Unyielding Wing

Unyielding Wing

SSRWeapon
  • ElementIce
  • TypeDPS
  • Attack1550
  • Resistance312
  • HP80000
  • Weapon Effects

    Frost Resonance

    Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Advancements

    1

    Receive Alyss's support when using any frost weapon skill in the Chilling Field, summoning Alyss to cast a discharge skill on the field, which is the equivalent of Wanderer casting a discharge skill. The skill that triggers the discharge skill will then be used again afterward. Alyss's supporting discharge skill and skill damage is equal to 70% of her skill's original damage.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Receive Alyss's Support every time Starry Night is triggered and increase Starry Night and Hoarfrost Damage by 0% for 1 seconds. Stack up to 3 times.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Increase the damage of Unyielding Wing's normal attack and Spatial Slice by 0%. The Wanderer receives Alyss's Protection upon taking lethal damage, protecting the Wanderer from death 1 time and making the Wanderer immune to damage for a short time. Cooldown: 1 seconds.

    6

    Increase frost damage by 0% when Alyss's Support reaches 3 stacks.

    Normal Skills

    Swan Arc

    Attack x5
    Damage

    While on the ground, use Unyielding Wing to launch 5 consecutive attacks. First Attack: Deal damage equal to 101.3% of ATK plus 640 and knock the target back a short distance. Second Attack: Deal damage equal to 107.3% of ATK plus 678 and knock the target back significantly. Third Attack: Deal damage equal to 116.4% of ATK plus 735 and knock the target back a short distance. Fourth Attack: Deal damage equal to 141.8% of ATK plus 896 and suspend the target. Fifth Attack: Deal damage equal to 241.5% of ATK plus 1525 and launch the target.

    Sweeping Combo

    JumpAttack x5
    Damage

    While airborne, use normal attack to attack 5 times in a row in mid-air and consume endurance. First Attack: Deal damage equal to 72.1% of ATK plus 455. Second Attack: Deal damage equal to 65.6% of ATK plus 414. Third Attack: Deal damage equal to 115.8% of ATK plus 731. Fourth Attack: Deal damage equal to 131.1% of ATK plus 828. Fifth Attack: Deal damage equal to 343.9% of ATK plus 2172 and deliver a knockdown.

    Dancing Flash

    AttackHold Attack
    DamageControlHyperbody

    While using Swan Arc, tap and hold normal attack to pull the targets together and deal damage equal to 303.9% of ATK plus 1919 to all targets within range. The last hit strongly suspends the target and deals damage equal to 95% of ATK plus 600. Passive: After entering Latent State for 4 seconds or using any weapon skill, become immune to damage during the next Dancing Flash.

    Sweeping Dive

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel. While falling, deal damage equal to 95% of ATK plus 600 each hit and continuously consume endurance.

    Waltz

    Hold Attack
    DamageHyperbody

    Tap and hold normal attack to deal damage equal to 104.5% of ATK plus 660 each time the target is hit. The last hit deals damage equal to 190% of ATK plus 1200. Gain hyperbody during this time and continuously consume endurance.

    Dodge Skills

    Dance Form

    DashAttack x3
    Damage

    After dodging backward, tap normal attack 3 times consecutively to deal total damage equal to 572.8% of ATK plus 3618 to the target, and strongly suspend the target with the first hit.

    Latent State

    Movement
    Control

    Dodge before holding to enter Latent State, during which endurance is constantly consumed and speed is increased by 50%. Increase speed by an additional 50% in the Chilling Field. When exiting Latent State, deal damage equal to 305.1% of ATK plus 1927 to all nearby targets and freeze them for 2 seconds.

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

    Skills

    Chilling Field

    DamageSupportDebuff

    Pull nearby targets together, then deal damage equal to 857.7% of ATK plus 5417 to them and strongly suspend them. The Wanderer enters the Chilling Field for 30 seconds. Cooldown: 25 seconds. Gain hyperbody when activating the skill. Passive: When using any frost weapon discharge skill in the Chilling Field, deal Hoarfrost Damage equal to 125.8% of ATK plus 795 1 time and slow the target for 2 seconds (the slow effect is ineffective against bosses). While in the field, for every 12 times Unyielding Wing's hit effect is triggered, further triggers Spatial Slice, dealing damage equal to 165% of ATK plus 1042 1 time to targets in the space every 2 seconds for 25 seconds (this also stops when the space disappears).

    Discharge Skills

    Starry Night

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash a discharge skill, dealing damage equal to 553.2% of ATK plus 3494 and strongly launching the target. During this period, gain damage immunity for 2.6 seconds (unavailable in Apex League).