Moze




A Shadow Guard of the Yaoqing, Moze is taciturn and solitary, always acting on his own. As an expert in intelligence services and other operations that must remain covert, Moze rarely shows himself before others. The moment he reveals his blade usually spells doom for his enemies. He commands a vast wealth of assassination techniques, coupled with an extraordinary obsession for orderliness and cleanliness.
HP
ATK
DEF
SPEEDDps Build
Best Light Cone






Moze Best Stats
Moze Best Substats








Moze Best Teams
F2P Follow-up — March 7th DPS
Free-to-play friendly Follow-up team. Moze marks enemies with Prey so allied Follow-up attackers deal additional hits. March 7th (The Hunt) is the main DPS — her Follow-ups are especially strong with E2. Yukong provides an ATK buff that persists through Follow-ups and Lynx handles healing.
Feixiao Follow-up Team
Moze as a Sub-DPS in a Follow-up-focused team. Prey-marked enemies take extra hits — Feixiao synergizes exceptionally well since his Ultimate counts as a Follow-up and helps stack Flying Aureus. Robin provides support utility and Aventurine handles sustain.
Skills
Deals Lightning DMG equal to 0.5% of Moze's ATK to one designated enemy target.
Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 0.75% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
Deals Lightning DMG equal to 1.62% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-up ATK against this target. If the target is defeated before this Follow-up ATK is used, then launches the Follow-up ATK against a random single enemy instead.
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.
When "Prey" exists on the field, Moze will enter the Departed state. After allies attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 0.15% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-up ATK to "Prey," dealing Lightning DMG equal to 0.8% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-up ATK. Talent's Follow-up ATK does not consume Charge.
Targets in the Departed state cannot be designated as ability targets and will not appear in the Action Order.
Causes the target being hit to take extra DMG, which is not considered an attack.
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.
After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 0.3%, lasting for 2 turn(s).
Traces



Eidolon
After entering battle, Moze regenerates
Causes the target being hit to take extra DMG, which is not considered an attack.
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by
Ultimate Lv. +2, up to a maximum of Lv.
When using Ultimate, increases the DMG dealt by Moze by
Skill Lv. +2, up to a maximum of Lv.
Increases the DMG multiplier of the Talent's Follow-up ATK by
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.