Misha




A well-behaved young man serving as a hotel bellboy in Penacony. Misha has a great longing for the Nameless and dreams of one day embarking on a journey of his own.
HP
ATK
DEF
SPEEDIce Dps Build
Best Light Cone






Misha Best Stats
Misha Best Substats










Misha Best Relics
Misha Best Teams
Misha • Asta • Yukong • Lynx
Free-to-play oriented Misha DPS comp. Use Asta to buff Misha's SPD (and/or ATK), Yukong to boost CRIT, and Lynx to sustain and cleanse when needed. Straightforward buff-and-snowball DPS playstyle.
Misha • Sparkle • Tingyun • Huohuo
Standard Misha DPS setup. Sparkle gives extra turns and CRIT DMG; Tingyun and Huohuo help restore Misha's energy so he can use his Ultimate reliably while Huohuo also buffs ATK.
Misha • March 7th • Gepard • Luocha (Path Of Remembrance)
Simulated Universe-friendly Misha comp using the Path of Remembrance. Misha + March 7th can Freeze enemies via their Ultimates; Gepard/Luocha provide sustain and frontline utility.
Misha • Ruan Mei • Silver Wolf • Gepard
A niche Misha comp for content where enemies are weak to Quantum but not Ice. Silver Wolf is required to apply an Ice weakness so Misha can exploit the matchup; Ruan Mei and Gepard provide Break/utility support.
Skills
Deals Ice DMG equal to 0.5% of Misha's ATK to one designated enemy target.
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 1% of Misha's ATK to one designated enemy target, and Ice DMG equal to 0.4% of Misha's ATK to adjacent targets.
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 0.36% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 0.36% of Misha's ATK to one random enemy. Just before each hit lands, there is a 12% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 0.18% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
The base chance of applying debuffs to targets hit. The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
Causes the target being hit to take extra DMG, which is not considered an attack.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates #1[f1] Energy.
After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time.
Traces



Eidolon
When using the Ultimate, for every enemy on the field, additionally increases the Hits Per Action for the current Ultimate by
Before each hit of the Ultimate lands, there is a
The base chance of applying debuffs to targets hit. The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
Ultimate Lv. +2, up to a maximum of Lv.
Increases the DMG multiplier for each hit of the Ultimate by
Skill Lv. +2, up to a maximum of Lv.
When using the Ultimate, increases own DMG by