finishing_call
5-STARClaymores
Skills
HE
Medicant: Glory of Knighthood
healSecondary Attribute +{second_attr_up:0.0%}.
Combo skill HP treatment effect +{heal_up:0.0%}.
| Lv | second attr up | heal up |
|---|---|---|
| 1 | 0.05 | 0.2 |
| 2 | 0.06 | 0.24 |
| 3 | 0.07 | 0.28 |
| 4 | 0.08 | 0.32 |
| 5 | 0.09 | 0.36 |
| 6 | 0.1 | 0.4 |
| 7 | 0.11 | 0.44 |
| 8 | 0.12 | 0.48 |
| 9 | 0.14 | 0.56 |
AT
Strength Boost [M]
attr strStrength +{str}
| Lv | str |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
HP Boost [M]
attr hpMax HP +{hp:0.0%}
| Lv | hp |
|---|---|
| 1 | 0.08 |
| 2 | 0.144 |
| 3 | 0.208 |
| 4 | 0.272 |
| 5 | 0.336 |
| 6 | 0.4 |
| 7 | 0.464 |
| 8 | 0.528 |
| 9 | 0.624 |
Best Characters
Characters whose builds recommend this weapon.
Claymores Characters
All characters that can equip this weapon type.
Build Notes
Rank #3
This is Ember's dedicated endgame sustain setup. Thunderberge supplies additional shields so that between the weapon, her Talent-granted Protection and her Max-HP-scaled Ultimate, she can absorb punishment almost indefinitely. The Eternal Xiranite gear set is the reason the build is more than pure defense: by applying debuffs through her Battle and Combo Skills, Ember triggers a team-wide damage bonus that physical compositions otherwise cannot get, which turns her from a pure defensive pick into a genuine enabler. The remaining pieces (LYNX gloves and two identical Eternal Xiranite Power Cores) exist to push her treatment output and skill uptime. Stack Medicant, HP Boost and Strength Boost in that order — Medicant and HP both inflate the shield her Ultimate hands out, and Strength raises her base HP pool that those shields are calculated from.
Thunderberge is chosen over the alternatives because its shield generation stacks with Ember's existing defensive tools, giving her another layer of survivability every time her Combo Skill fires.
The Eternal Xiranite line is the core of the build: her second Talent marks enemies with a debuff whenever she casts Battle Skill or Combo Skill, and that triggers the set's team-wide damage bonus — something mono-Physical squads normally cannot access.
Former Finery is the recommended fallback for players without Thunderberge, especially since it can come from the New Horizons weapon selector; it trades raw shielding for HP, Will and a small self-heal.
Finishing Call is a decent third option when you want extra HP-treatment effects, and Quencher works if you would rather lean on HP and Will rather than Medicant.
Swap in the alternative weapons whenever you are missing the top pick, but keep the Essence priority aligned with whichever stat the weapon actually scales on.
- Thunderberge is the pick because it layers even more shielding on top of Ember's kit after her Combo Skill resolves, making her the hardest target to break.
- The Eternal Xiranite set turns her debuff application into a squad-wide DMG Dealt buff, which is why she is such a natural fit for physical teams that usually skip this set.
- LYNX gloves and the two Power Core T1s double down on healing throughput, while the armor's Arts Intensity raises the damage from her Knock Down procs.
- Essence order matters: Medicant first, then HP Boost, then Strength Boost — everything funnels into bigger shields and better heals.
Rank #2
This is the endgame support setup for Snowshine. Former Finery supplies healing outside of Polar Rescue, letting her keep the team topped up even when the Combo Skill has not triggered, while the Eternal Xiranite set leans into Will and Treatment Bonus to raise her overall healing output. The important interaction is that Saturated Defense applies the Protected buff on use, which instantly switches on the set effect and grants the whole team extra damage for a window. Because Snowshine is not heavily gear-demanding, the pieces matter less than hitting the triggering condition reliably and stacking Will for stronger heals. When burst damage rather than healing is the problem, the Thunderberge build keeps the same set but replaces the weapon so her protective tools extend a little further.
Former Finery wins the top slot because its Efficacy effect gives Snowshine a healing source that is not tied to her Combo Skill, so she can support between triggers.
The Eternal Xiranite suite is a natural fit: Saturated Defense applies Protected on cast, which satisfies the set's trigger condition and passes a damage bonus to the rest of the squad.
Finishing Call is a strong fallback with larger raw heals and easier access, while Thunderberge sacrifices healing volume in exchange for shields that blunt high burst damage.
- Essence priority on the weapon: Efficacy first, then Will Boost, then HP Boost.
- Alternative essence lines for the backup weapons lead with Medicant, followed by a mix of Strength and HP Boost.
- Swap to Thunderberge when the run features heavy burst risks such as Thrill or Decapitate in Contingency Contract.