimate Gain Efficiency while also granting the squad an Arts damage buff, and the Eternal Xiranite pieces stack further Ultimate Gain Efficiency and Intellect so her gravity field returns faster and her Late Reply healing scales higher. Completing the set adds a flat teamwide damage increase whenever she lands an Amplify, Protected, Susceptibility, or Weakened effect, which her Ultimate does automatically. Redeemer Seal rounds out the kit with strong Intellect and Ultimate Gain rolls.
Delivery Guaranteed is the pick because it bundles Ultimate Gain Efficiency with a teamwide Arts damage buff, which lines up exactly with her enabler role.
Eternal Xiranite is used since most of its pieces roll Ultimate Gain Efficiency and Intellect, speeding up her Ultimate and strengthening her healing talent.
The four-piece bonus hands the rest of the team extra damage whenever she applies Amplify, Protected, Susceptibility, or Weakened, and her Ultimate triggers it for free.
Redeemer Seal fills the second kit slot for its high Intellect and Ultimate Gain values.
Swapping to Stanza of Memorials is the option when a teamwide Attack buff or a cheaper investment is preferred.
- Ultimate Gain Efficiency is the headline statistic; Intellect follows because it raises her Late Reply healing.
- The set's teamwide damage bonus triggers by itself when her Ultimate applies Arts Susceptibility.
- Keep Stanza of Memorials on hand for hybrid or non-Arts squads where a flat Attack buff helps more.
Best in Slot
This early progression build keeps Gilberta useful before higher-tier gear is available. The Catastrophe set delivers a large Ultimate Gain Efficiency boost and immediately returns Skill Points when a fight begins, which pushes her Ultimate debuff out earlier in the rotation. Her glove and kit slots contribute Arts Intensity, still improving the potency of her Corrosion reactions and Lift effects. Stanza of Memorials covers the weapon slot and gives the squad an Attack buff on Ultimate cast, which fits teams where she is the lone Nature operator.
Stanza of Memorials is chosen because it is reachable early and hands the whole team an Attack buff when she casts her Ultimate.
Catastrophe is taken for its Ultimate Gain Efficiency set bonus plus the free Skill Point refund at the start of combat, which gets her Ultimate out sooner.
The gloves and kit slots lean on Arts Intensity, which still raises the strength of her Corrosion reactions and Lift damage.
Aburrey Flashlight covers the off-piece slot thanks to its Intellect and Ultimate Gain stats.
- Treat this as a stopgap until the endgame set becomes farmable.
- Ultimate Gain Efficiency stays the most important statistic at this stage too.
- Best suited to squads where Gilberta is the only Nature unit, so the weapon buff is not wasted.