quencher
4-STARClaymores
Skills
AT
Will Boost [S]
attr willWill +{will}
| Lv | will |
|---|---|
| 1 | 12 |
| 2 | 21 |
| 3 | 31 |
| 4 | 40 |
| 5 | 50 |
| 6 | 60 |
| 7 | 69 |
| 8 | 79 |
| 9 | 93 |
AT
HP Boost [S]
attr hpMax HP +{hp:0.0%}
| Lv | hp |
|---|---|
| 1 | 0.06 |
| 2 | 0.108 |
| 3 | 0.156 |
| 4 | 0.204 |
| 5 | 0.252 |
| 6 | 0.3 |
| 7 | 0.348 |
| 8 | 0.396 |
| 9 | 0.468 |
SM
Crusher: Honed into Legion
smashWhen the wielder performs a Final Strike on the enemy, the wielder gains ATK +{atk_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | atk up | duration |
|---|---|---|
| 1 | 0.12 | 10 |
| 2 | 0.144 | 10 |
| 3 | 0.168 | 10 |
| 4 | 0.192 | 10 |
| 5 | 0.216 | 10 |
| 6 | 0.24 | 10 |
| 7 | 0.264 | 10 |
| 8 | 0.288 | 10 |
| 9 | 0.336 | 10 |
Best Characters
Characters whose builds recommend this weapon.
Claymores Characters
All characters that can equip this weapon type.
Build Notes
Rank #4
This is Ember's dedicated endgame sustain setup. Thunderberge supplies additional shields so that between the weapon, her Talent-granted Protection and her Max-HP-scaled Ultimate, she can absorb punishment almost indefinitely. The Eternal Xiranite gear set is the reason the build is more than pure defense: by applying debuffs through her Battle and Combo Skills, Ember triggers a team-wide damage bonus that physical compositions otherwise cannot get, which turns her from a pure defensive pick into a genuine enabler. The remaining pieces (LYNX gloves and two identical Eternal Xiranite Power Cores) exist to push her treatment output and skill uptime. Stack Medicant, HP Boost and Strength Boost in that order — Medicant and HP both inflate the shield her Ultimate hands out, and Strength raises her base HP pool that those shields are calculated from.
Thunderberge is chosen over the alternatives because its shield generation stacks with Ember's existing defensive tools, giving her another layer of survivability every time her Combo Skill fires.
The Eternal Xiranite line is the core of the build: her second Talent marks enemies with a debuff whenever she casts Battle Skill or Combo Skill, and that triggers the set's team-wide damage bonus — something mono-Physical squads normally cannot access.
Former Finery is the recommended fallback for players without Thunderberge, especially since it can come from the New Horizons weapon selector; it trades raw shielding for HP, Will and a small self-heal.
Finishing Call is a decent third option when you want extra HP-treatment effects, and Quencher works if you would rather lean on HP and Will rather than Medicant.
Swap in the alternative weapons whenever you are missing the top pick, but keep the Essence priority aligned with whichever stat the weapon actually scales on.
- Thunderberge is the pick because it layers even more shielding on top of Ember's kit after her Combo Skill resolves, making her the hardest target to break.
- The Eternal Xiranite set turns her debuff application into a squad-wide DMG Dealt buff, which is why she is such a natural fit for physical teams that usually skip this set.
- LYNX gloves and the two Power Core T1s double down on healing throughput, while the armor's Arts Intensity raises the damage from her Knock Down procs.
- Essence order matters: Medicant first, then HP Boost, then Strength Boost — everything funnels into bigger shields and better heals.