光錐是角色可以裝備的物品,可以提高他們的基礎生命值、基礎攻擊力和基礎防禦力,並賦予路徑與光錐匹配的角色被動能力。
當裝備者對我方單體角色施放戰技或終結技後,裝備者恢復#1[f1]點能量,同時使技能目標獲得1層【聖詠】,持續3/3/3/3/3回合,最多疊加3/3/3/3/3層,每層【聖詠】使持有者造成的傷害提高15%/17%/20%/22%/24%。裝備者每對我方單體角色施放2/2/2/2/2次戰技或終結技後,恢復1個戰技點。
使裝備者造成的傷害提高20%/25%/30%/35%/40%,同時對目前生命值百分比大於等於裝備者自身現有生命值百分比的敵方目標造成的傷害額外提高20%/25%/30%/35%/40%。
使裝備者在消滅敵方目標後,速度提高10%/12%/14%/16%/18%,持續2/2/2/2/2回合。
使裝備者的擊破特攻提高28%/35%/42%/49%/56%。裝備者施放終結技後,速度提高8%/10%/12%/14%/16%,持續2/2/2/2/2回合。
使裝備者的暴擊傷害提高36%/42%/48%/54%/60%。當裝備者命中敵方目標時,使敵方陷入【泡影】狀態,持續1回合。裝備者每次攻擊時,對每個目標只可觸發1次。裝備者對陷入【泡影】狀態的目標造成的傷害提高24%/28%/32%/36%/40%,終結技造成的傷害額外提高24%/28%/32%/36%/40%。
使裝備者的防禦力提高16%/20%/24%/28%/32%。當裝備者現有生命值百分比低於50%/50%/50%/50%/50%時,其防禦力額外提高16%/20%/24%/28%/32%。
使裝備者的暴擊傷害提高36%/42%/48%/54%/60%。當裝備者施放終結技時,根據裝備者的能量上限,提高裝備者終結技造成的傷害:每點能量提高#2[f2]%,最多計入180/180/180/180/180點。
戰鬥開始時,使裝備者的暴擊率提高12%/15%/18%/21%/24%,持續3/3/3/3/3回合。
使裝備者的暴擊傷害提高20%/23%/26%/29%/32%。敵方目標每承受1個負面效果,裝備者對其造成的暴擊傷害便額外提高8%/9%/10%/11%/12%,最多疊加3/3/3/3/3層。施放終結技攻擊敵方目標時,使裝備者獲得【論辯】效果,造成的傷害提高36%/42%/48%/54%/60%,追加攻擊無視目標24%/28%/32%/36%/40%的防禦力,該效果持續2/2/2/2/2回合。
使裝備者暴擊傷害提高36%/42%/48%/54%/60%。使裝備者戰技和終結技造成的傷害提高18%/21%/24%/27%/30%。裝備者施放戰技或終結技後,獲得【夢身】效果。觸發追加攻擊時,消耗【夢身】,使追加攻擊造成的傷害提高48%/56%/64%/72%/80%。
使裝備者的效果命中提高20%/25%/30%/35%/40%。當裝備者攻擊防禦力被降低的敵方目標後,恢復4/5/6/7/8點能量。
使裝備者的暴擊率提高8%/10%/12%/14%/16%。裝備者對處於防禦降低或減速狀態下的敵人造成的暴擊傷害提高24%/30%/36%/42%/48%。
使裝備者的暴擊率提高18%/21%/24%/27%/30%。當裝備者發動普通攻擊時,獲得1層【龍吟】,持續2/2/2/2/2回合。每層【龍吟】使裝備者的攻擊力提高18%/21%/24%/27%/30%,能量恢復效率提高0.06/0.07/0.08/0.09/0.1。【龍吟】最多疊加2/2/2/2/2層。
使裝備者的能量恢復效率提高10%/12%/14%/16%/18%,並在對我方目標施放終結技時恢復1個戰技點。該效果每施放2次終結技可觸發1次。當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高30%/35%/40%/45%/50%,持續1/1/1/1/1回合。
在戰鬥開始時以及當裝備者回合開始時,隨機啟動下列效果之一。每回合啟動的效果會取代上回合的效果,且不會與上回合效果重複。效果包含:使我方全體攻擊力提高10%/13%/15%/18%/20%;使我方全體暴擊傷害提高12%/15%/18%/21%/24%;使我方全體能量恢復效率提高6%/8%/9%/11%/12%。同類效果無法疊加,在裝備者陷入無法戰鬥狀態時解除。
進入戰鬥後,使我方全體的攻擊力提高8%/9%/10%/11%/12%。同類技能無法重複生效。
使裝備者普通攻擊和戰技造成的傷害提高20%/25%/30%/35%/40%。
使裝備者的防禦力提高16%/20%/24%/28%/32%。場上每有一名持有護盾的角色,裝備者造成的傷害便提高4%/5%/6%/7%/8%。
裝備者施放戰技和終結技時,治療量提高12%/15%/18%/21%/24%。
使裝備者的暴擊率提高8%/10%/12%/14%/16%,裝備者對生命值百分比小於等於50%/50%/50%/50%/50%的敵方目標暴擊率額外提高8%/10%/12%/14%/16%。當裝備者消滅敵方目標後,攻擊力提高20%/25%/30%/35%/40%,持續2/2/2/2/2回合。
使裝備者受到攻擊的機率大幅提高,暴擊傷害提高36%/42%/48%/54%/60%。當裝備者施放終結技後,獲得1層【火舞】,持續2回合,最多疊加2/2/2/2/2層。每層【火舞】使裝備者追加攻擊造成的傷害提高36%/42%/48%/54%/60%。
當裝備者施放終結技後,我方全體行動提前16%/18%/20%/22%/24%。
使裝備者消滅敵方目標後,攻擊力提高24%/30%/36%/42%/48%,持續3/3/3/3/3回合。
使裝備者終結技造成的傷害提高28%/35%/42%/49%/56%。
使裝備者的防禦力提高16%/18%/20%/22%/24%。進入戰鬥後,使我方全體的全屬性抗性提高8%/9%/10%/11%/12%。同類技能無法重複生效。
使裝備者施放終結技時,回復等同於自身生命上限18%/21%/24%/27%/30%的生命值。
使裝備者的效果抗性提高12%/14%/16%/18%/20%。裝備者每有100/100/100/100/100點防禦力,便使裝備者造成的傷害提高0.01/0.01/0.01/0.01/0.01,最多使造成的傷害提高32%/36%/40%/44%/48%。
使裝備者的速度提高8%/9%/10%/11%/12%,攻擊處於弱點擊破狀態下的敵方目標後,恢復#2[f1]點能量,該效果每回合最多觸發2/2/2/2/2次。
裝備者發動普通攻擊、戰技、終結技中某一類型的技能後,為我方全體附加【童心】,【童心】可以使我方目標對應類型的技能所造成的傷害提高12%/14%/16%/18%/20%。【童心】僅對裝備者最新使用的技能類型生效,且不可疊加。
使裝備者的暴擊傷害提高32%/39%/46%/53%/60%。戰鬥開始時,使裝備者獲得【假面】,持續3/3/3/3/3回合。當裝備者持有【假面】時,裝備者的隊友暴擊率提高10%/11%/12%/13%/14%,暴擊傷害提高28%/35%/42%/49%/56%。裝備者每恢復1個戰技點,獲得1層【彩焰】,恢復時溢出的戰技點也會被計算在內。當【彩焰】達到4/4/4/4/4層後,移除所有【彩焰】並獲得【假面】,持續4/4/4/4/4回合。
使裝備者的攻擊力提高24%/28%/32%/36%/40%。當裝備者發動攻擊後,每命中1名不同的敵方目標,便恢復#3[f1]點能量,每次攻擊最多依此法恢復3/3/3/3/3次能量。當裝備者施放終結技後,使我方全體速度提高12/14/16/18/20點,持續1回合。
使裝備者的攻擊力提高8%/9%/10%/11%/12%。發動攻擊後,每命中一名敵方目標,使攻擊力額外提高4%/5%/6%/7%/8%,該效果最多疊加5次,持續至下次攻擊後,若命中大於等於3/3/3/3/3名敵方目標,使自身速度提高8%/10%/12%/14%/16%,持續1/1/1/1/1回合。
使裝備者的效果命中提高20%/25%/30%/35%/40%,同時造成的持續傷害提高24%/30%/36%/42%/48%。
使裝備者的擊破特攻提高16%/20%/24%/28%/32%,對處於觸電或風化狀態的敵方目標造成的傷害提高16%/20%/24%/28%/32%。該效果對持續傷害也會生效。
使裝備者的攻擊力提高12%/14%/16%/18%/20%。當裝備者對敵方目標造成暴擊後獲得一層【好運】,最多疊加4/4/4/4/4層。每層【好運】使裝備者的暴擊傷害提高8%/9%/10%/11%/12%。【好運】在裝備者的回合結束時移除。
戰鬥開始時,立即為我方全體恢復6/7.5/9/10.5/12點能量。
當裝備者在單次受到攻擊中累積損失的生命值超過最大生命值的25%/25%/25%/25%/25%,或單次消耗自身生命值超過最大生命值的25%/25%/25%/25%/25%,則立即回復等同於裝備者生命上限15%/15%/15%/15%/15%的生命值,同時使裝備者造成的傷害提高25%/31%/38%/44%/50%,持續2/2/2/2/2回合。該效果每3/3/3/3/3回合只能觸發1次。
我方角色每次攻擊時,使裝備者獲得1層【歌詠】,每層【歌詠】使裝備者的能量恢復效率提高0.03/0.04/0.04/0.04/0.05,最多疊加5/5/5/5/5層。裝備者施放終結技時,移除【歌詠】並獲得【華彩】,【華彩】使裝備者的攻擊力提高48%/60%/72%/84%/96%,使我方全體造成的傷害提高24%/28%/32%/36%/40%,持續1/1/1/1/1回合。
使裝備者的攻擊力提高16%/20%/24%/28%/32%。裝備者施放終結技後,造成的傷害提高18%/21%/24%/27%/30%,持續1/1/1/1/1回合。
使裝備者攻擊力提高16%/20%/24%/28%/32%。裝備者消滅敵方目標後,暴擊傷害提高24%/30%/36%/42%/48%,持續3/3/3/3/3回合。
敵方目標每承受1個負面效果,裝備者對其造成的傷害便提高12%/15%/18%/21%/24%,最多疊加3/3/3/3/3層。該效果對持續傷害也會生效。
使裝備者的生命上限提高8%/9%/10%/11%/12%。當裝備者施放戰技時,治療量提高16%/19%/22%/25%/28%,持續2/2/2/2/2回合。
施放戰技後,使裝備者的下一次普通攻擊對敵方目標造成等同於自身60%/75%/90%/105%/120%攻擊力的附加傷害。
使裝備者的暴擊傷害提高20%/23%/26%/29%/32%。當隊友受到攻擊或消耗生命值後,裝備者獲得1層【月蝕】,最多疊加3/3/3/3/3層。每層【月蝕】使裝備者下一次攻擊造成的傷害提高0.14/0.17/0.19/0.22/0.24。疊滿3/3/3/3/3層時,額外使該次攻擊無視目標12%/14%/16%/18%/20%的防禦力。該效果在裝備者發動攻擊後解除。
使裝備者的暴擊率提高0.15/0.18/0.2/0.23/0.25。裝備者發動追加攻擊時,獲得1層【流光】,最多疊加2/2/2/2/2層。每層【流光】使裝備者造成的終結技傷害無視目標27%/30%/33%/36%/39%的防禦力。裝備者回合結束時,移除1層【流光】。
使裝備者對陷入負面效果的敵方目標造成的傷害提高24%/28%/32%/36%/40%。當裝備者施放戰技時,裝備者此次攻擊的效果命中提高18%/21%/24%/27%/30%,攻擊力提高24%/28%/32%/36%/40%。
使裝備者的暴擊率提高18%/21%/24%/27%/30%。當裝備者在戰鬥中速度高於100時,每超過10/10/10/10/10點,普通攻擊和戰技造成的傷害便提高6%/7%/8%/9%/10%、終結技暴擊傷害亦提高12%/14%/16%/18%/20%,該效果可疊加6/6/6/6/6層。
使裝備者的效果命中提高24%/28%/32%/36%/40%。當裝備者對同時處於大於等於3/3/3/3/3個負面效果的敵方目標造成傷害時,暴擊率提高12%/14%/16%/18%/20%。裝備者發動普通攻擊,或施放戰技、終結技後,有100%/100%/100%/100%/100%的基礎機率對隨機1個未持有【乙太編碼】的受擊目標施加【乙太編碼】。持有【乙太編碼】的目標受到的傷害提高12%/14%/16%/18%/20%,持續1回合。
使裝備者的擊破特攻提高28%/35%/42%/49%/56%。當裝備者施放終結技時,暴擊率提高15%/19%/23%/26%/30%,持續2/2/2/2/2回合。
使裝備者的防禦力提高40%/46%/52%/58%/64%。當裝備者為我方目標提供護盾時,使裝備者的暴擊傷害提高40%/46%/52%/58%/64%,持續2/2/2/2/2回合。當裝備者發動追加攻擊命中敵方目標時,有100%/115%/130%/145%/160%的基礎機率使受到攻擊的敵方目標受到的傷害提高0.1/0.12/0.13/0.14/0.16,持續2/2/2/2/2回合。
裝備者對敵方目標施加負面狀態後,獲得一層【戲法】,每層【戲法】使裝備者造成的傷害提高6%/7%/8%/9%/10%,最多疊加3/3/3/3/3層,持續1/1/1/1/1回合。當裝備者的效果命中大於等於80%/80%/80%/80%/80%時,攻擊力提高20%/24%/28%/32%/36%。
使裝備者受到攻擊的機率提高,同時受到的傷害降低16%/18%/20%/22%/24%。
使裝備者的擊破特攻提高60%/70%/80%/90%/100%。當有敵方目標的弱點被擊破時,有100%/100%/100%/100%/100%的基礎機率使其陷入【焚灼】狀態,受到的擊破傷害提高18%/21%/24%/27%/30%,持續2/2/2/2/2回合,此效果可疊加2/2/2/2/2層。
使裝備者對減速狀態下的敵方目標造成的傷害提高24%/30%/36%/42%/48%。
使裝備者進入戰鬥時立即恢復20/23/26/29/32點能量,同時使其終結技造成的傷害提高32%/40%/48%/56%/64%。
進入戰鬥時,我方全體速度提高12/14/16/18/20點,持續1/1/1/1/1回合。
使裝備者的擊破特攻提高28%/35%/42%/49%/56%。裝備者發動攻擊後,額外恢復4/5/6/7/8點能量。該效果單一回合內不可重複觸發。
使裝備者在發動攻擊或受到攻擊後,額外恢復4/5/6/7/8點能量。該效果單一回合內不可重複觸發。
使裝備者的防禦力提高24%/28%/32%/36%/40%,效果命中提高24%/28%/32%/36%/40%,同時使自身受到攻擊的機率提高。當裝備者受到攻擊後,防禦力額外提高24%/28%/32%/36%/40%,持續到自身回合結束。
當裝備者發動普通攻擊後,下一次行動提前12%/14%/16%/18%/20%。
裝備者現有生命值百分比低於80%/80%/80%/80%/80%時,暴擊率提高12%/15%/18%/21%/24%。
使裝備者的能量恢復效率提高12%/14%/16%/18%/20%。我方目標施放終結技時,裝備者為現有生命值百分比最低的我方目標回復等同於其10%/11%/12%/13%/14%生命上限的生命值。當裝備者為我方目標提供治療時,使該目標的攻擊力提高0.02/0.03/0.03/0.04/0.04,該效果最多疊加5/5/5/5/5層,持續2/2/2/2/2回合。
場上每有1個敵方目標,裝備者的攻擊力便提高0.09/0.11/0.12/0.14/0.15,該效果最多疊加5層。當有敵方目標的弱點被擊破時,裝備者造成的傷害提高30%/35%/40%/45%/50%,持續1回合。
使裝備者的生命上限提高12%/15%/18%/21%/24%,損失或回復自身生命值後,暴擊傷害提高18%/23%/27%/32%/36%,持續2/2/2/2/2回合,該效果每回合只可觸發1次。
使裝備者的擊破特攻提高60%/70%/80%/90%/100%。進入戰鬥時立即恢復#2[f1]點能量,且裝備者施放終結技後獲得【雷遁】,發動2次普通攻擊後,裝備者行動提前50%/55%/60%/65%/70%,並移除【雷遁】。裝備者施放終結技後會重置【雷遁】。
使裝備者的攻擊力提高24%/30%/36%/42%/48%。當裝備者消滅敵方目標時,回復等同於自身12%/15%/18%/21%/24%攻擊力的生命值。
當裝備者發動攻擊時,使裝備者本場戰鬥中的攻擊力提高8%/10%/12%/14%/16%,最多疊加4/4/4/4/4層。當裝備者擊破敵方目標弱點後,造成的傷害提高12%/15%/18%/21%/24%,持續2/2/2/2/2回合。
使裝備者的攻擊力提高16%/20%/24%/28%/32%。當場上的敵方目標數量小於等於2時,裝備者的暴擊率提高12%/15%/18%/21%/24%。
使裝備者在施放戰技後,額外恢復8/9/10/11/12點能量。該效果單一回合內不可重複觸發。
當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高16%/20%/24%/28%/32%,持續1/1/1/1/1回合。
使裝備者擊破特攻提高60%/70%/80%/90%/100%。裝備者施放終結技後,使我方全體造成的傷害提高24%/28%/32%/36%/40%,持續3/3/3/3/3回合,並且若裝備者擊破特攻大於等於150%/150%/150%/150%/150%,則恢復1個戰技點。\n每一波開始時,我方全體立即恢復#5[f1]點能量,同類技能無法重複生效。
使裝備者造成的傷害提高24%/28%/32%/36%/40%。裝備者每次發動攻擊後,速度提高0.05/0.06/0.06/0.07/0.08,最多疊加3/3/3/3/3層。\n當裝備者命中敵方目標時,如果該目標不處於【遊絲】狀態,則有100%的基礎機率使其陷入【遊絲】狀態。當敵方目標處於【遊絲】狀態時,也會視為陷入了觸電狀態。【遊絲】狀態下,敵方目標每回合開始時受到等同於裝備者60%/70%/80%/90%/100%攻擊力的雷屬性持續傷害,持續1/1/1/1/1回合。
使裝備者的效果抗性提高16%/20%/24%/28%/32%,並使裝備者的治療量提高,提高數值等同於效果抗性的33%/36%/39%/42%/45%,最多使治療量提高15%/18%/21%/24%/27%。
當裝備者擊破敵方目標的弱點時,回復等同於自身生命上限12%/14%/16%/18%/20%的生命值。
進入戰鬥後,當我方目標造成與裝備者相同屬性的傷害時,造成的傷害提高12%/15%/18%/21%/24%。
使裝備者的攻擊力提高16%/20%/24%/28%/32%。進入戰鬥時,若有兩名及以上我方角色擁有任意相同命途,使這些角色的暴擊傷害提高16%/20%/24%/28%/32%。同類技能無法重複生效。
使裝備者的能量恢復效率提高8%/10%/12%/14%/16%,並在施放終結技時治療量提高12%/15%/18%/21%/24%。
當裝備者的回合開始時,隨機為1個現有能量值百分比低於50%/50%/50%/50%/50%的我方其他目標恢復8/10/12/14/16點能量。
使裝備者的效果命中提高40%/45%/50%/55%/60%。裝備者對陷入風化、灼燒、觸電、裂傷狀態的敵方目標造成傷害時,分別獲得1層【先知】,最多疊加4/4/4/4/4層。單場戰鬥中,每種持續傷害狀態類型僅可疊加1次【先知】效果。每層【先知】使裝備者的攻擊力提高5%/6%/7%/8%/9%,造成的持續傷害無視目標0.07/0.08/0.09/0.09/0.1的防禦力。
當裝備者擊中敵方目標時,如果該目標未處於【攻陷】狀態,則有60%/70%/80%/90%/100%的基礎機率使其陷入【攻陷】狀態。【攻陷】狀態下的敵方目標防禦力降低12%/13%/14%/15%/16%,持續1/1/1/1/1回合。
使裝備者暴擊率提高12%/15%/18%/21%/24%。暴擊後有16%/20%/24%/28%/32%的固定機率解除受攻擊敵方目標所持有的1個增益效果。該效果每次攻擊只可觸發1次。
進入戰鬥後,使裝備者速度提高8%/9%/10%/11%/12%,造成的傷害提高12%/15%/18%/21%/24%。裝備者受到傷害後該效果便失效,下個回合結束時該效果恢復。
當裝備者施放終結技時,攻擊力提高24%/30%/36%/42%/48%,持續2/2/2/2/2回合。
使裝備者的擊破特攻提高60%/70%/80%/90%/100%,造成的擊破傷害無視目標20%/23%/26%/29%/32%的防禦力。當裝備者在戰鬥中擊破特攻至少為150%/150%/150%/150%/150%時,速度提高12%/14%/16%/18%/20%。
使裝備者擊破特攻提高60%/70%/80%/90%/100%。裝備者施放終結技攻擊敵方目標後,使其陷入【忘憂】狀態,持續2/2/2/2/2回合,【忘憂】狀態下的敵方目標受到的傷害提高10%/12%/14%/16%/18%,若裝備者目前擊破特攻大於等於150%/150%/150%/150%/150%,受到的傷害提高效果額外提高8%/10%/12%/14%/16%。
使裝備者的擊破特攻提高28%/35%/42%/49%/56%。進入戰鬥時或造成擊破傷害後,速度提高8%/9%/10%/11%/12%,持續2/2/2/2/2回合,該效果每回合只可觸發1次。
使裝備者的治療量提高10%/13%/15%/18%/20%,並在施放戰技時為我方全體恢復#2[f1]點能量。
使裝備者對當下生命值百分比大於50%/50%/50%/50%/50%的敵方目標造成的傷害提高20%/25%/30%/35%/40%。
使裝備者的生命上限提高24%/28%/32%/36%/40%,能量恢復效率提高12%/14%/16%/18%/20%。當裝備者的生命值降低時,使我方全體造成的傷害提高0.09/0.11/0.12/0.14/0.15,持續2/2/2/2/2回合。\n每一波次開始時,為我方全體回復等同於各自已損失生命值80%/85%/90%/95%/100%的生命值。
使裝備者的暴擊傷害提高30%/35%/40%/45%/50%。當裝備者的普通攻擊或戰技傷害未造成暴擊時,使自身暴擊率提高36%/42%/48%/54%/60%,持續1/1/1/1/1回合。該效果每3/3/3/3/3回合可以觸發1次。
使裝備者的擊破特攻提高20%/25%/30%/35%/40%。當裝備者施放終結技時,使裝備者造成的持續傷害提高24%/30%/36%/42%/48%,持續2/2/2/2/2回合。陷入裝備者施加的持續傷害效果的敵方目標被消滅時,裝備者恢復#4[f1]點能量。
使裝備者的攻擊力提高24%/28%/32%/36%/40%。當裝備者消滅敵方目標或受到攻擊後,立即回復等同於裝備者攻擊力8%/9%/10%/11%/12%的生命值,同時造成的傷害提高24%/28%/32%/36%/40%,持續到自身下個回合結束。該效果不可疊加,每回合只可觸發1次。
使裝備者普通攻擊和戰技造成的傷害提高24%/30%/36%/42%/48%,當裝備者的現有能量值等於其能量上限時,該效果額外提高24%/30%/36%/42%/48%。
當裝備者多次擊中同一敵方目標時,每次造成的傷害提高8%/10%/12%/14%/16%,該效果最多疊加5/5/5/5/5層。若攻擊目標發生變化,則立即解除目前的增益效果。
使裝備者的效果抗性提高8%/10%/12%/14%/16%。當裝備者受到攻擊後,如果自身未持有護盾,則獲得1個等同於裝備者16%/20%/24%/28%/32%生命上限的護盾,持續2/2/2/2/2回合。該效果每3/3/3/3/3回合只能觸發1次。如果裝備者持有護盾,則使自身受到的傷害降低12%/15%/18%/21%/24%。
使裝備者追加攻擊造成的傷害提高24%/30%/36%/42%/48%。若該敵方目標現有生命值百分比小於等於50%/50%/50%/50%/50%,則追加攻擊造成的傷害額外提高24%/30%/36%/42%/48%。
使裝備者的攻擊力提高16%/18%/20%/22%/24%。裝備者發動攻擊後,若有不少於2個被攻擊的敵方目標具有對應屬性弱點,則裝備者的暴擊傷害提高20%/25%/30%/35%/40%,持續2/2/2/2/2回合。
裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高12%/15%/18%/21%/24%。
使裝備者造成傷害提高12%/15%/18%/21%/24%。每消滅1個敵方目標,裝備者的攻擊力便提高4%/5%/6%/7%/8%,該效果最多疊加3/3/3/3/3層。
使裝備者的暴擊率提高18%/21%/24%/27%/30%,生命上限提高18%/21%/24%/27%/30%。當裝備者受到攻擊或裝備者消耗自身生命值後,造成的傷害提高24%/28%/32%/36%/40%,該效果在裝備者發動攻擊後解除。
使裝備者防禦力提高16%/20%/24%/28%/32%。使裝備者施放終結技時造成的傷害值提高,提高數值等同於裝備者防禦力的60%/75%/90%/105%/120%,該效果每次施放終結技時對每個敵方目標僅生效1次。
使裝備者的效果命中提高60%/70%/80%/90%/100%,裝備者發動普通攻擊、施放戰技、終結技攻擊敵方目標後,有60%/60%/60%/60%/60%的基礎機率使其陷入【卸甲】狀態。【卸甲】狀態下,敵方目標受到的傷害提高10%/12%/14%/16%/18%,持續2/2/2/2/2回合。若目標處於裝備者施加的持續傷害狀態,則有60%/60%/60%/60%/60%的基礎機率將裝備者施加的【卸甲】狀態升級成【窮寇】狀態,使敵方目標受到的傷害額外提高14%/16%/18%/20%/22%,持續2/2/2/2/2回合,期間裝備者無法對其施加【卸甲】。
使裝備者生命上限提高18%/21%/24%/27%/30%、治療量提高12%/14%/16%/18%/20%。當裝備者對我方目標提供治療時,記錄治療量。當任意我方目標發動攻擊後,按照治療量紀錄的36%/42%/48%/54%/60%,對隨機1個受到攻擊的敵方目標根據裝備者屬性造成附加傷害。該傷害不受加成影響,每回合最多結算1次。
進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高#1[f2]%,最多計入160/160/160/160/160點。
使裝備者的防禦力提高16%/20%/24%/28%/32%。當裝備者受到攻擊後,有100%/105%/110%/115%/120%的基礎機率使敵方目標陷入灼燒狀態,每回合造成等同於裝備者40%/50%/60%/70%/80%防禦力的持續傷害,持續2/2/2/2/2回合。
使裝備者攻擊力提高16%/20%/24%/28%/32%。裝備者消滅敵方目標後,暴擊率提高12%/15%/18%/21%/24%,持續3/3/3/3/3回合。
戰鬥開始時,使裝備者的效果命中提高20%/25%/30%/35%/40%,持續3/3/3/3/3回合。
使裝備者的生命上限提高16%/20%/24%/28%/32%。發動普通攻擊或施放戰技後,為我方全體回復等同於各自生命上限0.02/0.03/0.03/0.04/0.04的生命值。
戰鬥開始時,使我方全體受到的傷害降低8%/10%/12%/14%/16%,持續5/5/5/5/5回合。同時立即為我方全體回復等同於各自已損失生命值30%/35%/40%/45%/50%的生命值。
裝備者發動普通攻擊或施放戰技後,對隨機1個受到攻擊的敵方目標造成等同於自身48%/60%/72%/84%/96%攻擊力的附加傷害。
使裝備者的擊破特攻提高24%/30%/36%/42%/48%。發動普通攻擊後,裝備者回復等同於0.02/0.03/0.03/0.04/0.04生命上限+800/800/800/800/800點的生命值。
使裝備者的擊破特攻提高60%/70%/80%/90%/100%。當裝備者對敵方目標造成擊破傷害時,使敵方陷入【潰敗】狀態,持續2/2/2/2/2回合。【潰敗】狀態下目標受到裝備者造成的擊破傷害提高0.24/0.28/0.32/0.36/0.4,速度降低20%/20%/20%/20%/20%,同類效果無法疊加。
使裝備者的攻擊力提高10%/13%/15%/18%/20%,對處於灼燒或裂傷狀態的敵方目標造成的傷害提高16%/20%/24%/28%/32%。該效果對持續傷害也會生效。
使裝備者暴擊率提高18%/21%/24%/27%/30%,追加攻擊造成的傷害提高30%/35%/40%/45%/50%。裝備者發動追加攻擊後,使目標陷入【溫馴】狀態,該效果最多疊加2/2/2/2/2層。我方目標命中【溫馴】狀態下的敵方目標時,每層【溫馴】使造成的暴擊傷害提高12%/14%/16%/18%/20%。
使裝備者的暴擊率提高16%/19%/22%/25%/28%。當裝備者在戰鬥中暴擊傷害高於120%/120%/120%/120%/120%時,每超過20%/20%/20%/20%/20%,追加攻擊造成的傷害提高12%/14%/16%/18%/20%,該效果可疊加4/4/4/4/4層。戰鬥開始時和裝備者發動普通攻擊後,使終結技或追加攻擊造成的傷害無視目標20%/24%/28%/32%/36%的防禦,持續2/2/2/2/2回合。