Brant

Wuthering Waves Brant Build Guide

Element:Fusion typeFusion
Weapon Type:Sword typeSword
Birth:Unknown
Birthplace:Rinascita
Affiliation:Troupe of Fools
Combat Roles:Support and Healer tagBasic Attack DMG tagFusion DMG Amplification tagResonance Skill DMG Amplification tag

Brant, the captain of Rinascita's Troupe of Fools, is a free spirit and romantic. Unpredictable and full of life, he is the beating heart of the troupe. On stage, he slips into countless roles, donning new masks to breathe life into every story. Yet beyond the spotlight, he is unwaveringly genuine, offering nothing but true sincerity to those around him.

Brant Ascension Materials

Shell Credit
170000
LF Tidal Residuum
4
MF Tidal Residuum
12
HF Tidal Residuum
12
FF Tidal Residuum
4
Blazing Bone
46
Golden Fleece
60

Brant Talent Level-Up Materials

Shell Credit
LF Tidal Residuum
MF Tidal Residuum
HF Tidal Residuum
FF Tidal Residuum
The Netherworld's Stare
Inert Metallic Drip
Reactive Metallic Drip
Polarized Metallic Drip
Heterized Metallic Drip

Best Echo Sets for Brant

Brant's Best Primary Echo

Brant Best Echo StatsBest Stats for Brant Echoes

4 Cost:
3 Cost:
1 Cost:

Best Substats for Brant Echoes

Best Weapons for Brant

Best Tips & Tricks for Brant

Best Teams for Brant

Brant Skills

Captain's Rhapsody

Captain's Rhapsody

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Rhapsodic Riff
Consume STA to attack the target, dealing Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
- After performing Mid-air Attack Stage 4, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Heavy Attack - Rhapsodic Riff.

Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

Anchors Aweigh!

Anchors Aweigh!

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.

Plunging Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Plunging Attack.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Plunging Attack during the suspension.

To the Horizon

To the Horizon

Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.
Can be cast in mid-air.

Aflame
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment.

"My" Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Voyager's Blaze

Voyager's Blaze

Healing provided by Waves of Acclaims is increased by 20%.

Trial by Fire and Tide

Trial by Fire and Tide

Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

Applaud for Me!

Applaud for Me!

Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.

Interlude Applause
The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

Ocean Odyssey

Ocean Odyssey

Theatrical Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.

Waves of Acclaims
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield. Casting this skill when in Aflame ends this state after Returned from Ashes ends.

Bravo
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attacks hit the target.
- Obtain Bravo when Intro Skill hits the target.
- Obtain Bravo when Resonance Skill hits the target.

The Course is Set!

The Course is Set!

Ampify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

Brant Resonance Chain

By Currents and Winds

By Currents and Winds

Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.
After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

For Smiles and Cheers

For Smiles and Cheers

Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%.
Brant's Outro Skill The Course is Set! gains a new enhancement:
When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 {Cus:Sap,S=time P=times SapTag=3} per second, up to 2 explosions in total.
- This effect remains active when Brant is switched off the field.

Through Storms I Sail

Through Storms I Sail

The DMG Multiplier of Returned from Ashes is increased by 42%.

To Freedom I Sing

To Freedom I Sing

The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

All the World's an Actor's Stage

All the World's an Actor's Stage

Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

All the World's a Captain's Carnevale

All the World's a Captain's Carnevale

Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.

Brant Special Food

Purity Strength

Purity Strength

starstar

Increases Heavy Attack DMG Bonus of all Resonators in the team by 28% for 15m. Only effective on your own Resonators in Co-op Mode.