Calm Waters

Calm Waters

SSRWeapon
  • ElementThunderIce
  • TypeDPS
  • Attack1612
  • HP80000
  • Crit998
  • Weapon Effects

    Fusion of Frost and Volt

    When the weapon deals damage, damage is calculated using the highest equipped frost/volt base ATK, the highest equipped frost/volt ATK percentage, and the highest equipped frost/volt damage boost, and the weapon is considered both a frost and volt weapon.

    Frost Resonance

    Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.

    Volt Resonance

    Increase volt ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.

    Frost Edge: Swift Cut

    When Calm Waters is equipped, any weapon's discharge skill will deal damage equal to 0.97% of the Wanderer's Max HP plus 73.2% of frost ATK plus 36.6% of the sum of all the Wanderer's resistance types plus 134.3% of crit to nearby targets. While in combat, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 physical/flame weapon of any kind equipped, Frost Edge damage is increased to 1.3 times. In addition, Frost Edge damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. After Calm Waters is switched to the off-hand slot, deal burst damage 1 time. If an enemy has Flashfreeze, it will remove the Flashfreeze from the enemy and deal continuous off-hand damage for 12 seconds.

    Advancements

    1

    After using Frostlink Aura, the Wanderer will receive a shield equal to 60% of Max HP for 30 seconds.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    When an attack with Chilling Strike lands a hit on a target, additionally deal damage equal to Chilling Strike stacks times 40% of ATK.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Increase the duration for Icebound to 6 seconds. Increase the ATK reduction effect on Flashfrozen targets to 1000%.

    6

    After using Frostlink Aura, the Wanderer will ignore 15% of targets' frost resistance (each element's total resistance ignored cannot exceed 50%). At the same time, increase final damage by 14% for 40 seconds.

    Normal Skills

    Icebound Anchor Strike

    Attack x6
    Damage

    While on the ground, use normal attack to launch 6 attacks in a row. First Attack: Deal damage equal to 1218% of ATK plus 7693 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Second Attack: Deal damage equal to 955% of ATK plus 6032 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Third Attack: Deal damage equal to 1238% of ATK plus 7819 and knock the target back. While in Bitter Cold, add 6 stacks of Chilling Strike. Fourth Attack: Deal damage equal to 2028% of ATK plus 12808 and knock the target back. While in Bitter Cold, add 14 stacks of Chilling Strike. Fifth Attack: Deal damage equal to 2241% of ATK plus 14154 and knock the target back. While in Bitter Cold, add 10 stacks of Chilling Strike. Sixth Attack: Deal damage equal to 2251% of ATK plus 14217 and knock the target down. While in Bitter Cold, add 20 stacks of Chilling Strike.

    Flying Anchor

    JumpAttack x6
    Damage

    While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 1218% of ATK plus 7693. While in Bitter Cold, add 6 stacks of Chilling Strike. Second Attack: Deal damage equal to 955% of ATK plus 6032. While in Bitter Cold, add 6 stacks of Chilling Strike. Third Attack: Deal damage equal to 1238% of ATK plus 7819. While in Bitter Cold, add 6 stacks of Chilling Strike. Fourth Attack: Deal damage equal to 2028% of ATK plus 12808. While in Bitter Cold, add 14 stacks of Chilling Strike. Fifth Attack: Deal damage equal to 2241% of ATK plus 14154. While in Bitter Cold, add 10 stacks of Chilling Strike. Sixth Attack: Deal damage equal to 2251% of ATK plus 14217. While in Bitter Cold, add 20 stacks of Chilling Strike.

    Still North Wind

    AttackHold Attack
    Damage

    While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Still North Wind. Swing forth Calm Waters to stir up a frosty whirlwind, dealing damage equal to 1456% of ATK plus 9196 to nearby targets. While in Bitter Cold, add 15 stacks of Chilling Strike.

    Snowstorm Hurricane

    Hold Attack
    Damage

    While on the ground, tap and hold normal attack to trigger Snowstorm Hurricane. The Wanderer follows Calm Waters for a spinning attack, consuming endurance and dealing damage equal to 210% of ATK plus 1326 to nearby targets each time they are hit.

    Skyfall Anchor

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Skyfall Anchor. Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to 560% of ATK plus 3537. After landing, deal damage equal to 140% of ATK plus 884 to nearby targets. While in Bitter Cold, add 8 stacks of Chilling Strike.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

    Anchor of Cyclicity

    MovementDashAttack
    Damage

    Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Anchor of Cyclicity, dealing damage up to 932% of ATK plus 5886 to targets ahead. Landing a hit can break a target's Icebound effect and deal additional damage equal to 6800% of ATK plus 42947. While in Bitter Cold, add 15 stacks of Chilling Strike.

    Cold Anchor Meteor

    DashAttack
    Damage

    Use normal attack during the short period after dodging to trigger Cold Anchor Meteor, dealing damage up to 693% of ATK plus 4377 to targets ahead. Landing a hit can break a target's Icebound effect and deal additional damage equal to 6800% of ATK plus 42947. While in Bitter Cold, add 10 stacks of Chilling Strike.

    Skills

    Frostlink Aura

    Damage

    Swing both ends of Calm Waters to attack separately, dealing damage equal to 11864% of ATK plus 74931 to nearby targets. While in Bitter Cold, add 52 stacks of Chilling Strike. Cooldown: 30 seconds. This is not affected by other cooldown clearing, resetting, or changing effects. When using the skill, receive 20 seconds of hyperbody. Apply 15 seconds of Flashfreeze to targets hit and reduce their ATK by 5%.

    Discharge Skills

    Bitter Strike

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and toss Calm Waters ahead, dealing damage equal to 7350% of ATK plus 46421 to nearby targets. During this period, damage immunity lasts for 1.5 seconds (unavailable in Apex League). After using Bitter Strike, enter Bitter Cold for 14 seconds. Calm Waters' special attack will apply the current number of Chilling Strike stacks to the target hit. The target's maximum Chilling Strike stacks is 100. Upon reaching the max number of stacks, the stack count will reset and the target will be Icebound for 4 seconds and also become strongly frozen (strong freeze is ineffective against bosses). When an attack with Chilling Strike lands a hit on a target, recover 3% of the Wanderer's Max HP.