Huma

Huma

SSRSimulacrum
Molten Shield V2

Molten Shield V2

FireFire
DefenseDefense

Skills

Normal AttackAttack

While on the ground, swing the shield axe to attack 4 times in a row. First Attack in Shield Form: Deal damage equal to 77.7% of ATK plus 4 and knock the target back a short distance. Second Attack: Deal damage equal to 56.9% of ATK plus 3 and knock the target back a short distance. Third Attack: Deal damage equal to 62.8% of ATK plus 3 and knock the target back a short distance. Fourth Attack: Deal damage equal to 184% of ATK plus 10 and launch the target into the air. First Attack in Axe Form: Deal damage equal to 135.2% of ATK plus 7 and knock the target back a short distance. Second Attack: Deal damage equal to 79.4% of ATK plus 4 and knock the target back a short distance. Third Attack: Deal damage equal to 119.9% of ATK plus 6 and knock the target back a short distance. Fourth Attack: Deal damage equal to 221.3% of ATK plus 12 and knock the target back.

Aerial StrikeJumpAttack

While airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 75.9% of ATK plus 4. Second Attack: Deal damage equal to 80.2% of ATK plus 4. Third Attack: Deal damage equal to 103% of ATK plus 5. Fourth Attack: Deal damage equal to 118.6% of ATK plus 6 and deliver a knockdown, launch the target upon landing.

AnticipationHold: Attack

Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds unleashes fire crash, dealing damage equal to 167.3% of ATK plus 9 and inflicting a 1-second stun effect on the target. Axe Form: Smash the target, dealing damage equal to 122.2% of ATK plus 6 and suspending the target.

ValorJumpHold: Attack

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks. Shield Form: While falling, deal damage equal to 12.5% of ATK plus 1 each hit. Upon landing, deal damage equal to 89.2% of ATK plus 5 and suspend the target. Axe Form: While falling, deal damage equal to 12.5% of ATK plus 1 each hit. Upon landing, deal damage equal to 128.3% of ATK plus 7 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

EruptDodgeAttack

Use normal attack during the short period after dodging to trigger Dodge Attack. Shield Form: Unleash a flaming shield, dealing damage equal to 55.8% of ATK plus 3 and knocking back targets. In addition, trigger an explosion that deals damage equal to 55.8% of ATK plus 3, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds. Axe Form: Swing an axe to deal damage equal to 55.8% of ATK plus 3, and reduce incoming healing effects on targets by 30% for 10 seconds.

FissionSkill

Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 373.8% of ATK plus 20 and strongly suspending the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to 233.6% of ATK plus 12. Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to 309.5% of ATK plus 16 to the target and knocking them back. Prevent the target from switching weapons for 5 seconds. Cooldown: 25 seconds. Shield Conversion, and Axe Conversion share a cooldown.

Seething RageDischarge

When weapon charge is full or when Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash a flame shockwave, dealing damage equal to 352% of ATK plus 19. Taunt enemies for 5 seconds, during which a 15% damage reduction is gained. Scatter shield-shaped objects based on the number of targets taunted. Objects last 20 seconds and provide 10 seconds of 5% damage reduction (stackable), restoring dodge by 1.

Awakening

Fortitude

1200 Awakening

Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.6% HP.

Iron Screen

4000 Awakening

Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.6% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.9% HP.

Advancement

1
Gain a stack of Strong Shield upon using discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect.
2
Increase the current weapon's base HP growth by 16%.
3
While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user's current HP.
4
Increase the current weapon's base ATK growth by 32%.
5
After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds.
6
Enhance conversion skills. Shield Conversion Enhancement: Increases skill damage dealt by 60% and expands the radius of the flame zone by 30%. Axe Conversion Enhancement: Does not share cooldown with Shield Conversion. For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user's Max HP).

Gifts

3d Hykros puzzle
Aida comic
Chess set
Coloring book
Custom poker deck
Flower bouquet
Limited Peanut figurine
Mini potted plant
Music box
New game console
New Kalka ornament
Nice picture frame
Perfume bottle
Snow globe
Tailor-made suit
Tartarus ornament
Ultimate Warrior Otter
Vitamin pack
Wool scarf

Upgrade Cost Planner

LevelMaterialsCost
10
Firecore

x2

Gold400
20
Firecore

x2

Gold800
30
Firecore

x3

Acidproof Glaze I

x3

Gold1200
40
Firecore

x3

Acidproof Glaze I

x3

Nanofiber Frame I

x3

Gold1600
50
Firecore

x4

Acidproof Glaze I

x4

Nanofiber Frame I

x4

Gold2000
60
Firecore

x6

Acidproof Glaze I

x6

Nanofiber Frame I

x6

Gold2400
70
Firecore

x8

Acidproof Glaze I

x8

Nanofiber Frame I

x8

Gold2800
80
Firecore

x11

Acidproof Glaze I

x11

Nanofiber Frame I

x11

Gold3200
80
Heart of Lava

x5

Acidproof Glaze II

x5

Nanofiber Frame II

x5

Gold3600