Thunderbreaker

Thunderbreaker

SSRWeapon
  • ElementThunder
  • TypeDPS
  • Attack1404
  • HP92800
  • Crit1000
  • Weapon Effects

    Volt Resonance

    Increase volt ATK by 15% and volt resistance by 25%. Activated by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Advancements

    1

    Gain 1 stack of Superconductor per charge: Increase Max HP by 0% but increase damage received by 1% (except when the current HP is lower than {2 times of volt ATK and no HP Shield is equipped), stacking up to 8 times. Lose 1 stack if no Superconductor gets refreshed within 3 seconds.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Release any volt weapon skill or discharge skill to get 2 charges. Gain hyperbody at 8 Superconductor stacks.

    4

    Increase the current weapon's base HP growth by 32%.

    5

    Each Superconductor stack increases final damage by 0%.

    6

    Boost Dubhe's Volt Sense: For every 1 other volt weapon sensed, gain 0% volt damage boost for 1 seconds.

    Normal Skills

    Normal Attack Passive

    When wielding Thunderbreaker, hitting the target 4 times with normal attack will charge the weapon, stacking up to 5 charge points. After charging, any Electromancy dodge skill triggers electrocution with lightning. Lightning damage dealt equals 3% of HP lost (but no lower than 100% of Volt ATK, and no higher than 1,000% of Volt ATK), and triggers Electrified Entity, which deals area volt damage equal to 2% of HP lost (no lower than 40% of Volt ATK, and no higher than 400% of Volt ATK).

    Mizar

    Attack x6
    Damage

    While on the ground, initiate 6 attacks in a row with Thunderbreaker. First Attack: Deal damage equal to 99.3% of ATK plus 572 and knock the target back. Second Attack: Deal damage equal to 73.2% of ATK plus 429 and knock the target back. Third Attack: Deal damage equal to 135.8% of ATK plus 777 and knock the target back. Fourth Attack: Deal damage equal to 240.5% of ATK plus 1376 and knock the target back. Fifth Attack: Deal damage equal to 240.1% of ATK plus 1402 and knock the target back. Sixth Attack: Deal damage equal to 314.1% of ATK plus 1843 and launch the target.

    Megrez

    JumpAttack x5
    Damage

    While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 87.4% of ATK plus 552. Second Attack: Deal damage equal to 83% of ATK plus 524. Third Attack: Deal damage equal to 126.7% of ATK plus 800. Fourth Attack: Deal damage equal to 229.4% of ATK plus 1449. Fifth Attack: Deal damage equal to 256.5% of ATK plus 1620.

    Phecda

    AttackHold Attack
    DamageControl

    While on the ground, tap and hold normal attack to trigger. Deal damage up to 342% of ATK plus 2160 to the target and gather enemies around you.

    Merak

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger. While falling, deal damage equal to 38% of ATK plus 240 each hit. Upon landing, deal damage equal to 285% of ATK plus 1800 to nearby targets.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

    Alioth

    MovementDashAttack
    Damage

    Tap normal attack during the short period after dodging. Dash to attack the target, dealing total damage equal to 172.6% of ATK plus 1090.

    Skills

    Dubhe

    Damage

    Unleash a barrage of attacks, dealing damage up to 936.9% of ATK plus 5917 to enemies within range, and transform enemies or your summons within a certain range into Electrified Entities. Up to 3 Electrified Entities can exist at a time. Cooldown: 30 seconds.

    Gain Volt Sense when Dubhe is used: Scan the other two equipped weapons when unleashing skills. Each time a volt weapon is sensed, volt damage increases by 6% for 25 seconds.

    Electrified Entity: When unleashing any volt weapon discharge skill, Electrified Entities unleash volt area damage equal to 5% of missing HP (no less than 100% of volt ATK, no more than 1,000% of volt ATK).

    When using Thunderbreaker, unleashing any volt weapon skill or discharge skill consumes 30% of current HP to deal additional volt damage equal to 45% of the consumed HP (no less than 400% volt ATK, no more than 3,000% volt ATK). After 8 seconds or when HP is lower than 10%, recover 5% of missing HP every second for 8 seconds (not affected by any healing effects). The recovery effect cannot be stacked.

    Discharge Skills

    Obliterator

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Thunderbreaker unleashes wide-range volt damage, dealing total damage equal to 844.6% of ATK plus 5334 and transforms enemies or your summons within a certain range into Electrified Entities. Up to 3 Electrified Entities can exist at a time.

    Electrified Entity: When unleashing any volt weapon discharge skill, Electrified Entities unleash volt area damage equal to 5% of missing HP (no less than 100% volt ATK, no more than 1,000% volt ATK).

    When using Thunderbreaker, unleashing any volt weapon skill or discharge consumes 30% of current HP to deal additional volt damage equal to 45% of the consumed HP (no less than 400% of volt ATK and no more than 3,000% of volt ATK). After 8 seconds or when HP is lower than 10%, recover 5% missing HP every second for 8 seconds (not affected by healing effects). The recovery effect cannot be stacked.