Guren Blade

Guren Blade

SSRWeapon
  • ElementPhysics
  • TypeDPS
  • Attack1214
  • Resistance468
  • HP92800
  • Weapon Effects

    Physical Resonance

    Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Advancements

    1

    After hitting a target with a skill or discharge skill, gain 1 stack of the following buff: Increase damage dealt by 8% for 25 seconds, stacking up to 3 times, for a maximum of 1 stack per skill use.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Hitting targets with each normal attack grants a stack of charge effect, each lasting 0 seconds. 10 stacks of charge effect grants Skill Damage Boost, which increases all weapon skill damage by 1% for 2 seconds. This effect cannot be stacked.

    4

    Increase the current weapon's base HP growth by 32%.

    5

    When hitting a target with a skill or discharge skill, apply 1 stack of War Wounds to the target: Increase incoming shatter from physical weapons by 0% for 1 seconds. Stack up to 1 time.

    6

    Skills hitting the same target no longer have reduced damage.

    Normal Skills

    Quick Slash

    Attack x5
    Damage

    While on the ground, swing the blade to attack 5 times in a row. First Attack: Deal damage equal to 62.2% of ATK plus 393 and knock the target back a short distance. Second Attack: Deal damage equal to 87% of ATK plus 550 and knock the target back a short distance. Third Attack: Deal damage equal to 78.8% of ATK plus 498 and knock the target back a short distance. Fourth Attack: Deal damage equal to 138.3% of ATK plus 874 and knock the target back a short distance. Fifth Attack: Deal damage equal to 236.3% of ATK plus 1491 and launch the target.

    Jumping Strike

    JumpAttack x4
    Damage

    While airborne, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 37.1% of ATK plus 233. Second Attack: Deal damage equal to 64.4% of ATK plus 406. Third Attack: Deal damage equal to 152.3% of ATK plus 962. Fourth Attack: Deal damage equal to 184.7% of ATK plus 1167 and deliver a knockdown.

    Cyclone

    AttackHold Attack
    Damage

    Tap and hold the normal attack button after normal attacks to trigger Cyclone. Upon hit, suspend the target and deal 50.2% of ATK plus 317 to a single target.

    Diving Edge

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to 10.5% of ATK plus 66 each hit. Upon landing, deal damage equal to 80.2% of ATK plus 507 to surrounding targets and knock them back. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    Sneak Attack

    CrouchAttack
    Damage

    Approach the enemy from behind while crouching, then use normal attack to trigger Sneak Attack, dealing damage equal to 570% of ATK plus 3600.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

    Leap Attack

    MovementDashAttack
    Damage

    Use normal attack during the short period after dodging to trigger Leap Attack. The Wanderer swings their blade forward and deals damage equal to 39.8% of ATK plus 251 to the target, strongly suspending them while going airborne. Then, deal additional damage equal to 59.6% of ATK plus 377 to the target.

    Skills

    Roam

    Damage

    Roam through targets while swinging the blade, dealing total damage equal to 418% of ATK plus 2640 to up to 5 targets (damage dealt by each consecutive hit on the same target will be reduced by 20% from the previous hit). After Roam has concluded, slash the space in front, dealing area damage equal to 264% of ATK plus 1667 to surrounding targets and suspending them. Become immune to control effects while skill is in use, and all damage taken is reduced by 50%. Cooldown: 15 seconds.

    Discharge Skills

    Unbridled Flurry

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, then rush to the target and strongly suspend them, dealing 523.3% of ATK plus 3305 damage, leaving behind a Bladestorm that deals 209.6% of ATK plus 1324 damage, while gaining immunity to grievous/freeze/burn/electrify effects for 5 seconds.