Mini Hurricane

Mini Hurricane

SSRWeapon
  • ElementPhysics
  • TypeDPS
  • Attack1627
  • HP80000
  • Crit937
  • Weapon Effects

    Physical Resonance

    Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect also works with weapons in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.

    Universal Resonance

    Increase final damage by 15%. Activate by equipping 2 weapons of the same element, not including physical. This set effect works in the off-hand slot.

    Advancements

    1

    Increase the shatter of Frantic Digging, Boiling Octopus Balls, and Go on, Pip! by 80%. Gain a 50% increase to Shield when these skills are used when the Wanderer's Shield is below 50%. Lasts 8 seconds. This effect can only be triggered 1 time every 5 seconds (unavailable in Apex League).

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Pip Octowhip limit is increased to 45. After using Pip Ultimate, increase physical damage by 12% for 30 seconds.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Detonating Treasure Tracers refreshes the grievous status of targets. Increase physical damage by 10% when damage is dealt to targets with less than 80% HP. This set effect works in the off-hand slot.

    6

    Increase damage dealt by detonating Treasure Tracers to 90% of ATK.

    Normal Skills

    Speedy Blow

    Attack x5
    Damage

    While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 60.4% of ATK plus 381 and knock the target back. Second Attack: Deal damage equal to 70.9% of ATK plus 448 and knock the target back. Third Attack: Deal damage equal to 58.8% of ATK plus 371 and knock the target back. Fourth Attack: Deal damage equal to 160.4% of ATK plus 1013 and continuously knocking the target back. Fifth Attack: Deal damage equal to 172.9% of ATK plus 1092 and launch the target.

    Whirling Blow

    JumpAttack x5
    Damage

    While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 72.1% of ATK plus 455. Second Attack: Deal damage equal to 60.3% of ATK plus 381. Third Attack: Deal damage equal to 55.4% of ATK plus 350. Fourth Attack: Deal damage equal to 100.7% of ATK plus 636. Fifth Attack: Deal damage equal to 134.7% of ATK plus 851.

    Frantic Digging

    AttackHold Attack
    DamageHyperbody

    When on the ground, tap and hold normal attack for the first to third normal attack to trigger Frantic Digging. Continuously attack forward in place while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage to nearby targets equal to 29.4% of ATK plus 186 and causes the target to become grievous, lasting 7 seconds.

    Boiling Octopus Balls

    AttackHold Attack x2
    DamageHyperbody

    During Frantic Digging, tap and hold normal attack to trigger Boiling Octopus Balls. Continuously attack forward while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets. Once normal attack is released, deal damage equal to 44.1% of ATK plus 279 to nearby targets and cause them to become grievous for 7 seconds. Use the directional controls to move during Boiling Octopus Balls.

    Go on, Pip!

    Hold Attack
    DamageHyperbody

    When on the ground, tap and hold normal attack or hold during the fourth normal attack to trigger Go on, Pip! Continuously move forward while attacking and consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to 29.4% of ATK plus 186 to nearby targets, knocking the target back and causing them to become grievous, lasting for 7 seconds. Use the directional controls to move during Go on, Pip!

    Waterspout Spike

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Waterspout Spike. Fall from above, dealing damage equal to 167.2% of ATK plus 1056 to nearby targets upon reaching the ground, and launching them.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

    Tentacle Counter

    DashAttack x2
    Damage

    Use normal attack during the short period after dodging to trigger Tentacle Counter, dealing damage to nearby targets equal to 37.8% of ATK plus 239. Passive: Delay targets by 60%, and deal damage equal to 18% of ATK per second, lasting 5 seconds. This effect can only be triggered 1 time every 10 seconds (unavailable in Apex League).

    Pursuing Tentacle

    MovementDashAttack
    Damage

    Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pursuing Tentacle, dealing damage equal to 106.3% of ATK plus 671 to nearby targets.

    Skills

    Exploration Team Strike

    DamageAmmo

    Enter a charging state and become temporarily invincible (unavailable in Apex League). Draw in nearby targets, dealing damage to them equal to 29.4% of ATK plus 186 each time an attack lands. Cooldown: 20 seconds (cooldown starts upon entering charging state). Upon releasing, detonate all Treasure Tracers on nearby targets and cause Octowhip to enter a Rampage state, increasing the speed of coordinated attacks by 100%, lasting for 12 seconds.

    Different release timings can be chosen depending on the number of Minisquids above the Wanderer. Total Berserk: When the number of Minisquids equals 2, release to deal damage to nearby targets equal to 588% of ATK plus 3714. Partial Berserk: When the number of Minisquids is 1 or 3, release to deal damage to nearby targets equal to 411.6% of ATK plus 2600.

    Prowling Clones: Gain 15 Octowhips when in combat, which attack locked-on targets, dealing damage equal to 115% of ATK and consuming 1 Octowhip each time an attack lands. A maximum of 30 Octowhips can be stored at a time. Pip Octowhip Place 1 Treasure Tracer on targets each time they are hit by an Octowhip which lasts for 20 seconds, for a maximum of 3 stacks. Detonate 1 Treasure Tracer stack whenever physical damage aside from Octowhip is dealt to a target, dealing damage equal to 20% of ATK. This effect can only be triggered 1 time every 0.1 seconds. Gain 1 Octowhip whenever a discharge skill from any weapon hits a target. This effect can only be triggered 1 time every 0.1 seconds.

    Discharge Skills

    Pip Ultimate

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and briefly submerge the Wanderer, dealing damage to nearby targets equal to 265.2% of ATK +1675 upon emerging. Upon landing, deal damage to nearby targets equal to 618.8% of ATK + 3908, and gain the maximum number of Pip Octowhip. When the skill is active, gain damage immunity for 1.5 seconds (unavailable in Apex League).