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hypernova_auto

hypernova_auto

4-STARWand

Skills

AT

Intellect Boost [S]

attr wisd

Intellect +{wisd}

Lvwisd
112
221
331
440
550
660
769
879
993
AT

Arts Boost [S]

attr magicdam

Arts DMG Dealt +{spelldam:0.0%}

Lvspelldam
10.033333335
20.06
30.086666666
40.11333334
50.14
60.16666667
70.19333333
80.22
90.26
SP

Inspiring: Start of a Saga

spirit

When the wielder's HP is above {hp_ratio_c:0%}, ATK +{atk_up:0.0%}.

Lvatk uphp ratio c
10.150.8
20.180.8
30.210.8
40.240.8
50.270.8
60.30.8
70.330.8
80.360.8
90.420.8

Best Characters

Characters whose builds recommend this weapon.

Wand Characters

All characters that can equip this weapon type.

Build Notes

This is Antal's default endgame setup for Electric teams. Detonation Unit handles the weapon slot, applying Arts DMG Taken to the target so everything the team does lands harder, while Eternal Xiranite converts his own debuff and Amp applications into a damage buff for the rest of the squad. Redeemer Armor sits in the armor slot as an off-piece so the gloves and both cores can finish the set, and the whole package is stacked toward Ultimate Gain Efficiency. The result is a support who cycles Ultimates quickly enough to keep Amp uptime high and keeps his team buff active for most of the fight. Use this whenever the team's damage is Electric-aligned.
Detonation Unit is the pick because it stamps Arts DMG Taken onto the enemy, effectively raising the whole squad's output while Antal is on the field.
OBJ Arts Identifier, Monaihe, and Hypernova Auto are workable fallbacks: Monaihe only functions as a raw stat stick for Ultimate Gain, while Hypernova Auto is the budget option that just adds a little Attack and Intellect.
Eternal Xiranite turns his debuff applications into a team damage buff, which is exactly the job a support slot wants, and the three-piece plus Redeemer Armor off-piece arrangement still keeps the set bonus intact.
  • Eternal Xiranite's team-wide damage buff triggers off Antal's own Amp, Susceptibility, Protected, or Weakened applications, so his Battle Skill and Ultimate keep it online.
  • Redeemer Armor is used as the off-piece, freeing the remaining three slots to complete the Eternal Xiranite set.
  • Every piece in this loadout pushes Ultimate Gain Efficiency, which directly increases how often the Amp buff is available.
This configuration shifts Antal toward Heat lineups. Qingbo reduces his Combo Skill cooldown and rewards him for casting it, so he can repeatedly add stacks of Heat Infliction to a Focused target, while Redeemer Seal occupies the off-piece slot. On the weapon side, Stanza of Memorials becomes the top option once it is at Potential 2, where its team Attack buff scales past Detonation Unit; at a single copy Detonation Unit should be kept instead, and OBJ Arts Identifier or Hypernova Auto cover the cheaper end. Because Qingbo replaces Eternal Xiranite, this build is meant for teams where someone else already carries that set.
The Heat-team weapon ranking puts Stanza of Memorials first because its team Attack buff scales high, and the source notes it only pulls ahead of Detonation Unit from Potential 2 onward.
At one copy Detonation Unit is the safer default, while OBJ Arts Identifier is a strong alternative that adds Heat damage dealt for the team and Hypernova Auto is the best budget 4-star.
Qingbo is chosen because Heat teams want Antal's Combo Skill firing as often as possible to pile on extra Heat Infliction, and the cooldown reduction plus skill damage stacks feed that loop, with Redeemer Seal rounding out the off-piece.
  • Only run this variant when a teammate is already holding Eternal Xiranite, otherwise the squad gives up that set's damage buff for nothing.
  • Qingbo shortens the Combo Skill cooldown and rewards casting it, letting Antal re-apply Heat Infliction stacks more frequently.
  • Stanza of Memorials only overtakes Detonation Unit once it reaches Potential 2, so a single copy should be benched in favour of Detonation Unit.
  • Redeemer Seal fills the off-piece slot so Qingbo's other three pieces still complete the set bonus.