Flaming Revolver

Flaming Revolver

SSRWeapon
  • ElementFlame
  • TypeDPS
  • Attack1627
  • HP80000
  • Crit937
  • Weapon Effects

    Flame Resonance

    Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Advancements

    1

    Each round of Barrage deals additional damage equal to 0% of the target's current HP (cannot exceed 1% of ATK).

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Heavy Bombardment branch skill and Close Quarters dodge attack inflict Ion Scorch on targets that are already burned, dealing flame damage equal to 40% of ATK every second for 10 seconds.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    The damage from Ion Scorch increases to 60% of ATK. Successful attacks with any weapon's dodge skill will refresh the duration of Ion Scorch.

    6

    Barrage has a 15-second burning effect. Successful attacks with any weapon's dodge skill reduces the cooldown of Barrage by 4 seconds. The cooldown of the effect: 1.5 seconds. The DoT burn from the dodge skill also triggers a cooldown reduction effect.

    Normal Skills

    Normal Attack

    Attack x5
    Damage

    On the ground, use normal attack to launch 5 attacks in a row. The first attack deals total damage equal to 52.3% of ATK + 330. The second attack deals total damage equal to 75.6% of ATK + 477. The third attack deals total damage equal to 94.5% of ATK + 597. The fourth attack deals total damage equal to 142.8% of ATK + 902 . The fifth attack deals total damage equal to 137.8% of ATK + 870.

    Charged Shot

    Hold Attack
    Damage

    Tap and hold normal attack to charge an attack and release to fire rounds, dealing 95.4% of ATK plus 603 damage, plus an explosion 3 seconds later (or if the target dies), dealing 23.9% of ATK as damage to nearby enemies. Each time the target is dealt damage during the explosion (up to 4 times), AoE is doubled and damage is increased.

    Jumping Blast

    JumpAttack
    Damage

    While airborne or after jumping once, launch Jumping Blast. Toss a bomb that deals damage equal to 90.8% of ATK plus 573 to enemies in a circle ahead, knocking them back a short distance. Consumes 250 endurance.

    Aerial Discharge

    Jump x2Attack
    Damage

    After double-jumping, launch Aerial Discharge in mid-air. Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to 33.8% of ATK plus 213.

    Heavy Bombardment

    AttackHold Attack
    Damage

    Hold attack button during a normal attack to unleash Suppressing Fire in front, dealing enemies AoE damage equal to 102% of ATK plus 644 in total.

    Dodge Skills

    Dodge

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

    Close Quarters

    MovementDashAttack
    Damage

    Use normal attack right after dodging to trigger Close Quarters. Deal damage equal to 156.1% of ATK plus 986 to targets in a frontal cone area.

    Skills

    Barrage

    Damage

    Continuously inflict damage in a frontal cone area, dealing total damage equal to 705.1% of ATK plus 4453. Cooldown: 60 seconds.

    Discharge Skills

    Explosive Rain

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and throw 3 grenades forward, dealing AoE damage equal to 570% of ATK plus 3600 in total and launching the target.