detonation_unit
6-STARWand
Skills
AT
Main Attribute Boost [L]
attr mainMain attribute +{mainattr}
| Lv | mainattr |
|---|---|
| 1 | 17 |
| 2 | 30 |
| 3 | 44 |
| 4 | 57 |
| 5 | 71 |
| 6 | 85 |
| 7 | 98 |
| 8 | 112 |
| 9 | 132 |
BU
Detonate: Imposing Champion
burstSecondary Attribute +{second_attr_up:0.0%}.
When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +{spell_damage_taken_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | second attr up | spell damage taken up | duration | lv |
|---|---|---|---|---|
| 1 | 0.1 | 0.09 | 15 | 1 |
| 2 | 0.12 | 0.108 | 15 | 2 |
| 3 | 0.14 | 0.126 | 15 | 3 |
| 4 | 0.16 | 0.144 | 15 | 4 |
| 5 | 0.18 | 0.162 | 15 | 5 |
| 6 | 0.2 | 0.18 | 15 | 6 |
| 7 | 0.22 | 0.198 | 15 | 7 |
| 8 | 0.24 | 0.216 | 15 | 8 |
| 9 | 0.28 | 0.252 | 15 | 9 |
AT
Arts Intensity Boost [L]
attr physpellArts Intensity +{physpell:0}
| Lv | physpell |
|---|---|
| 1 | 10 |
| 2 | 18 |
| 3 | 26 |
| 4 | 34 |
| 5 | 42 |
| 6 | 50 |
| 7 | 58 |
| 8 | 66 |
| 9 | 78 |
Best Characters
Characters whose builds recommend this weapon.
Wand Characters
All characters that can equip this weapon type.
Build Notes
Best in Slot
This is Antal's default endgame setup for Electric teams. Detonation Unit handles the weapon slot, applying Arts DMG Taken to the target so everything the team does lands harder, while Eternal Xiranite converts his own debuff and Amp applications into a damage buff for the rest of the squad. Redeemer Armor sits in the armor slot as an off-piece so the gloves and both cores can finish the set, and the whole package is stacked toward Ultimate Gain Efficiency. The result is a support who cycles Ultimates quickly enough to keep Amp uptime high and keeps his team buff active for most of the fight. Use this whenever the team's damage is Electric-aligned.
Detonation Unit is the pick because it stamps Arts DMG Taken onto the enemy, effectively raising the whole squad's output while Antal is on the field.
OBJ Arts Identifier, Monaihe, and Hypernova Auto are workable fallbacks: Monaihe only functions as a raw stat stick for Ultimate Gain, while Hypernova Auto is the budget option that just adds a little Attack and Intellect.
Eternal Xiranite turns his debuff applications into a team damage buff, which is exactly the job a support slot wants, and the three-piece plus Redeemer Armor off-piece arrangement still keeps the set bonus intact.
- Eternal Xiranite's team-wide damage buff triggers off Antal's own Amp, Susceptibility, Protected, or Weakened applications, so his Battle Skill and Ultimate keep it online.
- Redeemer Armor is used as the off-piece, freeing the remaining three slots to complete the Eternal Xiranite set.
- Every piece in this loadout pushes Ultimate Gain Efficiency, which directly increases how often the Amp buff is available.
Rank #2
This configuration shifts Antal toward Heat lineups. Qingbo reduces his Combo Skill cooldown and rewards him for casting it, so he can repeatedly add stacks of Heat Infliction to a Focused target, while Redeemer Seal occupies the off-piece slot. On the weapon side, Stanza of Memorials becomes the top option once it is at Potential 2, where its team Attack buff scales past Detonation Unit; at a single copy Detonation Unit should be kept instead, and OBJ Arts Identifier or Hypernova Auto cover the cheaper end. Because Qingbo replaces Eternal Xiranite, this build is meant for teams where someone else already carries that set.
The Heat-team weapon ranking puts Stanza of Memorials first because its team Attack buff scales high, and the source notes it only pulls ahead of Detonation Unit from Potential 2 onward.
At one copy Detonation Unit is the safer default, while OBJ Arts Identifier is a strong alternative that adds Heat damage dealt for the team and Hypernova Auto is the best budget 4-star.
Qingbo is chosen because Heat teams want Antal's Combo Skill firing as often as possible to pile on extra Heat Infliction, and the cooldown reduction plus skill damage stacks feed that loop, with Redeemer Seal rounding out the off-piece.
- Only run this variant when a teammate is already holding Eternal Xiranite, otherwise the squad gives up that set's damage buff for nothing.
- Qingbo shortens the Combo Skill cooldown and rewards casting it, letting Antal re-apply Heat Infliction stacks more frequently.
- Stanza of Memorials only overtakes Detonation Unit once it reaches Potential 2, so a single copy should be benched in favour of Detonation Unit.
- Redeemer Seal fills the off-piece slot so Qingbo's other three pieces still complete the set bonus.
Rank #3
Xaihi's endgame support setup abandons set bonuses entirely and stacks raw stats instead. Chivalric Virtues carries her healing through the Medicant buff, which her Battle Skill can trigger on its own, so the attack boost reaches whichever damage dealer she is healing. Redeemer Armor and Rift Trekker Gloves supply Intellect and Ultimate Gain, while two Frontiers Extra O2 Tube kits fill out the stat budget. Since she usually shares a team with another Eternal Xiranite user, that buff is already covered elsewhere and she gains more from pure Intellect and Ultimate Gain. In lobbies without a second Xiranite holder, switch to the Eternal Xiranite set with a Redeemer Armor off-piece so she brings the team damage buff herself. Junction Point, Detonation Unit and Monaihe are viable weapon swaps depending on rotation and availability.
Chivalric Virtues is the default pick because her healing can self-trigger its Medicant attack buff, letting the boost reach any team that rotates through her Battle Skill.
Junction Point is a solid replacement that raises Ultimate uptime and Amp potency with Intellect and Ultimate Gain, though its own attack buff rarely sticks because she usually uses her Combo Skill after that window has closed.
Detonation Unit can out-damage both options when the Detonate skill actually fires, which depends on composition and rotation timing, such as teams with Tangtang or Last Rite; in slower rotations it underperforms.
Monaihe is the fallback when nothing better is available, mainly improving Ultimate uptime and Battle Skill healing.
The gear plan takes Redeemer Armor, Rift Trekker Gloves and two Frontiers Extra O2 Tube kits with no set effect active, trading group buffs for raw Intellect and Ultimate Gain.
For teams with no other Eternal Xiranite user, swapping to the Eternal Xiranite set with a Redeemer Armor off-piece gives up a little Ultimate Gain and Amp in exchange for handing out the set's team damage buff herself.
- This setup deliberately ignores set bonuses and just piles on Intellect and Ultimate Gain.
- Chivalric Virtues is favoured because its Medicant effect can be triggered by her own Battle Skill healing, so the attack buff lands on whoever she is healing.
- Because she is normally run alongside another Eternal Xiranite holder, leaving that set to the other support and stacking stats here yields more value.
- Weapon choice is flexible: Junction Point gives a large Ultimate Gain and Intellect package, Detonation Unit trades consistency for higher team damage, and Monaihe is the budget fallback.