Molten Shield V2

Molten Shield V2

SSRWeapon
  • ElementFlame
  • TypeTank
  • Attack1160
  • Resistance624
  • HP86400
  • Weapon Effects

    Advancements

    1

    Gain a stack of Strong Shield upon using discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect.

    2

    Increase the current weapon's base HP growth by 16%.

    3

    While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user's current HP.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds.

    6

    Enhance conversion skills. Shield Conversion Enhancement: Increases skill damage dealt by 60% and expands the radius of the flame zone by 30%. Axe Conversion Enhancement: Does not share cooldown with Shield Conversion. For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user's Max HP).

    Normal Skills

    Normal Attack

    Attack x4
    Damage

    While on the ground, swing the shield axe to attack 4 times in a row. First Attack in Shield Form: Deal damage equal to 77.7% of ATK plus 491 and knock the target back a short distance. Second Attack: Deal damage equal to 56.9% of ATK plus 359 and knock the target back a short distance. Third Attack: Deal damage equal to 62.8% of ATK plus 397 and knock the target back a short distance. Fourth Attack: Deal damage equal to 184% of ATK plus 1162 and launch the target into the air. First Attack in Axe Form: Deal damage equal to 135.2% of ATK plus 854 and knock the target back a short distance. Second Attack: Deal damage equal to 79.4% of ATK plus 501 and knock the target back a short distance. Third Attack: Deal damage equal to 119.9% of ATK plus 757 and knock the target back a short distance. Fourth Attack: Deal damage equal to 221.3% of ATK plus 1398 and knock the target back.

    Aerial Strike

    JumpAttack x3
    Damage

    While airborne or after jumping once, attack 3 times in a row. First Attack in Shield Form: Deal damage equal to 75.9% of ATK plus 479. Second Attack: Deal damage equal to 80.2% of ATK plus 507. Third Attack: Deal damage equal to 103% of ATK plus 651. First Attack in Axe Form: Deal damage equal to 118.6% of ATK plus 749. Second Attack: Deal damage equal to 91.1% of ATK plus 575. Third Attack: Deal damage equal to 277.9% of ATK plus 1755.

    Anticipation

    Hold Attack
    Damage

    Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds unleashes fire crash, dealing damage equal to 167.3% of ATK plus 1057 and inflicting a 1-second stun effect on the target. Axe Form: Smash the target, dealing damage equal to 122.2% of ATK plus 772 and suspending the target.

    Valor

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks. Shield Form: While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 89.2% of ATK plus 563 and suspend the target. Axe Form: While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 128.3% of ATK plus 810 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    Dodge Skills

    Erupt

    DashAttack
    Damage

    Use normal attack during the short period after dodging to trigger Dodge Attack. Shield Form: Unleash a flaming shield, dealing damage equal to 55.8% of ATK plus 352 and knocking back targets. In addition, trigger an explosion that deals damage equal to 55.8% of ATK plus 352, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds. Axe Form: Swing an axe to deal damage equal to 226.3% of ATK plus 1429, and reduce incoming healing effects on targets by 30% for 10 seconds.

    Dodge

    MovementDashAttack
    Damage

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

    Skills

    Fission

    DamageControl

    Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 373.8% of ATK plus 2361, plus additional damage equal to 4% of the Wanderer's Max HP, and strongly suspending the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to 233.6% of ATK plus 1475. Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to 309.5% of ATK plus 1955 to the target, plus additional damage equal to 4% of the Wanderer's Max HP, and knocking them back. Prevent the target from switching weapons for 5 seconds upon being hit. Cooldown: 25 seconds. Shield Conversion and Axe Conversion share a cooldown.

    Discharge Skills

    Seething Rage

    DamageControl

    When weapon charge is full or when Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash a flame shockwave, dealing damage equal to 352% of ATK plus 2223, plus additional damage equal to 5% of the Wanderer's Max HP. Taunt enemies for 5 seconds, during which gain 15% damage reduction. Scatter shield-shaped objects based on the number of targets taunted, which last within the area for 20 seconds. Upon pickup, objects provide 10 seconds of 5% damage reduction (stackable) and immediately restore 1 dodge attempt.