Unity

Unity

SSRWeapon
  • ElementIce
  • TypeDPS
  • Attack1612
  • HP80000
  • Crit1000
  • Part of a set

    Weapon Effects

    Frost Resonance

    Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Icecrush: Swift Cut

    When Unity is equipped, upon landing a hit with any weapon's discharge skill, deal initial damage to nearby targets equal to 30% of frost ATK plus 0.4% of the Wanderer's Max HP plus 15% of the sum of all the Wanderer's resistance types plus 55% of crit. While in combat state, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 volt/physical/flame weapon of any kind equipped, Icecrush damage is increased 1.3 times. In addition, Icecrush damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

    Advancements

    1

    While in the Martial Artist form, after consuming 3 or more Internal Strength, Unity restores 1 Internal Strength. Subsequently, the Wanderer's final damage is increased by 5%, and Unity's dodge attack/normal attack damage is increased by 50% for 30 seconds. While in the Sweeping Force form, after consuming 3 or more Fighting Spirit, Unity restores 1 Fighting Spirit. Subsequently, the Wanderer's final damage is increased by 5% for 15 seconds.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    In the Martial Artist form, if Internal Strength is not obtained within 5 seconds, the next acquisition of Internal Strength will grant 2 counts. In any form, when Unity consumes 3 or more Internal Strength or Fighting Spirit, restore 10% of the Wanderer's Max HP. In solo play, the HP recovery is increased to 20%. This effect can only trigger 1 time every 8 seconds in Sweeping Force form. In Martial Artist form, there are no limitations.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    After Unity consumes Internal Strength or Fighting Spirit, when receiving lethal damage, prevent lethal damage 1 time and recover 20% of the Wanderer's Max HP (Unavailable in Apex League). In solo play, the HP recovery is increased to 40%. Both effects can only trigger 1 time every 60 seconds.

    6

    While in the Martial Artist form, Unity's dodge attack / normal attack damage is further increased by 70%. After consuming Internal Strength, the Wanderer's final damage is increased by 10% for 30 seconds. While in the Sweeping Force form, after Unity consumes Fighting Spirit, the Wanderer's final damage is increased by 15% for 30 seconds.

    Normal Skills

    Battering Fist

    Attack x6
    Damage

    While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 64.8% of ATK plus 409 and knock the target back. Second Attack: Deal damage equal to 50.4% of ATK plus 318 and knock the target back. Third Attack: Deal damage equal to 52.8% of ATK plus 333 and knock the target back. Fourth Attack: Deal damage equal to 143.9% of ATK plus 909 and knock the target back. Fifth Attack: Deal damage equal to 279.2% of ATK plus 1763 and continuously knock the target back. Sixth Attack: Deal damage equal to 227.4% of ATK plus 1436 and launch the target.

    Battering Fist can be used in either the Martial Artist or Sweeping Force form. After using any dodge attack while in the Martial Artist form, use normal attack to quickly trigger the Fourth Attack. After the Fifth Attack lands a hit while in the Martial Artist form, strongly freeze the target for 2 seconds (unavailable in Apex League and against bosses) and additionally inflict Chilblain, dealing damage equal to 280% of ATK plus 1768 every second for 8 seconds. This effect can only be triggered on the same target 1 time every 8 seconds.

    Floating Fist

    JumpAttack x5
    Damage

    While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 68.4% of ATK plus 432. Second Attack: Deal damage equal to 59.9% of ATK plus 378. Third Attack: Deal damage equal to 62.7% of ATK plus 396. Fourth Attack: Deal damage equal to 136.4% of ATK plus 861. Fifth Attack: Deal damage equal to 249% of ATK plus 1573. Sixth Attack: Deal damage equal to 222.3% of ATK plus 1404.

    Floating Fist can be used in either the Martial Artist or Sweeping Force form.

    Forest-Piercing Swallow

    AttackHold Attack
    Damage

    Forest-Piercing Swallow can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the first to third normal attacks to trigger Forest-Piercing Swallow. Deal damage equal to 62.8% of ATK plus 397 and draw in nearby targets. Then, deal damage equal to 146.6% of ATK plus 926 and knock the targets back.

    After using Cloud-Soaring Kite, using normal attack can also trigger Forest-Piercing Swallow.

    Sky-Dancing Snake

    AttackHold Attack x2
    Damage

    Sky-Dancing Snake can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the fourth to fifth normal attacks to trigger Sky-Dancing Snake. Deal damage equal to 75.4% of ATK plus 476 to nearby targets and suspend them.

    After using Forest-Piercing Swallow, tapping and holding normal attack can also trigger Sky-Dancing Snake.

    Frost High & Low

    JumpAttackHold Attack
    Damage

    While airborne, tap and hold normal attack when using the first to sixth normal attacks to trigger Frost High & Low. Toss your weapon in the air, dealing damage equal to 329% of ATK plus 2078 to nearby targets.

    Frost High & Low can be used in either the Martial Artist or Sweeping Force form.

    Cloud-Soaring Kite

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Cloud-Soaring Kite. Fall from above, dealing damage equal to 148.6% of ATK plus 939 to nearby targets upon reaching the ground and knock them down.

    Cloud-Soaring Kite can be used in either the Martial Artist or Sweeping Force form.

    Total Rewind

    Hold Attack
    ControlHyperbody

    When on the ground, tap and hold normal attack to trigger Total Rewind. Continuously draw in nearby targets while consuming endurance, during which the Wanderer gains hyperbody.

    Total Rewind can be used in either the Martial Artist or Sweeping Force form.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

    Can be used in either the Martial Artist or Sweeping Force form. After dodging while in the Martial Artist form, gain hyperbody for 5 seconds.

    Impossible Feat

    DashAttack
    Damage

    Use normal attack during the short period after dodging to trigger Impossible Feat, dealing damage equal to 177.6% of ATK plus 1122 to nearby targets.

    Impossible Feat can be used in either the Martial Artist or Sweeping Force form.

    Sweeping Clouds

    MovementDashAttack
    Damage

    Use normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Sweeping Clouds, dealing damage equal to 167.6% of ATK plus 1059 to nearby targets.

    Sweeping Clouds can be used in either the Martial Artist or Sweeping Force form.

    Skills

    Offense & Defense

    Damage

    Unity has 2 forms: Martial Artist and Sweeping Force. Activate up to 1 of them via the Skills - Settings page. They cannot be switched while in the combat state.

    Martial Artist form: While in the combat state, Unity's dodge attack / normal attack multiplier is additionally increased by 40%. After using any weapon's dodge attack or normal attack 3 times, receive 1 Internal Strength (up to 10). Only 1 Internal Strength can be obtained every 2 seconds. While not in the combat state, all Internal Strength will be cleared. Sweeping Force form: After Observe & React lands a hit, enter the Anticipate state and receive 1 Fighting Spirit every 0.8 seconds (up to 15) for 60 seconds. While not in the combat state, all Fighting Spirit will be cleared. Passive: Chill When Unity is equipped, ignore 15% of targets' Frost Resistance. This effect also works in the off-hand slot.

    Fire in the Hole

    Damage

    Deal damage equal to 982.8% of ATK plus 6207 to the target. Cooldown: 15 seconds. When using Fire in the Hole, Unity will consume up to 5 Internal Strength. When it consumes 1/2/3/4/5 Internal Strength, Fire in the Hole will deal 1.1/1.4/1.8/2.3/3 times of its original damage respectively. After using Fire in the Hole, increase frost damage by 12% for 30 seconds. After using Fire in the Hole, restore 2 dodge attempts.

    Fire in the Hole can only be used while in the Martial Artist form. When Internal Strength reaches 5, reset Fire in the Hole's cooldown.

    Clashing of Arms

    Damage

    Deal damage equal to 982.8% of ATK plus 6207 to the target. Cooldown: 15 seconds. While in the Anticipate state, when using any weapon skill, Unity will consume up to 5 Fighting Spirit. When it consumes 1/2/3/4/5 Fighting Spirit, deal additional damage to nearby targets equal to 169%/368%/619%/938%/1,350% of ATK, and deal damage equal to 260% of ATK plus 1642 every second for 5 seconds. After using any frost weapon skill, gain 2 seconds of hyperbody.

    Clashing of Arms can only be used while in the Sweeping Force form.

    Discharge Skills

    Snow-Treading Tiger

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to 1173.1% of ATK plus 7409 to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

    Snow-Treading Tiger can only be used while in the Martial Artist form.

    Observe & React

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to 1173.1% of ATK plus 7409 to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). After Observe & React lands a hit, increase frost damage by 12% for 30 seconds. After Observe & React lands a hit, enter the Anticipate state for 60 seconds. After using Unity to use a discharge skill, receive 1,000 weapon charge. This effect can only be triggered 1 time every 10 seconds.

    Observe & React can only be used while in the Sweeping Force form.