The Terminator
SRWeaponPart of a set
Weapon Effects
Advancements
Every successful normal attack increases damage by 1% for 2 seconds. Stack up to 15 times. Increase ammo count to 60.
Increase the current weapon's base ATK growth by 10%.
Within 10 seconds of switching to the weapon, increase damage of normal attacks and shatter by 30%. Cooldown: 25 seconds. Increase ammo to 80.
Increase the current weapon's base ATK growth by 20%.
Reduce cooldown of normal attacks while in turret mode by 2 seconds.
Increase normal attack damage and shatter by 40% for 10 seconds upon switching to this weapon. Cooldown: 25 seconds.
Normal Skills
Normal Attack
AttackHold AttackTap normal attack to enter aiming mode. Hold normal attack to fire continuously, up to 40 rounds. Each shot deals damage equal to 15.4% of ATK plus 97. Deal double damage when scoring a headshot or hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).
Dodge Skills
Dodge
MovementDashDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Skills
Turret
Enable turret mode and fire large energy orbs, each dealing damage equal to 287.9% of ATK plus 1818 and launching the target into the air. Become immune to hitstun and control effects while setting up the turret. Cooldown: 3.5 seconds.
Discharge Skills
Arctic Beam
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and fire an arctic beam, dealing damage equal to 444.5% of ATK plus 2807 and inflict a 3-second strong freeze effect. Also, reduce the target's frost resistance by 50% for 10 seconds.