Icewind Arrow

Icewind Arrow

SSRWeapon
  • ElementIce
  • TypeDPS
  • Attack1612
  • HP80000
  • Crit1000
  • Weapon Effects

    Advancements

    1

    Grant a stack of Sharp Arrow each time the arrow fired by a Dodge attack hits a target. Each stack increases damage by 5% for 15 seconds. Stack up to 3 times.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Launching a Dodge attack fires 3 Charged Arrows.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Double duration of Arrow Rain and slow targets by 25%.

    6

    Sharp Arrow stacks up to 5 times. Hitting a target with a Charged Arrow immediately grants 3 stacks. Headshots grant 5 stacks.

    Normal Skills

    Quickdraw

    Attack x5
    Damage

    While on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to 53.7% of ATK plus 339. Second Attack: Deal damage equal to 48.1% of ATK plus 304. Third Attack: Deal damage equal to 86.5% of ATK plus 546. Fourth Attack: Deal damage equal to 133.3% of ATK plus 842. Fifth Attack: Deal damage equal to 123.8% of ATK plus 782 and knock the target back a short distance.

    Charged Arrow

    Hold Attack
    Damage

    Tap and hold normal attack to charge an attack. Deal base damage equal to 96.6% of ATK plus 611, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

    Arrow Rain

    JumpAttack x3Hold Attack
    Damage

    After any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to 315.9% of ATK plus 1995 area damage to targets.

    Air Volley

    JumpAttack x4
    Damage

    While airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 61.9% of ATK plus 392. Second Attack: Deal damage equal to 81.4% of ATK plus 514. Third Attack: Deal damage equal to 124% of ATK plus 783. Fourth Attack: Deal damage equal to 186.8% of ATK plus 1179.

    Dodge Skills

    Dodge

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

    Loaded Arrow

    MovementDashAttack
    Damage

    Tap attack after dodging to trigger a Loaded Arrow, which knocks the target back and deals damage equal to 136.4% of ATK plus 861.

    Skills

    Piercing Shot

    Damage

    Perform a backflip and fire 3 piercing shots, with the main shot dealing damage equal to 284.1% of ATK plus 1794, and the other two shots deal 60% damage. In addition, knock targets back and stun them for 5 seconds if they collide with an obstacle. Cooldown: 12 seconds.

    Discharge Skills

    Explosive Barrage

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, and create a hailstorm at the target location, dealing damage equal to 655.5% of ATK plus 4140. The storm has a 10% chance to strongly freeze the target for 2 seconds. Gain cold front, and increase speed by 45% for 7 seconds.