Balmung
SSRWeaponWeapon Effects
Frost Resonance
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Advancements
When Frost Domain ends, deal blast damage equal to 0% of frost ATK to all enemies within. All damage dealt with Balmung ignores 1% of the target's frost resistance.
Increase the current weapon's base HP growth by 16%.
Increase frostiness limit to 15. When using discharge skills of frost weapons in the Frost Domain, deal damage equal to 25% of frost ATK × (current frostiness + 5) to all the targets in the Frost Domain.
Increase the current weapon's base ATK growth by 32%.
When shattering a shield with a frost weapon in the Frost Domain, freeze the target for 0 seconds and deal additional damage equal to 1% of frost ATK. If the target cannot be frozen, the additional damage dealt is doubled.
When frostiness reaches 15 points and you are in the Frost Domain, you will get an additional "Domain of Frost II" that increases frost ATK by 25% when frost weapons are used.
Normal Skills
Normal Attack
Attack x5While on the ground, initiate 5 attacks in a row with Balmung. First Attack: Deal damage equal to 62.1% of ATK plus 392 and knock the target back a short distance. Second Attack: Deal damage equal to 46.2% of ATK plus 292 and knock the target back a short distance. Third Attack: Deal damage equal to 91.1% of ATK plus 575 and knock the target back a short distance. Fourth Attack: Deal damage equal to 55.8% of ATK plus 352 and knock the target back a short distance. Fifth Attack: Deal damage equal to 218.4% of ATK plus 1379 and knock the target down.
Aerial Discharge
JumpAttack x5While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 64.4% of ATK plus 407. Second Attack: Deal damage equal to 72.6% of ATK plus 459. Third Attack: Deal damage equal to 76.7% of ATK plus 484. Fourth Attack: Deal damage equal to 107.9% of ATK plus 681. Fifth Attack: Deal damage equal to 168.3% of ATK plus 1063.
Soaring Slash
AttackHold AttackWhile using normal attack, hold normal attack to trigger Soaring Slash. Lunge forward with a horizontal swipe, then suspend the target mid-air before going airborne with the target. Deal a maximum of 134.3% of ATK plus 848 damage.
Helix Slash
JumpHold AttackTap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Helix Slash. While falling, deal damage equal to 19.8% of ATK plus 125 each hit. Upon landing, deal damage equal to 185.7% of ATK plus 1173 to nearby targets.
Dodge Skills
Dodge
MovementDashDodge right before getting hit to trigger Phantasia, which reduces the speed of targets within the area. Cooldown: 25 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Multislash
MovementDashAttackTap normal attack during the short perfect dodge window to trigger Multislash. Unleash multiple slashes at a set distance in front of the user, dealing total damage equal to 172.7% of ATK plus 1091.
Skills
Fimbulwinter
Slash the space around the Wanderer, dealing total damage equal to 577.5% of ATK plus 3647, launching and suspending targets and gaining damage immunity while this skill is in use. Cooldown: 30 seconds. After unleashing "Fimbulwinter", a large Frost Domain will be formed around the Wanderer for 25 seconds. Dodge attempts will not be consumed while dodging with Balmung within the Frost Domain. Grant "Domain of Frost I" when you are in the Frost Domain: When using a frost weapon, shatter is increased by 25% and frost ATK is increased by 15%.
Discharge Skills
Frigid Fracture
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and dash forward and attack, temporarily controlling surrounding enemies before unleashing a wide-area slash. Launch targets into the air and deal total damage equal to 618.2% of ATK plus 3904.