
Firefly










break_effect_dps
Best Light Cone






Relics and Ornament


Firefly Best Stats
Firefly Best Substats









Firefly Best Relics




Firefly Best Ornaments



Firefly Best Light Cones



Firefly Best Teams
Firefly Team 1
A team built for maximizing Firefly's damage while ensuring sustainability and buffs.
Firefly Team 2
A well-rounded team for utilizing Super Break DMG in fights.
Skills

Deals Fire DMG equal to 0.5% of SAM's ATK to a single target enemy.

Consumes HP equal to 0.4% of this unit's Max HP and regenerates a fixed amount of Energy equal to 0.5% of this unit's Max Energy. Deals Fire DMG equal to 1% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 0.25%.

Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 0.5% and the Break DMG dealt by SAM to the enemy targets by 10%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.

The lower the HP, the less DMG received. When HP is 0.2% or lower, the DMG Reduction reaches its maximum effect, reducing up to 0.2%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 0.1%. If Energy is lower than 0.5% when the battle starts, regenerates Energy to 0.5%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Traces











Eidolon

When using the Enhanced Skill, ignores

While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after

Skill Lv. +2, up to a maximum of Lv.

While in Complete Combustion, increases SAM's Effect RES by

Ultimate Lv. +2, up to a maximum of Lv.

While in Complete Combustion, increases SAM's Fire RES PEN by