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Sigewinne

Best Sigewinne Build: Weapons, Artifacts & Teams (v7.0)

Hydro
BowBowHydroHydroFortress of Meropide30/3NereidesPale Forgotten Glory

Looking for the ultimate build for Sigewinne? This Sigewinne build guide covers the best weapons, artifacts, main stats, and team compositions in Genshin Impact.

A Melusine and the Fortress of Meropide's head nurse. She cares equally for every convict locked in the undersea prison.

Best builds for Sigewinne

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HEAL SUPPORT Build

Weapons

1
Silvershower Heartstrings
Silvershower Heartstrings

HP%

Signature bow and the default pick. The HP% substat feeds straight into healing scaling, and the passive turns healing output into extra party support, so nothing else reaches the same ceiling.

2
Sequence of Solitude
Sequence of SolitudeR5

HP%

HP% on a bow, plus a passive built around staying off-field between casts, so healing scales without competing for substats elsewhere.

3
Recurve Bow
Recurve Bow

HP%

Budget HP% stat stick. No passive worth building around, but it is free and keeps healing scaling respectable during early progression.

4
Favonius Warbow
Favonius Warbow

Energy Recharge

Energy Recharge substat plus particles on CRIT hits, fixing Burst uptime on a unit that generates very little energy alone.

5
Elegy for the End
Elegy for the End

Energy Recharge

High Energy Recharge with a party-wide Elemental Mastery and ATK buff on Skill or Burst hits. Converts the sustain slot into a Hyperbloom and Vaporize enabler.

6
Sacrificial Bow
Sacrificial BowR5

Energy Recharge

Energy Recharge substat and a chance to reset the Skill, doubling heal uptime and particle generation inside a single rotation.

Artifacts

Healing converts into Bubble damage, so overheal is not wasted. Best when the team needs both sustain and extra off-field chip damage from a single slot.

Records healing and converts it into a flat damage bonus on the party's next hits. Strongest in short, burst-heavy rotations where the buff window overlaps a carry's combo.

A triggered Pyro-class reaction grants the party an elemental DMG Bonus, letting the healer slot double as a buffer when the team can proc the condition reliably.

Two-piece HP% scales healing, and the four-piece buffs party ATK and shield strength whenever the Skill hits. Trivial uptime on an off-field support.

Two-piece HP% scales healing, and the four-piece buffs party ATK and shield strength whenever the Skill hits. Trivial uptime on an off-field support.

Substats Priority

1HP%
2HP
3CRIT Rate

Talents Priority

1ESkill
2QBurst
3NANormal Attack

Recommended Primary Stats

Sands
HP%
Goblet
HP%
Circlet
HP%CRIT Rate

At C1, Sigewinne instead gains 18 Convalescence stacks.

SUPPORT
Sigewinne centers on teamwide healing through her Elemental Skill. She spawns Sourcewater Droplets; absorbing them grants a Bond of Life, and clearing it refunds Energy for herself. A1 grants 10 Convalescence stacks on skill cast, boosting Off-Field Elemental Skill DMG — stacks consumed cannot buff her own damage. Best slotted into Furina-centric teams.

Weapon Choices
Favonius Warbow: ranks higher when the team needs the Energy; run some CRIT Rate to proc the passive. No need to level it if her Burst goes unused.
Elegy for the End: its Energy Recharge is unnecessary here, but the passive earns it a slot in some teams. Also not worth leveling if the Burst is ignored.
Sacrificial Bow: at R5 it enables shorter rotations and better Convalescence uptime. Casting Skill twice in quick succession does not double the stacks. No leveling needed if the Burst is ignored.

Artifact Sets
Tenacity of the Millelith (4): use in teams with meaningful ATK-scaling damage; generally beats 2pc mixed sets there.

Best teams for Sigewinne

Discover the best teams for Sigewinne, including F2P-friendly team comps for every playstyle.

Full team guide
1

Pure Hydro

SS

SS Tier team that overwhelms enemies with raw Hydro DMG. Furina and Yelan provide sustained off-field and on-field damage while Kazuha groups and buffs, and Sigewinne keeps everyone healthy.

Pure Hydro team built around Furina's off-field damage and buffs, Kazuha's Anemo support, and Sigewinne's healing to sustain Yelan's on-field damage.

Team composition: Yelan (Hydro Main DPS), Kaedehara Kazuha (Anemo Support), Furina (Hydro Sub DPS), Sigewinne (Hydro Support)

Yelan·Hydro Main DPS

Main on-field Hydro DPS. High HP% and CRIT stats make her shots hit hard.

Weapons: Aqua Simulacra

Artifacts: 4pc Marechaussee Hunter

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Kaedehara Kazuha·Anemo Support

Groups enemies, shreds Hydro RES, and boosts team DMG with Elemental Mastery.

Weapons: Xiphos' Moonlight, Favonius Sword

Artifacts: 4pc Viridescent Venerer

Substats: Elemental Mastery > Energy Recharge > CRIT DMG > CRIT Rate

Furina·Hydro Sub DPS

Off-field Hydro application via Skill. Burst boosts DMG based on HP changes; HP drain is healed by Sigewinne.

Weapons: Splendor of Tranquil Waters, Wolf-Fang

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Sigewinne·Hydro Support

Healer. Skill heals all allies and increases the DMG of their Skill.

Weapons: Silvershower Heartstrings, Recurve Bow

Artifacts: 2pc Tenacity of the Millelith + 2pc Vourukasha's Glow

Substats: HP% > HP

2

cap-test2 For Fun

S

For-fun team centered on Geo Construct resonance. Furina adds off-field <hydro>Hydro</hydro> and DMG buffs, while Sigewinne heals.

Geo Construct resonance between Traveler and Zhongli is the main DMG source and accelerates Sigewinne's passive. Furina provides off-field <hydro>Hydro</hydro> application and DMG buffs via HP fluctuations.

Team composition: Sigewinne (Hydro Support), Furina (Hydro Sub DPS), Traveler (Geo) (Geo Main DPS), Zhongli (Geo Support)

Sigewinne·Hydro Support

Elemental Skill heals allies and increases their Skill DMG.

Weapons: Silvershower Heartstrings, Recurve Bow

Artifacts: 4pc Tenacity of the Millelith

Substats: HP% > HP

Furina·Hydro Sub DPS

Off-field <hydro>Hydro</hydro> applier for Bloom; Burst boosts DMG based on ally HP changes.

Weapons: Splendor of Tranquil Waters, Favonius Sword

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Traveler (Geo)·Geo Main DPS

Geo constructs from Skill and Burst resonate with Zhongli's, dealing DMG and accelerating Sigewinne's passive.

Weapons: Primordial Jade Cutter, Wolf-Fang

Artifacts: 2pc Gladiator's Finale + 2pc Shimenawa's Reminiscence

Substats: CRIT DMG > CRIT Rate > ATK% > HP%

Zhongli·Geo Support

Shield grants a safe environment; Geo construct resonates with Traveler's for extra DMG.

Weapons: Staff of Homa

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > ATK% > HP%

Sigewinne Skills

Passive Talents

Requires Appropriate Rest

Requires Appropriate Rest

Ascension Phase 1
Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.
Detailed Diagnosis, Thorough Treatment

Detailed Diagnosis, Thorough Treatment

Ascension Phase 4
When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.
Emergency Dose

Emergency Dose

Passive
While underwater, heals your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

Constellations

"Can the Happiest of Spirits Understand Anxiety?"

"Can the Happiest of Spirits Understand Anxiety?"

C1
Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.
The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent "Requires Appropriate Rest."
"Can the Most Merciful of Spirits Defeat Its Foes?"

"Can the Most Merciful of Spirits Defeat Its Foes?"

C2
When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.
Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
"Can the Healthiest of Spirits Cure Fevers?"

"Can the Healthiest of Spirits Cure Fevers?"

C3
Increases the Level of Rebound Hydrotherapy by 3.
Maximum upgrade level is 15.
"Can the Loveliest of Spirits Keep Decay at Bay?"

"Can the Loveliest of Spirits Keep Decay at Bay?"

C4
The duration of Super Saturated Syringing is extended by 3s.
"Can the Most Joyful of Spirits Alleviate Agony?"

"Can the Most Joyful of Spirits Alleviate Agony?"

C5
Increases the Level of Super Saturated Syringing by 3.
Maximum upgrade level is 15.
"Can the Most Radiant of Spirits Pray For Me?"

"Can the Most Radiant of Spirits Pray For Me?"

C6
When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

Outfits

Sweetness of the Sea

Sweetness of the Sea

Sweetness of the Sea icon
Default

Sigewinne's outfit. Its brilliant colors epitomize Head Nurse Sigewinne herself — a welcome ray of sunshine brightening life down in the gloomy depths.

Stats

Before Ascension
After Ascension
Ascend
-
1
Base HP
-
1039
Base ATK
-
15
Base DEF
-
39
HP%
-
0.0%

Ascension Materials

Mora

420,000

Varunada Lazurite Sliver

1

Varunada Lazurite Fragment

9

Varunada Lazurite Chunk

9

Varunada Lazurite Gemstone

6

Water That Failed To Transcend

46

Romaritime Flower

168

Transoceanic Pearl

18

Transoceanic Chunk

30

Xenochromatic Crystal

36

LevelMoraMaterials
Lv.40
20,000
1
1
3
3
3
3
Lv.50
40,000
3
3
2
2
10
10
15
15
Lv.60
60,000
6
6
4
4
20
20
12
12
Lv.70
80,000
3
3
8
8
30
30
18
18
Lv.80
100,000
6
6
12
12
45
45
12
12
Lv.90
120,000
6
6
20
20
60
60
24
24

Talent Materials

Mora

1,652,500

Teachings of Equity

3

Guide to Equity

21

Philosophies of Equity

38

Transoceanic Pearl

6

Transoceanic Chunk

22

Xenochromatic Crystal

31

Lightless Eye of the Maelstrom

6

Crown of Insight

1

LevelMoraMaterials
Lv.12
12,500
3
6
Lv.23
17,500
2
3
Lv.34
25,000
4
4
Lv.45
30,000
6
6
Lv.56
37,500
9
9
Lv.67
120,000
4
4
1
Lv.78
260,000
6
6
1
Lv.89
450,000
12
9
2
Lv.910
700,000
16
12
2
1

Frequently Asked Questions

What is the best artifact set for Sigewinne?+

The best artifact set for Sigewinne is the 4-piece Ocean-Hued Clam set.

What is the best weapon for Sigewinne?+

The best weapon for Sigewinne is Silvershower Heartstrings.

What main stats should I focus on for Sigewinne?+

Prioritize HP%, HP%, HP% on the Sands, Goblet, and Circlet.

What is the talent priority for Sigewinne?+

Upgrade Sigewinne's talents in this order: Skill > Burst > Normal Attack.

What are the best teams for Sigewinne?+

Some of the best teams for Sigewinne are Pure Hydro, cap-test2 For Fun, Alhaitham Nilou Bountiful Bloom.