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obj_heavy_burden

obj_heavy_burden

5-STARClaymores

Skills

KE

Efficacy: Tenacious Will

keyword

Secondary Attribute +{second_attr_up:0.0%}.
When the wielder applies Knocked Down or Weakened, the wielder gains DEF +{def_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.

Lvsecond attr updef upduration
10.050.1815
20.060.21615
30.070.25215
40.080.28815
50.090.32415
60.10.3615
70.110.39615
80.120.43215
90.140.50415
AT

Strength Boost [M]

attr str

Strength +{str}

Lvstr
116
228
341
454
567
680
792
8105
9124
AT

HP Boost [M]

attr hp

Max HP +{hp:0.0%}

Lvhp
10.08
20.144
30.208
40.272
50.336
60.4
70.464
80.528
90.624

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

This endgame setup abandons Catcher's shaky support identity and leans fully into personal Physical damage. Exemplar is the weapon of choice because his spammable Battle Skill keeps stacking Suppression, and the Aethertech set turns every Vulnerability application into additional Physical DMG, ending with a big burst once the target already carries four stacks. Aethertech Plating and a duplicated Aethertech Analysis Band keep the set online, with Swordmancer TAC Gloves rounding out the slots for matching attributes and extra Physical DMG. The build scales with Strength, Will and ATK, so it pays off most for players who can reliably parry and keep the Battle Skill cycling rather than sitting on cooldown. Because his sustain is not the goal here, the kit's SP refund and low-HP shield requirement matter less, and the whole point becomes feeding the Physical DMG multipliers.
Exemplar is the pick because Catcher's Battle Skill stacks Suppression quickly, which converts into a sizeable Physical DMG bonus.
The Aethertech set is chosen for its Vulnerability payoff, giving extra Physical DMG every time Catcher applies a Vulnerability stack, capping out with an additional burst of Physical DMG when the target is already loaded with stacks.
Aethertech Analysis Band is used twice so the full set bonus stays online, while Swordmancer TAC Gloves serves as the off-piece for matching stats and more Physical DMG.
Amaranthine Tassel is close behind in raw output, but Catcher cannot make use of its Combative buffs since he neither applies Physical Susceptibility nor triggers Crush.
Sundered Prince works as another option, though its Crusher effect only pays off while Catcher is the operator you are actively controlling.
OBJ Heavy Burden remains the budget fallback, with its Efficacy effect feeding DEF and Will, which is the only weapon option that meaningfully enlarges his Combo Skill shield.
  • Exemplar's Suppression effect stacks every time you press the Battle Skill, reaching a large Physical DMG bonus at full stacks even without duplicates.
  • The Aethertech set rewards repeated Vulnerability application, and Rigid Interdiction triggers it constantly during drawn-out fights.
  • Swordmancer TAC Gloves fills the free slot because its attributes line up with the rest of the set and add extra Physical DMG.
  • This setup asks you to parry well so the Physical DMG buffs keep rolling through the encounter.
This early progression build keeps Catcher alive and hitting reasonably hard without requiring rare gear. OBJ Heavy Burden is the accessible weapon pick, providing Strength for damage while its Efficacy effect raises DEF and Will after the Ultimate, which in turn fattens the DEF-scaled Combo Skill shield. The Armored MSGR set supplies a large pile of Strength and Will, and its below-half-HP damage reduction lines up neatly with a kit that already wants Catcher in harm's way. Miner Gauntlets T1 is slotted in as the off-piece for extra ATK, Strength and Will. Everything here is chosen for affordability and synergy with his defensive base rather than peak numbers, making it a sensible stepping stone before committing to the Aethertech DPS route.
OBJ Heavy Burden is selected as the low-rarity, free-to-play option mainly for its Strength boost, which directly supports his damage.
Its Efficacy effect also lifts DEF and Will after the Ultimate, and since the Combo Skill shield scales with DEF, this is something other weapon choices cannot replicate.
Armored MSGR is used because the full set hands over large amounts of Strength and Will, his primary and secondary attributes respectively.
The set's 30% damage reduction while below half HP complements a kit that already wants him low, and the Gyro kits add a reasonable ATK bump.
Miner Gauntlets T1 fills the remaining glove slot for its ATK, Strength and Will increases, keeping the build budget-friendly.
  • A cheap, easy-to-assemble starting point that still keeps Catcher's damage respectable through the early chapters.
  • OBJ Heavy Burden raises HP and DEF after his Ultimate, and the DEF portion makes his Combo Skill shields bigger.
  • Armored MSGR's low-HP damage reduction pairs naturally with his kit, since his shields already want him to be in danger.
  • Miner Gauntlets T1 is the off-piece, topping up ATK, Strength and Will.