Scythe of the Crow

Scythe of the Crow

SSRWeapon
  • ElementFlame
  • TypeDPS
  • Attack1304
  • Resistance468
  • HP86400
  • Weapon Effects

    Advancements

    1

    Increase shatter by 15%. After shattering the target's shield, deal burn damage equal to 120% of ATK to the target every second for 15 seconds.

    2

    Increase the current weapon's base HP growth by 16%.

    3

    Increase damage dealt by 15% for each enemy target within 6 meters, up to 30%.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Increase damage dealt against HP shields or shielded enemies by 100%.

    6

    Increase damage dealt by 10% for each enemy slain for 30 seconds. Stack up to 3 times.

    Normal Skills

    Normal Attack

    Attack x5
    Damage

    While on the ground, swing the scythe to launch 5 consecutive attacks. First Attack: Deal damage equal to 57.1% of ATK plus 361 and knock the target back a short distance. Second Attack: Deal damage equal to 49.1% of ATK plus 310 and knock the target back a short distance. Third Attack: Deal damage equal to 106.8% of ATK plus 675 and knock the target back a short distance. Fourth Attack: Deal damage equal to 109.5% of ATK plus 692 and knock the target back a short distance. Fifth Attack: Deal damage equal to 104.2% of ATK plus 658, strongly suspend the target, and cause the Wanderer to go airborne.

    Rising Scythe

    JumpAttack x5
    Damage

    While airborne or after jumping once, attack 5 times in a row. First Attack: Deal damage equal to 63.4% of ATK plus 400. Second Attack: Deal damage equal to 68.8% of ATK plus 435. Third Attack: Deal damage equal to 190.5% of ATK plus 1203. Fourth Attack: Deal damage equal to 213.6% of ATK plus 1349. Fifth Attack: Deal damage equal to 173.9% of ATK plus 1098 and knock the target down. The higher the location is when triggered, the more damage is dealt, up to 600% damage.

    Asunder

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 71.9% of ATK plus 454 and deliver a knockdown. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    Returning Chainblade

    Attack x4Hold Attack
    Damage

    After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to 137.4% of ATK plus 868 to nearby targets and pulling them in.

    Sneak Attack

    CrouchAttack
    Damage

    Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3600.

    Dodge Skills

    Returning Chainblade

    MovementDashAttack
    Damage

    Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Rapid Lunge. Deal up to 126.9% of ATK plus 801 damage and pull in nearby enemies.

    Domain of the Bat

    Dash
    DamageControl

    When dodging, summon a domain of the bat that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 114.3% of ATK plus 722 damage to the target.

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

    Skills

    Mortal Coil

    Damage

    Swing the scythe, dealing damage equal to 499.9% of ATK plus 3157. Cooldown: 45 seconds.

    Discharge Skills

    Flaming Scythe

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and create a Flaming Scythe, dealing damage equal to 398.3% of ATK plus 2516. Lasts for 10 seconds. Additionally, spawn a Flaming Scythes Domain every 2 seconds. The scythes summon volcanic eruptions from the ground, which deal damage equal to 95% of ATK plus 417 to targets and suspending them.