Vesper

Vesper

SSRWeapon
  • ElementPhysics
  • TypeSUP
  • Attack1317
  • Resistance546
  • HP80000
  • Part of a set

    Weapon Effects

    Physical Resonance

    Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Physical Benediction

    Increase the entire team's physical ATK by 5% when Benediction Resonance is active.

    Advancements

    1

    When releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to 3000% of physical ATK × number of Guards to the enemy. Up to 8 Guards when under the effect of Benediction, and up to 6 when without it.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Increase all damage dealt by Guards by 20%, and increase the guarded target's final damage by 15% for 10 seconds when releasing any weapon skill or discharge under the effect of Benediction Resonance.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Forgiveness Guard: After releasing Resonance 5 times, receive 1 chance to negate lethal damage for the wielder and the guarded target. After a teammate negates lethal damage, they will consume Forgiveness Guard and recover 5% of Max HP. Unavailable in Apex League. Enlightenment Guard: After releasing Resonance 5 times and when having Enlightenment Guard, the wielder receives 2 chances to negate lethal damage. Stack up to 5 times. After the wielder negates lethal damage, they will consume 1 stack of Enlightenment Guard and recover 5% of Max HP. Unavailable in Apex League.

    6

    When unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by 1.6%, up to 8% for 25 seconds.

    Normal Skills

    Normal Vesper Attack Passive

    Support

    Enlightenment: Upon hit, Vesper's normal attack without Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you carry × 2.1% of ATK (no more than 12.6% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.

    Upon hit, Vesper's normal attack with Benediction Resonance deals extra damage to targets bearing the Enlightenment mark, equal to the number of Guards you and teammates carry × 1.5% of ATK (no more than 12% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage. Glowing: Upon hit, all of Vesper's normal attacks recover HP equal to 15% of ATK. Sacred Strike: Vesper's aerial attack and Accumulator can convert 60% of charge to shatter. Guard: For every 15% loss of Max HP or every 300 weapon charge gained, obtain up to 5 Enlightenment Guards for yourself (can be produced in the off-hand slot). Enlightenment Guards lasts for 25 seconds. If you have the maximum number of Enlightenment Guards, the newly produced Enlightenment Guards will attack enemies, dealing physical damage equal to 48% of ATK, then disappear. That damage does not trigger extra attack effects.

    Note: In Bygone Phantasm, Vesper is not regarded as a support weapon.

    Normal Vesper Attack

    Attack x5
    Damage

    While on the ground, use Vesper to launch 5 consecutive attacks. First Attack: Deal damage equal to 81.6% of ATK plus 515 and knock the target back a short distance. Second Attack: Deal damage equal to 59.1% of ATK plus 373 and knock the target back significantly. Third Attack: Deal damage equal to 123.9% of ATK plus 783 and knock the target back a short distance. Fourth Attack: Deal damage equal to 173% of ATK plus 1093 and suspend the target. Fifth Attack: Deal damage equal to 196.4% of ATK plus 1240 and launch the target.

    Frustration

    JumpAttack
    Damage

    While airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to 33.2% of ATK plus 210 and consumes 10 endurance. The last hit deals damage equal to 124.5% of ATK plus 786 and launches the target. When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to 556.6% of ATK plus 3515 in total.

    Accumulator

    Hold Attack
    DamageHyperbody

    Tap and hold normal attack for up to 3 charges. Strongly suspend the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia. Phase 1 charged hit: Deal damage equal to 96% of ATK plus 606. Phase 2 charged hit: Deal damage equal to 223% of ATK plus 1408. Phase 3 charged hit: Deal damage equal to 360.5% of ATK plus 2277.

    Shimmer

    AttackHold Attack
    Damage

    Tap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to 20% of ATK plus 126 and consumes 10 endurance. Release to trigger Accumulator.

    Pummel

    JumpHold Attack
    Damage

    While airborne, tap and hold normal attack to trigger 3 mid-air charges. Release to pummel the ground and strongly suspend targets. Releasing before getting hit can trigger Phantasia. Phase 1 charged attack: Deal damage equal to 166.3% of ATK plus 1050. Phase 2 charged attack: Deal damage equal to 288.2% of ATK plus 1820. Phase 3 charged attack: Deal damage equal to 454.4% of ATK plus 2870.

    Dodge Skills

    Mind Capture

    MovementDashAttack
    DamageControl

    After dodging, tap normal attack to pull the target to you and draw it in for 2 seconds, dealing damage equal to 261.4% of ATK plus 1651. Tapping and holding normal attack after dodging can trigger Shimmer after unleashing Mind Capture.

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds and recover 250 endurance.

    Skills

    Forgiveness Guard

    DamageSupport

    Forgiveness Guard: When the healing effect overflows, gain an HP Shield equal to up to 25% of Max HP. When Vesper has Forgiveness Guard, different guard effects are activated under different Resonances. Benediction Guard: The skill is replaced with Shinerise, and the Wanderer earns no more Enlightenment Guard, which is converted to Forgiveness Guard for teammates. Earn 1 Forgiveness Guard for each 15% of Max HP healed, and grant up to 1 Forgiveness Guard to every teammate. If every teammate has one, Forgiveness Guard deals physical damage equal to 60% of ATK to an enemy and disappears. That damage does not trigger extra attack effects. Also, increase Max HP by 10% for self and teammates. This effect cannot be stacked. Attack Guard: When a Vesper skill hits, immediately gain a shield equal to 30% of Max HP. Cooldown: 30 seconds. Fortitude Guard: When a Vesper skill hits, immediately gain healing, restoring 2% of Max HP per second for 20 seconds. Cooldown: 30 seconds. Balance Guard: When HP is more than 50%, increase shatter by 20%. When HP is less than 50%, increase final damage by 10% and shatter by 10%.

    Starfall

    DamageDebuff

    Leap toward the target, dealing damage equal to 771% of ATK plus 4434 and strongly suspending it. Inflict an Enlightenment mark on the target for 18 seconds. Cooldown: 20 seconds.

    Shinerise

    DamageSupport

    Pummel the ground and strongly launch targets in front, dealing damage equal to 771% of ATK plus 4434 and summoning up to 3 Blades for 75 seconds (up to 1 Blade every 2 meters). This skill can be used up to 3 times, with a cooldown of 20 seconds each time. When 2 Blades exist on the field, a Clearshine is created. When a Blade is touched, it heals targets within the movement radius, restoring HP equal to 25% of the target's ATK. When 3 Blades exist, a Nebula is created. When a Blade is touched, it damages targets within the movement radius, dealing damage equal to 150% of ATK × movement distance / 5m.

    Discharge Skills

    Chanting Sigh

    DamageDebuffHyperbody

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash Chanting Sigh, dealing damage equal to 748.1% of ATK plus 4725 and adding an Enlightenment mark to the target for 18 seconds, during which damage immunity lasts 1.5 seconds (unavailable in Apex League).