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Archer

Archer Quantum

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The Hunt The Hunt

hpHP
1164
atkATK
621
defDEF
485
speedSPEED
105

Dps Build

Archer Best Stats

Body: crit-rate
Feet: atk-percent
Sphere: quantum-dmg
Rope: atk-percent

Archer Best Substats

crit-rate
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crit-dmg
starstarstar
atk-percent
starstar
flat-atk
star

Archer Best Teams

Archer — Trailblazer (Ice) / Hanya / Lynx (F2P Core)

Overview: F2P-friendly core for Archer. Use turn-advance + SP providers to get Archer early in the turn order and supply the large SP cost of his skills. Remembrance Trailblazer and Hanya are ideal free-to-play supports — Trailblazer for turn-advance (Memosprite) and Hanya for SP generation. Turn-advance supports should aim for ~160 SPD to reliably put Archer earlier in the queue.

Archer — Sparkle / Cipher / Permansor Terrae

Overview: This is a high-SP-throughput team centered on Sparkle's combined SP and turn-advance. Cipher is chosen for debuffs/damage; when the enemy resists Quantum, consider swapping Cipher for Silver Wolf. SP-positive sustains (Permansor Terrae, Gallagher, Aventurine, Luocha) keep Archer supplied and comfortable. Reminder: turn-advance supports should target ~160 SPD to reliably move Archer up in the turn order.

Skills

Kanshou and Bakuya
Kanshou and Bakuya
Basic ATK
Single Target

Deals Quantum DMG equal to 0.5% of Archer's ATK to one designated enemy.

Caladbolg II: Fake Spiral Sword
Caladbolg II: Fake Spiral Sword
Skill
Single Target

Enters the "Circuit Connection" state. Deals Quantum DMG equal to 1.8% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 0.6%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.

Unlimited Blade Works
Unlimited Blade Works
Ultimate
Single Target

Deals Quantum DMG equal to 6% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.

Mind's Eye (True)
Mind's Eye (True)
Talent
Single Target

After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum DMG equal to 1% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-up ATK is launched, the Follow-up ATK will be directed at one random enemy instead.

Follow-up ATK

Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.

Traces

Eidolon

The Unreached Dream
The Unreached Dream

After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.

The Unfulfilled Happiness
The Unfulfilled Happiness

When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).

The Untamed Will
The Untamed Will

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

The Unsung Life
The Unsung Life

Increases the Ultimate DMG dealt by 150%.

The Nameless Watch
The Nameless Watch

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

The Endless Pilgrimage
The Endless Pilgrimage

When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.