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W-Engine Tier List

The best W-Engines in Zenless Zone Zero ranked by type and overall performance.

Explanation

Heartstring NocturneHeartstring Nocturne

Heartstring Nocturne Base Stat: 48, Adv. Stat: 9.60% CRIT DMG. Effect: Increases CRIT DMG by 50%. When entering combat or activating a Chain Attack/Ultimate, gain 1 stack of Heartstring. Each stack allows Chain Attack & Ultimate DMG to ignore 12.5% of the target's Fire RES. Stacks up to 2 times, lasts 30s. Repeated triggers reset duration.
Pros: Excellent for burst Fire DPS, stackable RES shred.
Cons: Requires specific triggers; only affects Fire RES.
Best for: Fire agents like Soldier 11 or Burnice who rely on Chain Attacks and Ultimates.

Severed InnocenceSevered Innocence

Severed Innocence Base Stat: 48, Adv. Stat: 19.20% CRIT DMG. Effect: CRIT DMG +30%. When Basic Attack, Special Attack, or Aftershock hits, gain 1 buff stack that increases CRIT DMG by additional 10%, max 3 stacks, lasts 30s. Stacks calculated separately, triggers once per skill use. At max stacks, gain +20% Electric DMG.
Pros: High sustained CRIT DMG boost; conditional Electric DMG bonus.
Cons: Requires multiple hits to stack; reliance on skill types.
Best for: Electric DPS like Grace or Anton who frequently use Basic and Special Attacks.

Cordis GerminaCordis Germina

Cordis Germina Base Stat: 48, Adv. Stat: 9.60% CRIT Rate. Effect: Increases CRIT Rate by 15%. When dealing DMG with Basic Attack or EX Special Attack, gain 1 stack of buff. Each stack increases Electric DMG by 12.5%, up to 2 stacks. Each stack lasts 40s, durations separate. At 2 stacks, Basic Attack & Ultimate DMG ignore 20% enemy DEF.
Pros: DEF ignore at max stacks; long duration.
Cons: Requires specific attacks to stack; limited to Electric.
Best for: Electric attackers like Grace or Harumasa who cycle Basic and EX Special Attacks.

Serpentine SeekerSerpentine Seeker

Serpentine Seeker Base Stat: 48, Adv. Stat: 24% CRIT Rate. Effect: Increases CRIT Rate. When consuming at least 20 Energy in a single instance, every 20 Energy consumed grants a buff for 3s allowing Electric DMG to ignore a portion of target DEF. Repeated triggers extend duration, max 30s.
Pros: High CRIT Rate; stacking DEF ignore on Energy use.
Cons: Requires high Energy consumption; short base duration.
Best for: Energy-spamming Electric agents like Grace or Rina (if built for Energy).

Myriad EclipseMyriad Eclipse

Myriad Eclipse Base Stat: 48, Adv. Stat: 9.60% CRIT DMG. Effect: Increases CRIT DMG by 45%. When using EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, gain Absolute Zero Death Sentence for 3s. While active, character ignores 25% enemy DEF on hit.
Pros: Massive CRIT DMG; strong DEF ignore on Ice skills.
Cons: Very short buff window; requires specific Ice moves.
Best for: Ice DPS like Ellen or Soukaku who frequently use EX/Chain/Ultimate.

Deep Sea VisitorDeep Sea Visitor

Deep Sea Visitor Base Stat: 48, Adv. Stat: 9.60% Ice DMG. Effect: Increases Ice DMG by 25%. Upon hitting with Basic Attack, CRIT Rate +10% for 8s. When dealing Ice DMG with Dash Attack, CRIT Rate +additional 10% for 15s. Durations separate.
Pros: Two stackable CRIT Rate sources; good uptime.
Cons: Requires both Basic and Dash attacks.
Best for: Mobile Ice agents like Ellen who weave Dash Attacks.

Cloudcleave RadianceCloudcleave Radiance

Cloudcleave Radiance Base Stat: 48, Adv. Stat: 19.00% CRIT DMG. Effect: DMG ignores 20% target Physical RES. When activating Ether Veil, DMG +25% and CRIT DMG +25% for 40s. Repeated triggers reset duration.
Pros: Permanent Physical RES ignore; huge team buff on Veil.
Cons: Relies on Ether Veil activation; only Physical.
Best for: Physical DPS like Billy or Nekomata who use Ether Veil supports.

Ice-Jade TeapotIce-Jade Teapot

Icejade Teapot Base Stat: 46, Adv. Stat: 7.20% CRIT Rate. Effect: When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. Triggers at most once per skill. Durations separate.
Pros: Good stacking Basic Attack damage and Daze.
Cons: Requires Basic Attack focus; limited to one trigger per skill.
Best for: Stun/breaker agents like Lycaon or Ben who rely on Basic Attack combos.

Hellfire GearsHellfire Gears

Hellfire Gears Base Stat: 46, Adv. Stat: 7.20% ATK. Effect: While off-field, Energy Regen +0.6/s. When using EX Special Attack, Impact +10% for 10s, stacking up to 2 times. Durations separate.
Pros: Steady off-field energy; stackable Impact boost on EX.
Cons: Impact buff only on EX; off-field regen only.
Best for: Support/stun agents like Lucy or Koleda who swap in for EX skills.

The RestrainedThe Restrained

The Restrained Base Stat: 46, Adv. Stat: 7.20% CRIT Rate. Effect: When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. Triggers at most once per skill. Durations separate.
Pros: Good stacking Basic Attack damage and Daze.
Cons: Requires Basic Attack focus; limited to one trigger per skill.
Best for: Stun/breaker agents like Lycaon or Ben who rely on Basic Attack combos.

Chief SidekickChief Sidekick

Chief Sidekick Base Stat: 48, Adv. Stat: 9.60% ATK. Effect: Impact +30 and DMG ignores 15% target Fire RES. When not active, Energy Regen +0.4/s. When dealing Fire DMG with EX Special Attack, all Agents' DMG +12.5% for 30s, stacking up to 2 times. Triggers once per skill. Only one instance per squad.
Pros: Team damage buff; easy uptime.
Cons: Requires EX Special Attack; team buff limited to Fire.
Best for: Fire support like Lucy or Ben who can trigger EX Fire DMG.

Blazing LaurelBlazing Laurel

Blazing Laurel Base Stat: 48, Adv. Stat: 7.20% CRIT Rate. Effect: Upon Quick Assist or Perfect Assist, Impact +25% for 8s. When hitting with Basic ATK, apply Wilt to target for 30s, stacking up to 20 times. Repeated triggers reset. When a member hits enemy, for each Wilt stack, CRIT DMG of Ice DMG and Fire DMG dealt by that ATK increases by 1.5%. Only one effect active per team.
Pros: High Impact on Assist; massive CRIT DMG potential with stacking Wilt.
Cons: Requires team synergy with Fire/Ice; Wilt stacking takes time.
Best for: Support agents in Fire/Ice teams like Soukaku or Lucy.

Roaring Fur-naceRoaring Fur-nace

Roaring Furnace Base Stat: 48, Adv. Stat: 12% Impact. Effect: Daze dealt by EX Special, Chain, and Ultimate +28%. When using Chain Attack or Ultimate to deal Fire DMG, all squad members' DMG +10%, stacking up to 2 times, lasting 30s. Durations separate. Triggers once per skill. Only one instance per squad.
Pros: High Daze on key skills; team DMG buff on Fire.
Cons: Buff limited to Fire chain/ultimate; single instance.
Best for: Fire stun agents like Koleda or Ben who use Chain Attack often.

Elegant VanityElegant Vanity

Elegant Vanity Base Stat: 48, Adv. Stat: 12% Energy Regen. Effect: When any squad member enters via Quick/Chain/Defensive/Evasive Assist, equipper gains 5 Energy (once per 5s). When equipper consumes 25+ Energy, all squad members' DMG +10%, stacking up to 2 times, lasting 20s. Repeated triggers refresh. Only one instance per squad.
Pros: Reliable team DMG buff; easy Energy gen on entries.
Cons: Requires high Energy consumption; 5s cooldown on energy gain.
Best for: Support agents like Rina or Lucy who frequently swap and use abilities.

Weeping CradleWeeping Cradle

Weeping Cradle Base Stat: 46, Adv. Stat: 9.60% ATK. Effect: While off-field, Energy Regen +0.6/s. Attacks from equipper increase all units' DMG against struck target by 10% for 3s. During this, effect increases by 1.7% every 0.5s up to additional 10.2% (max total 20.2%). Repeated triggers only refresh duration, not the DMG increase. Passive effects of same name do not stack.
Pros: Very high team DMG vulnerability; off-field energy.
Cons: Short duration; ramp-up time; no stacking.
Best for: Debuff support like Nicole or Soukaku who mark targets quickly.

Kaboom the CannonKaboom the Cannon

Kaboom the Cannon Base Stat: 42, Adv. Stat: 20.00% ATK. Effect: When any friendly unit attacks and hits an enemy, all friendly units' ATK +2.5% for 8s, stacking up to 4 times. Durations separate. Each friendly unit provides 1 stack. Passive effects of same name do not stack.
Pros: Team-wide ATK boost; easy stacking with multiple teammates.
Cons: Relatively small per stack; requires team to hit.
Best for: Any team, especially with fast attackers like Billy or Grace.

Practiced PerfectionPracticed Perfection

Practiced Perfection Base Stat: 48, Adv. Stat: 12% ATK. Effect: Anomaly Mastery +60. When inflicting Assault, Physical DMG +20% for 20s, stacking up to 2 times. Repeated triggers reset. When entering battlefield, immediately gain 2 stacks.
Pros: High Anomaly Mastery; immediate full stacks on entry.
Cons: Requires Assault trigger; only Physical DMG.
Best for: Physical anomaly agents like Piper or Corin who cause Assault.

Sharpened StingerSharpened Stinger

Sharpened Stinger Base Stat: 48, Adv. Stat: 36 ATK. Effect: Upon Dash Attack, gain 1 stack of Predatory Instinct. Each stack increases Physical DMG by 12% for 10s, up to 3 stacks. Triggers once every 0.5s. When entering combat or Perfect Dodge, gain 3 stacks. At max stacks, Anomaly Buildup Rate +40%.
Pros: Quick max stacks from dodge; huge Physical DMG and buildup.
Cons: Requires Dash Attack or Perfect Dodge; short duration.
Best for: Physical anomaly agents like Piper or Nekomata who dash and dodge frequently.

Flamemaker ShakerFlamemaker Shaker

Flamemaker Shaker Base Stat: 48, Adv. Stat: 12% ATK. Effect: While off-field, Energy Regen +0.6/s. Hitting with EX Special Attack or Assist Attack, equipper's DMG +3.5%, max 10 stacks lasting 6s, trigger once per 0.3s. While off-field, stack effect doubled. Repeated triggers reset duration. If current stacks ≥5, Anomaly Proficiency +50 for 6s (does not stack).
Pros: High potential DMG stacking; off-field double effect; Anomaly Proficiency bonus.
Cons: Stacking capped; requires frequent EX/Assist.
Best for: Anomaly agents like Burnice or Grace who swap often.

Fusion CompilerFusion Compiler

Fusion Compiler Base Stat: 46, Adv. Stat: 9.60% ATK. Effect: ATK +12%. When using Special Attack or EX Special Attack, Anomaly Proficiency +25 for 8s, stacking up to 3 times. Durations separate.
Pros: Permanent ATK boost; stacking Anomaly Proficiency.
Cons: Requires Special Attack use; short stack duration.
Best for: Anomaly agents like Piper or Grace who spam Special Attacks.

TimeweaverTimeweaver

Timeweaver Base Stat: 48, Adv. Stat: 12% ATK. Effect: Electric Anomaly Buildup Rate +30%. When Special Attacks or EX Special Attacks hit enemies suffering an Attribute Anomaly, Anomaly Proficiency +75 for 15s. When Anomaly Proficiency ≥375, Disorder DMG +25%.
Pros: Great for Disorder teams; high Anomaly Proficiency threshold.
Cons: Requires enemy with existing Anomaly; high stat requirement.
Best for: Electric anomaly agents like Grace in Disorder comps.

Ode of Resurrected WingsOde of Resurrected Wings

Ode of Resurrected Wings Base Stat: 50, Adv. Stat: 14.4% Anomaly Proficiency. Effect: Anomaly Proficiency +96. When triggering Refringe reaction, equipper gains 20% Anomaly DMG, and all squad members gain 30% DMG dealt. Both effects last 30s. Repeated triggers reset duration.
Pros: Massive team DMG buff; high base Anomaly Proficiency.
Cons: Requires Refringe reaction (likely specific team).
Best for: Refringe-focused teams (e.g., Fire+Ice anomaly).

Tusks of FuryTusks of Fury

Tusks of Fury Base Stat: 48, Adv. Stat: 7.20% HP. Effect: Shield value provided by equipper +30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG +18% and Daze +12% for 20s. Repeated triggers reset. Passive effects of same name do not stack.
Pros: Strong team buffs on defensive actions; shield increase.
Cons: Requires specific triggers; single instance.
Best for: Shield support like Ben or Caesar in defensive teams.

Half-Sugar BunnyHalf-Sugar Bunny

Halfsugar Bunny Base Stat: 48, Adv. Stat: 12% HP. Effect: Energy Regen +0.46/s. All squad members gain 10% ATK and 10% Max HP. Only one instance per squad. When equipper activates or extends Ether Veil, all squad members get 30% CRIT DMG for 60s. Repeated triggers reset duration.
Pros: Team-wide ATK, HP, and CRIT DMG; long duration.
Cons: Requires Ether Veil activation.
Best for: Support agents like Nicole or Soukaku who use Ether Veil.

Reel ProjectorReel Projector

Reel Projector Base Stat: 40, Adv. Stat: 6% HP. Effect: When a squad member's HP ≥50%, they take 7.5% less DMG and 10% less Miasma Contamination. Only one instance per squad.
Pros: Simple damage reduction; Miasma resistance for Hollow Zero.
Cons: Only when HP ≥50%; no offensive benefit.
Best for: Any team, especially in high-damage content like Hollow Zero.

Peacekeeper - SpecializedPeacekeeper - Specialized

Peacekeeper Specialized Base Stat: 42, Adv. Stat: 10.00% ATK. Effect: While Shielded, Energy Regen +0.4/s. Anomaly Buildup of EX Special Attacks and Assist Follow-Ups +36%.
Pros: Good synergy with shielders; boosts anomaly buildup on key skills.
Cons: Requires shield; no unconditional benefits.
Best for: Anomaly agents with shield support like Ben or Caesar.

Tremor Trigram VesselTremor Trigram Vessel

Tremor Trigram Vessel Base Stat: 40, Adv. Stat: 10.00% ATK. Effect: EX Special Attack and Ultimate DMG +25%. Whenever any squad member takes DMG or recovers HP, equipper gains 2 Energy (once per 5s).
Pros: Strong burst damage boost; reliable energy from team actions.
Cons: Requires team to take damage/heal; 5s cooldown.
Best for: Burst DPS like Harumasa or Ellen with sustain teammates.

Wrathful VajraWrathful Vajra

Wrathful Vajra Base Stat: 48, Adv. Stat: 12% CRIT Rate. Effect: CRIT Rate +20%. When launching EX Special Attack, Fire Sheer DMG +9%, stacking up to 2 times, lasting 20s. Durations separate.
Pros: High flat CRIT Rate; stacking Fire Sheer DMG.
Cons: Requires EX Special Attack; only Fire Sheer DMG.
Best for: Fire DPS like Soldier 11 or Burnice who use EX often.

Qingming BirdcageQingming Birdcage

Qingming Birdcage Base Stat: 50, Adv. Stat: 12% CRIT Rate. Effect: CRIT Rate +20%. When launching EX Special Attack, gain 1 stack of Qingming Companion, up to 2 stacks, lasting 15s. On entering combat, immediately gain 2 stacks. Each stack: Ether DMG +8%, and Ultimate/EX Special Attack Ether Sheer DMG +10%.
Pros: Instant max stacks on entry; strong Ether specialty.
Cons: Requires EX Special Attack to maintain.
Best for: Ether DPS like Nicole or Zhu Yuan who use EX and Ultimate.

Starlight Rider FaceplateStarlight Rider Faceplate

Starlight Rider Faceplate Base Stat: 48, Adv. Stat: 12% CRIT Rate. Effect: CRIT Rate +20%. When launching Special Attack, Physical Sheer DMG +10%, stacking up to 2 times, lasting 30s. Repeated triggers reset duration.
Pros: High CRIT Rate; strong Physical Sheer DMG boost.
Cons: Requires Special Attack; only Physical.
Best for: Physical DPS like Billy or Nekomata who use Special Attacks.

Kraken's CradleKraken's Cradle

Kraken's Cradle Base Stat: 48, Adv. Stat: 12% ATK. Effect: Ice Sheer DMG +6% whenever equipper's HP decreases, max 3 stacks, lasting 0.5s each. Triggers once per 0.5s. When HP falls to 50% or below, CRIT Rate +20%.
Pros: Can stack Sheer DMG in combat; emergency CRIT Rate.
Cons: Very short stack duration; requires HP loss.
Best for: Ice DPS like Ellen who might take damage; risky playstyle.

Grill O'WispGrill O'Wisp

Grill Owisp Base Stat: 40, Adv. Stat: 10% ATK. Effect: Fire DMG +15%. When equipper's HP decreases, CRIT Rate +15% for 5s.
Pros: Conditional CRIT Rate boost; permanent Fire DMG.
Cons: Requires HP loss; short duration.
Best for: Fire DPS like Soldier 11 who can take damage safely.

Puzzle SpherePuzzle Sphere

Puzzle Sphere Base Stat: 40, Adv. Stat: 10.00% ATK. Effect: Upon launching EX Special Attack, CRIT DMG +16% for 12s. Additionally, if target HP <50%, EX Special Attack DMG +20%.
Pros: Conditional burst damage; good for finishing.
Cons: Requires low enemy HP for extra effect.
Best for: EX-heavy DPS like Grace or Harumasa in execute phase.

Radiowave JourneyRadiowave Journey

Radiowave Journey Base Stat: 40, Adv. Stat: 10% ATK. Effect: When launching Chain Attack or Ultimate, gain 1 stack of buff. Each stack increases Sheer Force by 80, stacking up to 3 times, lasting 12s. Durations separate.
Pros: Large Sheer Force boost for burst skills.
Cons: Short duration; limited to Chain/Ultimate.
Best for: Agents who frequently use Chain Attack or Ultimate, like Lycaon or Koleda.