Spark

Spark

SSRWeapon
  • ElementFlame
  • TypeDPS
  • Attack1612
  • HP80000
  • Crit1000
  • Part of a set

    Weapon Effects

    Flame Resonance

    Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Advancements

    1

    Emblazen increases the damage of Spark Attack to 0%. Skill cooldown drops to 35 seconds.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Emblazen increases flame boost by 0% and the burn tally multiplier to 75%.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Increase the tally damage ratio of burn inflicted by Sparkling Collider to 0%.

    6

    Emblazen increases the damage boost of Spark Attack to 0%. Skill cooldown drops to 30 seconds.

    Normal Skills

    Spark Attack

    Attack x5
    Damage

    While on the ground, tap the normal attack button to command Spark to attack 5 times in a row. First Attack: Deal total damage equal to 84.6% of ATK plus 534 against each target. Second Attack: Deal total damage equal to 93% of ATK plus 587 against each target. Third Attack: Deal total damage equal to 101.5% of ATK plus 641 against each target. Fourth Attack: Deal total damage equal to 109.9% of ATK plus 694 against each target. Fifth Attack: Deal total damage equal to 253.7% of ATK plus 1602 against each target and launches targets.

    Aerial Discharge

    Attack x4
    Damage

    While airborne, tap the normal attack button to command Spark to attack 4 times in a row. First Attack: Deal total damage equal to 97.1% of ATK plus 613 against each target. Second Attack: Deal total damage equal to 106.8% of ATK plus 675 against each target. Third Attack: Deal total damage equal to 121.3% of ATK plus 766 against each target. Fourth Attack: Deal total damage equal to 145.6% of ATK plus 920 against each target.

    Gotcha!

    Hold Attack
    Damage

    Tap and hold normal attack or do this after Lockdown Zone is triggered to continuously fire searing energy beams at enemies in a target direction, dealing damage equal to 40% of ATK plus 253. Consumes Wanderer's endurance.

    Blazing Dive

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne to trigger Blazing Dive. Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to 172.1% of ATK plus 1087 to nearby targets.

    Lockdown Zone

    AttackHold Attack
    DamageControl

    After the second normal attack, hold the button during any attack to deal damage equal to 40% of ATK plus 253 against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to 26.2% of ATK plus 165 is dealt to the target every second (ineffective against bosses).

    Dodge Skills

    Go, Dolly!

    MovementDashAttack
    DamageControl

    Throw Dolly after dodging. Dolly remains for 10 seconds, drawing in nearby enemies and dealing damage equal to 84.6% of ATK plus 534 against them, as well as taunting them for 1.5 seconds, causing them to divert their attacks to Dolly (cannot taunt enemies when in a team).

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

    Skills

    Sparkling Collider

    DamageControl

    Spark fires out Sparks that last for 15 seconds and bounce between the target and the Wanderer. Upon hitting the target, the Sparks slow it down for 4 seconds with a 15-second cooldown. Sparks deal more damage the further they travel. Upon landing a hit, they will deal damage up to 380% of ATK plus 4421 and inflict a 25-second Emblazen mark on the target. At the same time, Spark fires 4 bullets, with each bullet dealing damage equal to 50% of ATK plus 316 against its target. Spark's normal attacks deal 30% more damage to Emblazen-marked targets. When Sparks hit targets burned by the Wanderer, they burn or ignite the target once and deal additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are counted together) and will automatically tally again 1 time. The result calculation cooldown is 6 seconds and the skill cooldown is 30 seconds. Passive: When Sparks is active, each time Spark Attack or Sparks deals damage, the Wanderer gains 1 point of Heat with a 0.9-second cooldown, for up to 8 points of Heat. When Heat reaches the maximum, the Wanderer gains the effect Ultimate Heat, increasing flame ATK by 10% for 25 seconds.

    Discharge Skills

    Supernova

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Spark enters a charged state, continuously blasting wide-area searing energy beams forward before eventually exploding, dealing damage equal to 750% of ATK plus 4737. When Sparks hits targets burned by the Wanderer, it burns or ignites the target 1 time and deals additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are tallied together). The burn tally cooldown is 6 seconds. When the skill is active, gain damage immunity for 1.5 seconds (unavailable in Apex League).