Shadoweave
SSRWeaponPart of a set
Weapon Effects
Elemental Resonance
N/A
Advancements
Normal attacks now deal area damage upon hit. When there is another epiphyllum within the epiphyllum explosion area, increase the damage of each of the subsequent epiphyllum explosions by 1000%, up to a maximum of 5000%. The epiphyllum generation interval from Moonlight Realm is now reduced to 0.5 seconds.
Increase the current weapon's base ATK growth by 16%.
The epiphyllum generation interval from Moonlight Realm is now reduced to 0.3 seconds. Epiphyllums will attach to the enemy. The duration of Moonlight Realm is now increased to 20 seconds.
Increase the current weapon's base ATK growth by 32%.
When under the effect of Moonlight Realm, gain 30 weapon charge every second and increase the damage of discharge skill by 15%.
Switch modes on Moonlight Realm up to 2 times. Gain 1 attempt after skill cooldown and another 1 attempt by charging discharge. Use any weapon discharge 3 times to gain +1 on the Moonlight Realm count. Effective even when Shadoweave is in the off-hand slot. When under the effect of Moonlight Realm, increase attack by 23%.
Normal Skills
Normal Attack
Attack x5While on the ground, use Shadoweave to launch 5 consecutive attacks. First Attack: Deal damage equal to 59.9% of ATK plus 378. Second Attack: Deal damage equal to 57.1% of ATK plus 361. Third Attack: Deal damage equal to 49.5% of ATK plus 313. Fourth Attack: Deal damage equal to 114.2% of ATK plus 721 and suspend the target. Fifth Attack: Deal damage equal to 152.2% of ATK plus 961.
Aerial Discharge
JumpAttack x5While airborne, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 30.6% of ATK plus 193. Second Attack: Deal damage equal to 55.6% of ATK plus 351. Third Attack: Deal damage equal to 48.2% of ATK plus 304. Fourth Attack: Deal damage equal to 111.2% of ATK plus 702. Fifth Attack: Deal damage equal to 148.3% of ATK plus 937.
Scattered Soil
JumpHold AttackAfter the second normal attack on the ground or in mid-air, hold normal attack to trigger Scattered Soil. Attack the target position, dealing damage equal to 83.2% of ATK plus 525 and knocking the target down. Passive: After unleashing Scattered Soil on the ground, rapidly tapping normal attack will immediately unleash Brief Bloom (the 3rd stack).
Brief Bloom
Hold AttackHold normal attack to unleash Brief Bloom. Can be charged for up to 3 stacks, gaining hyperbody and control immunity during charging. First stack: Deal damage equal to 73.9% of ATK plus 467. Second stack: Deal damage equal to 146.2% of ATK plus 923. Third stack: Deal damage equal to 246.4% of ATK plus 1556.
Falling Shadow
JumpHold AttackHold normal attack in mid-air to trigger Falling Shadow. Plummet from the skies, dealing damage equal to 160% of ATK plus 1011 and knocking the target down.
Dodge Skills
Dodge
MovementDashDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Leafy Green
MovementDashAttackUnleash Leafy Green at the target while performing a backflip, dealing damage equal to 70% of ATK plus 442, generating 1–3 epiphyllums upon hit, and forming a Green Field that lasts for 5 seconds. When enemies in the Green Field lock onto the Wanderer, their movement speed is reduced by 50%. Passive: Can be unleashed on the ground or mid-air. Passive: Immediately break the control if under control effect and automatically release Leafy Green without using any dodge attempts. Skill cooldown lasts for 20 seconds.
Skills
Moonlight Realm
Create a Moonlight Realm around yourself for 15 seconds. Your attack in the realm is increased by 15%, jumping ability increased by 20%, and endurance consumption reduced by 50%. Cooldown: 30 seconds. Enter the special state Airbloom when using Shadoweave in the realm. Your fall speed is greatly reduced and you can perform multiple double-jumps. In this state, using the directional controls and jump button while mid-air will perform a Roam and launch an attack on the target. Upon hit, deal damage equal to 66% of ATK plus 417 and randomly generate 1–3 epiphyllums.
Passive: In the Moonlight Realm, 1 epiphyllum will be generated near 1 target every 0.8 seconds. Passive: When you use Shadoweave in Moonlight Realm, an extra 50% of damage is dealt to enemies with less than 20% HP. Passive: When you use Shadoweave in Moonlight Realm, you will blink away from the target when incoming damage is detected. Cooldown: 10 seconds.
Passive: Weapons Master Flame: When Shadoweave is paired with 2 flame weapons, Moonlight Realm is converted to Flame: Moonlight Realm. When a target is burned while in Flame: Moonlight Realm, they are burned for an extra 4 seconds. Targets with shield take an extra 15% flame damage.
Volt: When Shadoweave is paired with 2 volt weapons, Moonlight Realm is converted to Volt: Moonlight Realm. While in Volt: Moonlight Realm, dodging has a 65% chance of not consuming a dodge attempt, dodge attacks deal 5% additional damage, and volt damage is increased by 10%.
Frost: When Shadoweave is paired with 2 frost weapons, Moonlight Realm is converted to Frost: Moonlight Realm. While in Frost: Moonlight Realm, frost ATK is increased by 10%.
Physical: When Shadoweave is paired with 2 physical weapons, Moonlight Realm is converted to Physical: Moonlight Realm. While in Physical: Moonlight Realm, deal damage equal to 50% of ATK plus 316 to targets within attack range every second.
Balance: When Shadoweave is paired with any two different elemental weapons (among flame, volt, frost, and physical weapons), the Wanderer's ATK is increased by 15% in the realm, and counted as activating flame, volt, frost, and physical resonance without resonance effects.
Discharge Skills
Gravity Weave
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash Gravity Weave with a stronger absorption force, dealing damage equal to 368.5% of ATK plus 2327. Then explode and create a ranged diffusion wave after 5 seconds, dealing damage equal to 184.3% + 1164. Damage immunity lasts 1.5 seconds while the skill is active (unavailable in Apex League).