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monaihe

monaihe

5-STARWand

Skills

SP

Inspiring: Mortise-and-Tenon Analysis

spirit

Main Attribute +{primary_attr_up:0.0%}.
Arts Intensity +{phy_spell_up:0}.

Lvprimary attr upphy spell up
10.0525
20.0630
30.0735
40.0840
50.0945
60.150
70.1155
80.1260
90.1470
AT

Will Boost [M]

attr will

Will +{will}

Lvwill
116
228
341
454
567
680
792
8105
9124
AT

Ultimate Gain Efficiency Boost [M]

attr usp

Ultimate Gain Efficiency +{usgs:0.0%}

Lvusgs
10.04761905
20.08571429
30.123809524
40.16190477
50.2
60.23809524
70.2761905
80.31428573
90.37142858

Best Characters

Characters whose builds recommend this weapon.

Wand Characters

All characters that can equip this weapon type.

Build Notes

This is Antal's default endgame setup for Electric teams. Detonation Unit handles the weapon slot, applying Arts DMG Taken to the target so everything the team does lands harder, while Eternal Xiranite converts his own debuff and Amp applications into a damage buff for the rest of the squad. Redeemer Armor sits in the armor slot as an off-piece so the gloves and both cores can finish the set, and the whole package is stacked toward Ultimate Gain Efficiency. The result is a support who cycles Ultimates quickly enough to keep Amp uptime high and keeps his team buff active for most of the fight. Use this whenever the team's damage is Electric-aligned.
Detonation Unit is the pick because it stamps Arts DMG Taken onto the enemy, effectively raising the whole squad's output while Antal is on the field.
OBJ Arts Identifier, Monaihe, and Hypernova Auto are workable fallbacks: Monaihe only functions as a raw stat stick for Ultimate Gain, while Hypernova Auto is the budget option that just adds a little Attack and Intellect.
Eternal Xiranite turns his debuff applications into a team damage buff, which is exactly the job a support slot wants, and the three-piece plus Redeemer Armor off-piece arrangement still keeps the set bonus intact.
  • Eternal Xiranite's team-wide damage buff triggers off Antal's own Amp, Susceptibility, Protected, or Weakened applications, so his Battle Skill and Ultimate keep it online.
  • Redeemer Armor is used as the off-piece, freeing the remaining three slots to complete the Eternal Xiranite set.
  • Every piece in this loadout pushes Ultimate Gain Efficiency, which directly increases how often the Amp buff is available.
This endgame configuration turns Ardelia into a team damage multiplier rather than a pure healer. Dreams of the Starry Beach deepens the Arts damage enemies suffer and improves her own treatment, while the Eternal Xiranite set converts her susceptibility application into a damage bonus for every ally. Redeemer Armor occupies the chest slot for extra Ultimate Gain, which translates into more Wooly Party casts and more Shadows of Mr. Dolly on the field. Pick this version when your damage dealers can dump their cooldowns inside the susceptibility window, since that is when the amplification actually matters.
Dreams of the Starry Beach is the top choice because it increases how much Arts damage the marked enemy takes and simultaneously lifts Ardelia's healing output.
The Eternal Xiranite set rewards her debuff application by handing the rest of the team a damage buff once Physical and Arts Susceptibility lands, so the setup benefits everyone and not just Ardelia.
Stanza of Memorials is the swap when the team prefers a shared attack boost, Monaihe is the pick when Ultimate uptime limits healing, and Fluorescent Roc works as a cheaper Will-oriented option.
  • Eternal Xiranite supplies HP, Intellect and Will, and after Ardelia applies susceptibility her teammates also gain a damage dealt bonus for a short time.
  • Redeemer Armor is used as the off-piece purely for Ultimate Gain Efficiency, which means more Wooly Party casts and therefore more Shadows.
  • Stanza of Memorials, Monaihe and Fluorescent Roc are the listed alternatives and each uses a different essence priority.
A pure sustain setup for Ardelia. The LYNX set maximizes HP Treatment Efficiency and Will, and its set effect adds damage reduction to whichever ally receives her treatment, which noticeably raises survivability in long fights. It is the version to run when the squad is being ground down rather than racing a damage check. Keep in mind the mitigation portion is conditional: it will not apply to allies Ardelia cannot directly heal, such as uncontrolled characters or during stage effects that share healing across the party.
Choose this loadout when the team's problem is staying alive instead of killing faster, since LYNX piles on Treatment Efficiency and Will.
Dreams of the Starry Beach stays as the weapon because it still raises her healing, with the Arts damage amplification treated as a bonus.
Monaihe can be substituted when extra Ultimate recharge matters more, and Fluorescent Roc serves as a budget Will and Attack option.
  • LYNX trades the team damage buff for raw healing power and survivability, and it adds a damage reduction layer on top of each heal.
  • The damage reduction only lands on the ally Ardelia actually treats, so it does nothing for uncontrolled teammates.
  • Stage effects that spread healing, such as the one in Survive the Gas, do not activate the LYNX buff, though the boosted healing itself still reaches the squad.
Xaihi's endgame support setup abandons set bonuses entirely and stacks raw stats instead. Chivalric Virtues carries her healing through the Medicant buff, which her Battle Skill can trigger on its own, so the attack boost reaches whichever damage dealer she is healing. Redeemer Armor and Rift Trekker Gloves supply Intellect and Ultimate Gain, while two Frontiers Extra O2 Tube kits fill out the stat budget. Since she usually shares a team with another Eternal Xiranite user, that buff is already covered elsewhere and she gains more from pure Intellect and Ultimate Gain. In lobbies without a second Xiranite holder, switch to the Eternal Xiranite set with a Redeemer Armor off-piece so she brings the team damage buff herself. Junction Point, Detonation Unit and Monaihe are viable weapon swaps depending on rotation and availability.
Chivalric Virtues is the default pick because her healing can self-trigger its Medicant attack buff, letting the boost reach any team that rotates through her Battle Skill.
Junction Point is a solid replacement that raises Ultimate uptime and Amp potency with Intellect and Ultimate Gain, though its own attack buff rarely sticks because she usually uses her Combo Skill after that window has closed.
Detonation Unit can out-damage both options when the Detonate skill actually fires, which depends on composition and rotation timing, such as teams with Tangtang or Last Rite; in slower rotations it underperforms.
Monaihe is the fallback when nothing better is available, mainly improving Ultimate uptime and Battle Skill healing.
The gear plan takes Redeemer Armor, Rift Trekker Gloves and two Frontiers Extra O2 Tube kits with no set effect active, trading group buffs for raw Intellect and Ultimate Gain.
For teams with no other Eternal Xiranite user, swapping to the Eternal Xiranite set with a Redeemer Armor off-piece gives up a little Ultimate Gain and Amp in exchange for handing out the set's team damage buff herself.
  • This setup deliberately ignores set bonuses and just piles on Intellect and Ultimate Gain.
  • Chivalric Virtues is favoured because its Medicant effect can be triggered by her own Battle Skill healing, so the attack buff lands on whoever she is healing.
  • Because she is normally run alongside another Eternal Xiranite holder, leaving that set to the other support and stacking stats here yields more value.
  • Weapon choice is flexible: Junction Point gives a large Ultimate Gain and Intellect package, Detonation Unit trades consistency for higher team damage, and Monaihe is the budget fallback.
This endgame setup turns Zhuang Fangyi into a pure Electric damage engine. Lone Barge is paired with the Xiranflow set so that each Battle Skill cast, which consumes Electrification, also refreshes the set's Electric and Nature DMG stacks, while LYNX Slab covers the off-piece slot to feed her Will and Intellect scalings. The result is a build that maximizes Battle Skill Thunder Strike damage and Ultimate-fed burst windows rather than durability. If a stage punishes slow Ultimate cycles, the armor can be swapped to Bonekrusha Poncho T1 alongside Xiranflow Baton, or LYNX Slab can be replaced with Eternal Xiranite Auxiliary Arm; both exchanges intentionally give up some damage in return for more frequent access to Smiting Tempest, making them situational choices rather than strict upgrades.
Lone Barge leads the list because it lifts ATK, Electric DMG, and Battle Skill DMG, and the Battle Skill is where the majority of her damage is concentrated.
Flickers in the Mist from the Protocol Pass is a workable substitute that supplies ATK and Electric DMG, and Oblivion serves as a straightforward stat stick for Arts DMG.
Xiranflow is the set of choice because consuming Electrification converts directly into a large Electric DMG spike; the alternate combinations only make sense when a fight rewards faster Ultimate access over raw damage.
  • Xiranflow's effect is easy to keep active because Mantra of Sundering consumes Electrification, stacking up to three separate +15% Electric and Nature DMG buffs lasting 25s each.
  • LYNX Slab fills the off-piece slot, supplying Intellect and Will; Will is her primary attribute so the boost is especially valuable.
  • Swapping the armor for Bonekrusha Poncho T1 with Xiranflow Baton trades damage for extra Ultimate Gain, while replacing LYNX Slab with Eternal Xiranite Auxiliary Arm raises Ultimate uptime further at an even larger damage cost.
The early game version of Zhuang Fangyi keeps her damage functional with minimal investment. Monaihe supplies Ultimate Gain so her Smiting Tempest window arrives more often, while the Mordvolt Insulation set with the Mordvolt Resistant Vest off-piece contributes Arts DMG and Intellect to support her kit. The whole setup prioritizes Attack and Will so her abilities still hit meaningfully before endgame weapons and sets are farmed. Treat this as a stepping stone: once Xiranflow gear and Lone Barge are obtained, the endgame hypercarry configuration replaces it entirely.
Monaihe is the accessible pick at this stage because it provides Ultimate Gain and Will, the attributes she cares about most while gearing up.
Mordvolt Insulation with the Mordvolt Resistant Vest as the off-piece covers both Arts DMG and Attack, filling the gaps of a fresh account.
This configuration is a bridge build meant to be replaced once Xiranflow pieces and Lone Barge become available.
  • Mordvolt Insulation adds Intellect and gives an Arts DMG boost while HP stays above 80%, which props up her damage during early progression.
  • Monaihe is taken mainly for its Ultimate Gain and Will increases, helping her reach Smiting Tempest sooner before stronger weapons are unlocked.
  • The build leans on Attack and Will to keep her damage respectable without needing rare gear.