魈

《原神》魈 構建

Anemo

最佳 魈 構建

DPS配置

神器

1
2
3
選擇 2

推薦的主要統計數據

金沙

攻擊力%

高腳杯

風元素傷害加成 / 攻擊力%

圓環

暴擊率 / 暴擊傷害

子統計優先級

1元素充能效率
2暴擊率
3暴擊傷害
4攻擊力%
5元素精通
6攻擊力

Xiao's Optimal Skill Rotation: Skill -> Skill -> Burst -> Plunge Combo Xiao's Plunge Combo: **Single Target:** 1. Normal Attack -> Charged Attack -> High Plunge (no collision possible) 2. Normal Attack -> Charged Attack -> Low Plunge (collision only possible on Low Plunge) 3. High Plunge spam (collision possible on High Plunge) **Multiple Enemies:** High Plunge spam

人才優先

NA普通攻擊>Q爆裂>E技能

DPS Xiao has issues with energy generation because he cannot generate any particles with his Elemental Skill while his Burst is active, so it is not suggested to use his Elemental Skill during Elemental Burst. Before swapping to Xiao, often you would cast the Skill of your Anemo battery (e.g Sucrose) and then cast his Skill twice followed by Burst. You will want to be halfway through your Burst animation before the particles reach you, so this way you can start off your burst with a portion of the energy gauge already filled. You'll want to pair Xiao with a battery, which would often be another Anemo character (e.g C6 Faruzan, Sucrose, Jean) to help with energy generation. Xiao's Elemental Burst ends when you swap to another character. Although he has two charges of his Elemental Skill, only one charge comes back per cooldown. Regarding Weapon Choices: Weapon rankings are assuming no buffs. Do note that weapon rankings can vary depending on your buff assumptions. **IMPORTANT NOTE** Weapon rankings are not assuming an Energy Recharge minimum. This means that weapons such as Skyward Spine, Engulfing Lightning, and Favonius Lance will be stronger than reflected in this ranking with higher ER requirements. Xiao's Energy Recharge requirements will fluctuate significantly depending on your team and clear times. Please use the Energy Recharge Calculator for your own team. Calamity Queller: This weapon has a really high Base ATK, which means it benefits more from ATK% buffs (e.g. Thrilling Tales of the Dragon Slayers) if compared with other weapons. Vortex Vanquisher: In teams with fewer ATK Buffs such as from Bennett / TTDS this weapon will perform slightly better than Calamity Queller, or when using Marechaussee Hunter (4) while shielded and fully stacked it can even perform slightly better than Staff of Homa in teams with Bennett and Faruzan. Blackcliff Pole: Weapon rankings are assuming 0 stacks due to the unreliability of the weapon passive. At 3 stacks, Blackcliff Pole performs similarly to Staff of the Scarlet Sands. Prospector's Drill: Ranking assumes 1.5 stacks. At [R5], this weapon performs similarly to Deathmatch. Deathmatch and Lithic Spear: At [R5] these weapons perform similarly to Staff of the Scarlet Sands. Favonius Lance: In teams with higher Energy Recharge Requirements, this weapon is slightly worse than Deathmatch. Regarding Artifact Sets: Desert Pavilion Chronicle (4): If Xiao has a weapon with low Base ATK in a team with a lot of external ATK buffs like Bennett or Thrilling Tales of the Dragons Slayers this artifact set can be equal to or better than Vermillion Hereafter (4). Marechaussee Hunter (4): At base, this set is generally worse than Vermillion Hereafter (4). However, it gains significant value with ATK% and Flat DMG buffs such as Bennett, TTDS, and Xianyun, this can make it equal to or better than Vermillion Hereafter (4). 4MH provides a significant amount of Crit Rate. Do keep in mind that due to Xiao's ascension stat being Crit Rate, it may be difficult to optimize around this set if using Crit Rate weapons. Prioritize +15% Anemo DMG set (2) over the other +18% ATK set (2) sets if there are external ATK% buff sources on your team. Emblem of Severed Fate (2) can be used if you lack Energy Recharge substats while using a non-Energy Recharge weapon. Regarding Artifact Main Stats: Anemo DMG% goblets are recommended for Xiao. ATK% goblets serve as a good alternative for him. If using Desert Pavilion Chronicle (4) ATK% Goblet may be preferred in teams without Bennett.

最佳 魈 團隊

魈 技能

普通攻擊·捲積微塵
普通攻擊·捲積微塵
風輪兩立
風輪兩立
在他鄉的傳說裡,世界會被兩大風輪碾碎。魈的槍術已臻化境,來回之間仿佛兩座風輪同時撕裂敵人。
靖妖儺舞
靖妖儺舞
戴上降魔的儺面,現出令諸惡膽寒,除盡妖魔奸邪的「護法夜叉」之姿。獲得強大的力量,也會引導出巨大的痛苦。其式即名「靖妖儺舞」。

被動天賦

conqueror_of_evil_tamer_of_demons

降魔·平妖大聖

提升階段 1

靖妖儺舞狀態下,魈造成的所有傷害提高5%。此後,在技能持續時間內,每經過3秒,造成的傷害再額外提高5%。
至多獲得25%傷害加成。
dissolution_eon_heaven_fall

壞劫·國土碾塵

提升階段 4

施放風輪兩立會使之後7秒內的風輪兩立造成的傷害提高15%。
該效果持續7秒,最多疊加三次,疊加時重置持續時間。
transcension_gravity_defier

神通·空中自在法

Passive

隊伍中自己的角色攀爬消耗的體力降低20%。
無法與效果完全相同的固有天賦疊加。

星座

dissolution_eon_destroyer_of_worlds

壞劫·毀壞三界

星座 呂. 1

風輪兩立的可使用次數增加一次。
annihilation_eon_blossom_of_kaleidos

空劫·虛空華開敷變

星座 呂. 2

處於隊伍後台時,魈自身的元素充能效率提高25%。
conqueror_of_evil_wrath_deity

降魔·忿怒顯相

星座 呂. 3

風輪兩立的技能等級提高3級。
至多提升至15級。
transcension_extinction_of_suffering

神通·諸苦滅盡

星座 呂. 4

魈的生命值低於50%時,獲得100%防禦力提升。
evolution_eon_origin_of_ignorance

成劫·無明增長

星座 呂. 5

靖妖儺舞的技能等級提高3級。
至多提升至15級。
conqueror_of_evil_guardian_yaksha

降魔·護法夜叉

星座 呂. 6

靖妖儺舞狀態下,下落攻擊命中至少2個敵人時,風輪兩立立刻獲得1次可使用次數,並且在接下來1秒內,可以無視冷卻時間施放風輪兩立。

統計數據

提升之前
揚升之後
突破
-
1
基礎生命值
-
991
基礎攻擊力
-
27
基礎防禦力
-
62
暴擊率
-
0

提升材料

LV.1
0
LV.20
0
LV.40
20000
1
3
3
LV.50
40000
3
2
10
15
LV.60
60000
6
4
20
12
LV.70
80000
3
8
30
18
LV.80
100000
6
12
45
12
LV.90
120000
6
20
60
24
全部的
420000
1
9
9
6
46
168
18
30
36

人才資料

LV.12
12500
3
6
LV.23
17500
2
3
LV.34
25000
4
4
LV.45
30000
6
6
LV.56
37500
9
9
LV.67
120000
4
4
1
LV.78
260000
6
6
1
LV.89
450000
12
9
2
LV.910
700000
16
12
2
1
全部的
1652500
3
21
38
6
22
31
6
1