While on the ground, swing the blade to attack 5 times in a row. First Attack: Deal damage equal to 46.8% of ATK + 2 and knock the target back a short distance. Second Attack: Deal damage equal to 65.6% of ATK + 3 and knock the target back a short distance. Third Attack: Deal damage equal to 59.3% of ATK + 3 and knock the target back a short distance. Fourth Attack: Deal damage equal to 104.1% of ATK + 5 and knock the target back a short distance. Fifth Attack: Deal damage equal to 177.8% of ATK + 9 and launch the target.
While airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 27.9% of ATK + 1. Second Attack: Deal damage equal to 48.4% of ATK + 3. Third Attack: Deal damage equal to 114.6% of ATK + 6. Fourth Attack: Deal damage equal to 139% of ATK + 7.
Hold the normal attack button after normal attacks to trigger Cyclone. Upon hit, suspend the target. Cyclone can deal 47.8% of ATK + 3 to a single target.
Diving EdgeJumpHold: Attack
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to 10% of ATK + 1 for each hit to the target. Upon landing, deal damage equal to 76.4% of ATK + 4 and knock the target back. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.
Tap normal attack during the short period after dodging to trigger Leap Attack. The Wanderer swings their blade and deals damage equal to 37.9% of ATK + 2 to the target, strongly suspending them while going airborne. Then, deal additional damage equal to 56.8% of ATK + 3 to the target.
Dance through targets while swinging the blade, dealing damage equal to 418% of ATK + 22 to up to 5 targets (consecutive hits on the same target deal 20% reduced damage). After Roam has concluded, slash the space in front, dealing area damage equal to 264% of ATK + 14 to surrounding targets and suspend them. Immune to control effects while skill is in use, and all damage taken is reduced by 50%. Cooldown: 15 seconds.
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the Wanderer, who then rushes to and strongly suspends a target, dealing 523.3% of ATK + 28 damage, leaving behind a Bladestorm that deals 209.6% of ATK + 11 damage, while gaining immunity to grievous/freeze/burn/electrify effects for 5 seconds.
Go invisible for 1 second upon dodging.
Go invisible for 1.5 seconds upon dodging.
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