
Huma
SSRSimulacrum
Molten Shield V2


Skills
Normal AttackAttack
While on the ground, swing the shield axe to attack 4 times in a row. First Attack in Shield Form: Deal damage equal to 77.7% of ATK plus 4 and knock the target back a short distance. Second Attack: Deal damage equal to 56.9% of ATK plus 3 and knock the target back a short distance. Third Attack: Deal damage equal to 62.8% of ATK plus 3 and knock the target back a short distance. Fourth Attack: Deal damage equal to 184% of ATK plus 10 and launch the target into the air. First Attack in Axe Form: Deal damage equal to 135.2% of ATK plus 7 and knock the target back a short distance. Second Attack: Deal damage equal to 79.4% of ATK plus 4 and knock the target back a short distance. Third Attack: Deal damage equal to 119.9% of ATK plus 6 and knock the target back a short distance. Fourth Attack: Deal damage equal to 221.3% of ATK plus 12 and knock the target back.
Aerial StrikeJumpAttack
While airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 75.9% of ATK plus 4. Second Attack: Deal damage equal to 80.2% of ATK plus 4. Third Attack: Deal damage equal to 103% of ATK plus 5. Fourth Attack: Deal damage equal to 118.6% of ATK plus 6 and deliver a knockdown, launch the target upon landing.
AnticipationHold: Attack
Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds unleashes fire crash, dealing damage equal to 167.3% of ATK plus 9 and inflicting a 1-second stun effect on the target. Axe Form: Smash the target, dealing damage equal to 122.2% of ATK plus 6 and suspending the target.
ValorJumpHold: Attack
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks. Shield Form: While falling, deal damage equal to 12.5% of ATK plus 1 each hit. Upon landing, deal damage equal to 89.2% of ATK plus 5 and suspend the target. Axe Form: While falling, deal damage equal to 12.5% of ATK plus 1 each hit. Upon landing, deal damage equal to 128.3% of ATK plus 7 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
EruptDodgeAttack
Use normal attack during the short period after dodging to trigger Dodge Attack. Shield Form: Unleash a flaming shield, dealing damage equal to 55.8% of ATK plus 3 and knocking back targets. In addition, trigger an explosion that deals damage equal to 55.8% of ATK plus 3, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds. Axe Form: Swing an axe to deal damage equal to 55.8% of ATK plus 3, and reduce incoming healing effects on targets by 30% for 10 seconds.
FissionSkill
Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 373.8% of ATK plus 20 and strongly suspending the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to 233.6% of ATK plus 12. Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to 309.5% of ATK plus 16 to the target and knocking them back. Prevent the target from switching weapons for 5 seconds. Cooldown: 25 seconds. Shield Conversion, and Axe Conversion share a cooldown.
Seething RageDischarge
When weapon charge is full or when Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash a flame shockwave, dealing damage equal to 352% of ATK plus 19. Taunt enemies for 5 seconds, during which a 15% damage reduction is gained. Scatter shield-shaped objects based on the number of targets taunted. Objects last 20 seconds and provide 10 seconds of 5% damage reduction (stackable), restoring dodge by 1.
Awakening
Fortitude
Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.6% HP.
Iron Screen
Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.6% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.9% HP.
Advancement
Gifts



















Upgrade Cost Planner
Level | Materials | Cost |
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10 | ![]() x2 | ![]() |
20 | ![]() x2 | ![]() |
30 | ![]() x3![]() x3 | ![]() |
40 | ![]() x3![]() x3![]() x3 | ![]() |
50 | ![]() x4![]() x4![]() x4 | ![]() |
60 | ![]() x6![]() x6![]() x6 | ![]() |
70 | ![]() x8![]() x8![]() x8 | ![]() |
80 | ![]() x11![]() x11![]() x11 | ![]() |
80 | ![]() x5![]() x5![]() x5 | ![]() |