Gleipnir

Gleipnir

SSRWeapon
  • ElementThunder
  • TypeDPS
  • Attack1627
  • HP80000
  • Crit937
  • Weapon Effects

    Volt Resonance

    Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Elemental Balancing

    Increase all ATK by 15%. Activate by equipping 3 weapons of different elements. This set effect works in the off-hand slot.

    Advancements

    1

    When Su-Paw-Star summons a consciousness and is on cooldown, gain the Aural Fever skill. Rush to the target and attack multiple times, dealing damage up to 720% of ATK. Each hit landed slows the enemy for a brief period and restores HP equal to 100% of ATK. The last hit places 2 musical notes on the target. Aural Fever cooldown: 15 seconds. When 3 or more notes are detonated and the cooldown of Aural Fever is greater than 5 seconds, clear the cooldown of Aural Fever. This effect can only trigger 1 time every 15 seconds.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    While Songworld is active: For every 45% of Max HP lost or when using the skill Aural Fever, trigger a Songworld Quake which deals damage equal to 650% of ATK to targets in the Songworld. For every 99% of Max HP lost, gain 1 escape death for 45 seconds (block a lethal effect and become immune to damage for a short time), stacking up to 1 time.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Increase the damage multiplier of musical notes' detonation to 40%, and the DoT caused by intoxication to 1.5% of Max HP every second. While Songworld is active, Songworld Quake is triggered automatically if it doesn't trigger for 12 seconds while in combat.

    6

    Increase crit rate by 18% while wielding Gleipnir. The crit rate increase lasts another 5 seconds after switching to other weapons.

    Normal Skills

    Woof

    Attack x6
    Damage

    While on the ground, attack 7 times. First Attack: Deal damage equal to 48.6% of ATK plus 508. Second Attack: Deal damage equal to 54.1% of ATK plus 565. Third Attack: Deal damage equal to 54.1% of ATK plus 565. Fourth Attack: Deal damage equal to 85.4% of ATK plus 892. Fifth Attack: Deal damage equal to 54.1% of ATK plus 565. Sixth Attack: Deal damage equal to 152.9% of ATK plus 1596. Seventh Attack: Deal damage equal to 169% of ATK plus 1764.

    Unshackle

    JumpAttack x5
    Damage

    While airborne or after jumping once, use normal attack to attack 7 times in a row in mid-air. First Attack: Deal damage equal to 52.9% of ATK plus 552. Second Attack: Deal damage equal to 60.8% of ATK plus 635. Third Attack: Deal damage equal to 60.8% of ATK plus 635. Fourth Attack: Deal damage equal to 105.8% of ATK plus 1104. Fifth Attack: Deal damage equal to 79.3% of ATK plus 828. Sixth Attack: Deal damage equal to 183.4% of ATK plus 1915. Seventh Attack: Deal damage equal to 202.8% of ATK plus 2117.

    Wolfbite

    Attack x2Hold Attack x2
    Damage

    While on the ground, tap and hold normal attack during the second to the fourth normal attack to trigger Wolfbite. Charge forward quickly, dealing damage equal to 69% of ATK plus 720 and knocking the target back. After triggering Wolfbite, tap and hold normal attack to trigger Upswipe. Swipe upward, dealing damage equal to 93.1% of ATK plus 972 and suspending the target.

    Menacing Hunt

    Attack x5Hold Attack
    Damage

    While on the ground, tap and hold normal attack during the fifth or the sixth normal attack to trigger Menacing Hunt. Descend from above, gaining temporary invincibility and dealing damage equal to 254.3% of ATK plus 2655 and suspending the target.

    Thick and Fast

    JumpHold Attack x2
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or tap normal attack while climbing, jumping backward, or using a jetpack to trigger Thick and Fast. Descend from above, dealing damage equal to 200% of ATK plus 2088 upon landing and suspending surrounding targets. After triggering Thick and Fast, tap and hold normal attack again to trigger Roar. Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to 200% of ATK plus 2088 to nearby targets and knocking them back.

    Trailing Note

    JumpAttack x2Hold Attack
    Damage

    While airborne, tap and hold normal attack when using the second to the seventh Unshackle to trigger Trailing Note. Roam through the air multiple times and deal damage equal to 277.3% of ATK plus 2895 to surrounding targets.

    Reverberation

    Debuff

    Each time a target is hit by a normal attack, there is a 50% chance to place 1 musical note on the target that lasts for 15 seconds, stacking up to 5 notes. Wolfbite, Menacing Hunt, and Thick and Fast have a 100% chance to place 1 musical note on the target on hit. Musical notes can only be placed once every 1 second. Passive: Trailing Note and Melody will detonate all the musical notes on the target on hit, dealing damage equal to 20% of ATK times the number of musical notes detonated. Damage is doubled if 3 or more notes are detonated. Passive: After detonating 2 or more musical notes, cause the target to become intoxicated, dealing damage equal to 1% of Wanderer's Max HP every second for 16 seconds. Damage from musical note detonation and intoxication is considered as dodge attack damage.

    Dodge Skills

    Melody

    MovementDashAttack
    Damage

    Attack with claws, dealing damage equal to 210.8% of ATK plus 1331 to surrounding targets and knocking them down.

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of targets within the area. Become immune to hitstun while dodging. Passive: Place a musical note on the target.

    Skills

    Su-Paw-Star

    Damage

    Summon a consciousness that is separate from the target, dealing damage equal to 124.1% of ATK plus 784 on hit. Create a Songworld at the Wanderer's current location that lasts 30 seconds, in which damage taken by the Wanderer is reduced by 8% while ignoring 20% of the target's defense. The consciousness has HP equal to 30 times the Wanderer's Max HP. It can only receive non-passive damage from Gleipnir, and 100% of the damage is transferred to the target's main body (1% for enemy Wanderers), while restoring HP equal to 50% of ATK to the Wanderer. While the consciousness is active, the Wanderer takes 12% less damage from the target's main body. The consciousness will exist for up to 15 seconds. After the consciousness returns to the target's main body, deal area damage equal to 705.4% of ATK plus 4455. Recalling the consciousness: The consciousness returns to its main body when it's defeated, when its duration runs out, when a new consciousness is summoned, or when it strays too far from the body. Su-Paw-Star cooldown: 30 seconds.

    Discharge Skills

    Awoooo!

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, then rush to the target and attack, dealing damage up to 661.8% of ATK plus 4180 to targets in the area and placing 3 musical notes on them. Briefly become invincible while the skill is active (unavailable in The Critical Abyss and Apex League).