光錐是角色可以裝備的物品,可以提高他們的基礎生命值、基礎攻擊力和基礎防禦力,並賦予路徑與光錐匹配的角色被動能力。
使裝備者造成的傷害提高20%/25%/30%/35%/40%,同時對目前生命值百分比大於等於裝備者自身現有生命值百分比的敵方目標造成的傷害額外提高20%/25%/30%/35%/40%。
使裝備者在消滅敵方目標後,速度提高10%/12%/14%/16%/18%,持續2/2/2/2/2回合。
使裝備者的防禦力提高16%/20%/24%/28%/32%。當裝備者現有生命值百分比低於50%/50%/50%/50%/50%時,其防禦力額外提高16%/20%/24%/28%/32%。
使裝備者的暴擊傷害提高36%/42%/48%/54%/60%。當裝備者施放終結技時,根據裝備者的能量上限,提高裝備者終結技造成的傷害:每點能量提高#2[f2]%,最多計入180/180/180/180/180點。
戰鬥開始時,使裝備者的暴擊率提高12%/15%/18%/21%/24%,持續3/3/3/3/3回合。
使裝備者暴擊傷害提高36%/42%/48%/54%/60%。使裝備者戰技和終結技造成的傷害提高18%/21%/24%/27%/30%。裝備者施放戰技或終結技後,獲得【夢身】效果。觸發追加攻擊時,消耗【夢身】,使追加攻擊造成的傷害提高48%/56%/64%/72%/80%。
使裝備者的效果命中提高20%/25%/30%/35%/40%。當裝備者攻擊防禦力被降低的敵方目標後,恢復4/5/6/7/8點能量。
使裝備者的暴擊率提高18%/21%/24%/27%/30%。當裝備者發動普通攻擊時,獲得1層【龍吟】,持續2/2/2/2/2回合。每層【龍吟】使裝備者的攻擊力提高18%/21%/24%/27%/30%,能量恢復效率提高0.06/0.07/0.08/0.09/0.1。【龍吟】最多疊加2/2/2/2/2層。
使裝備者的能量恢復效率提高10%/12%/14%/16%/18%,並在對我方目標施放終結技時恢復1個戰技點。該效果每施放2次終結技可觸發1次。當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高30%/35%/40%/45%/50%,持續1/1/1/1/1回合。
在戰鬥開始時以及當裝備者回合開始時,隨機啟動下列效果之一。每回合啟動的效果會取代上回合的效果,且不會與上回合效果重複。效果包含:使我方全體攻擊力提高10%/12%/15%/17%/20%;使我方全體暴擊傷害提高12%/15%/18%/21%/24%;使我方全體能量恢復效率提高6%/7%/9%/10%/12%。同類效果無法疊加,在裝備者陷入無法戰鬥狀態時解除。
進入戰鬥後,使我方全體的攻擊力提高8%/9%/10%/11%/12%。同類技能無法重複生效。
使裝備者普通攻擊和戰技的傷害提高20%/25%/30%/35%/40%。
裝備者施放戰技和終結技時,治療量提高12%/15%/18%/21%/24%。
使裝備者的暴擊率提高8%/10%/12%/14%/16%,裝備者對生命值百分比小於等於50%/50%/50%/50%/50%的敵方目標暴擊率額外提高8%/10%/12%/14%/16%。當裝備者消滅敵方目標後,攻擊力提高20%/25%/30%/35%/40%,持續2/2/2/2/2回合。
當裝備者施放終結技後,我方全體行動提前16%/18%/20%/22%/24%。
使裝備者消滅敵方目標後,攻擊力提高24%/30%/36%/42%/48%,持續3/3/3/3/3回合。
使裝備者終結技的傷害提高28%/35%/42%/49%/56%。
使裝備者的防禦力提高16%/18%/20%/22%/24%。進入戰鬥後,使我方全體的全屬性抗性提高8%/9%/10%/11%/12%。同類技能無法重複生效。
使裝備者施放終結技時,回復等同於自身生命上限18%/21%/24%/27%/30%的生命值。
使裝備者的攻擊力提高24%/28%/32%/36%/40%。當裝備者發動攻擊後,每命中1名不同的敵方目標,便恢復#3[f1]點能量,每次攻擊最多依此法恢復3/3/3/3/3次能量。當裝備者施放終結技後,使我方全體速度提高12/14/16/18/20點,持續1回合。
使裝備者的效果命中提高20%/25%/30%/35%/40%,同時造成的持續傷害提高24%/30%/36%/42%/48%。
使裝備者的擊破特攻提高16%/20%/24%/28%/32%,對處於觸電或風化狀態的敵方目標造成的傷害提高16%/20%/24%/28%/32%。該效果對持續傷害也會生效。
戰鬥開始時,立即為我方全體恢復6/7.5/9/10.5/12點能量。
使裝備者攻擊力提高16%/20%/24%/28%/32%。裝備者消滅敵方目標後,暴擊傷害提高24%/30%/36%/42%/48%,持續3/3/3/3/3回合。
敵方目標每承受1個負面效果,裝備者對其造成的傷害便提高12%/15%/18%/21%/24%,最多疊加3/3/3/3/3層。該效果對持續傷害也會生效。
使裝備者的生命上限提高8%/9%/10%/11%/12%。當裝備者施放戰技時,治療量提高16%/19%/22%/25%/28%,持續2/2/2/2/2回合。
施放戰技後,使裝備者的下一次普通攻擊對敵方目標造成等同於自身60%/75%/90%/105%/120%攻擊力的附加傷害。
使裝備者的暴擊傷害提高20%/23%/26%/29%/32%。當隊友受到攻擊或消耗生命值後,裝備者獲得1層【月蝕】,最多疊加3/3/3/3/3層。每層【月蝕】使裝備者下一次攻擊造成的傷害提高0.14/0.16/0.19/0.21/0.24。疊滿3/3/3/3/3層時,額外使該次攻擊無視目標12%/14%/16%/18%/20%的防禦力。該效果在裝備者發動攻擊後解除。
使裝備者對陷入負面效果的敵方目標造成的傷害提高24%/28%/32%/36%/40%。當裝備者施放戰技時,裝備者此次攻擊的效果命中提高18%/21%/24%/27%/30%,攻擊力提高24%/28%/32%/36%/40%。
使裝備者的暴擊率提高18%/21%/24%/27%/30%。當裝備者在戰鬥中速度高於100時,每超過10/10/10/10/10點,普通攻擊和戰技造成的傷害便提高6%/7%/8%/9%/10%、終結技暴擊傷害亦提高12%/14%/16%/18%/20%,該效果可疊加6/6/6/6/6層。
使裝備者的效果命中提高24%/28%/32%/36%/40%。當裝備者對同時處於大於等於3/3/3/3/3個負面效果的敵方目標造成傷害時,暴擊率提高12%/14%/16%/18%/20%。裝備者發動普通攻擊,或施放戰技、終結技後,有100%/100%/100%/100%/100%的基礎機率對隨機1個未持有【乙太編碼】的受擊目標施加【乙太編碼】。持有【乙太編碼】的目標受到的傷害提高12%/14%/16%/18%/20%,持續1回合。
使裝備者受到攻擊的機率提高,同時受到的傷害降低16%/18%/20%/22%/24%。
使裝備者對減速狀態下的敵方目標造成的傷害提高24%/30%/36%/42%/48%。
使裝備者進入戰鬥時立即恢復20/23/26/29/32點能量,同時使其終結技造成的傷害提高32%/40%/48%/56%/64%。
進入戰鬥時,我方全體速度提高12/14/16/18/20點,持續1/1/1/1/1回合。
使裝備者的擊破特攻提高28%/35%/42%/49%/56%。裝備者發動攻擊後,額外恢復4/5/6/7/8點能量。該效果單一回合內不可重複觸發。
使裝備者在發動攻擊或受到攻擊後,額外恢復4/5/6/7/8點能量。該效果單一回合內不可重複觸發。
使裝備者的防禦力提高24%/28%/32%/36%/40%,效果命中提高24%/28%/32%/36%/40%,同時使自身受到攻擊的機率提高。當裝備者受到攻擊後,防禦力額外提高24%/28%/32%/36%/40%,持續到自身回合結束。
當裝備者發動普通攻擊後,下一次行動提前12%/14%/16%/18%/20%。
裝備者現有生命值百分比低於80%/80%/80%/80%/80%時,暴擊率提高12%/15%/18%/21%/24%。
使裝備者的能量恢復效率提高12%/14%/16%/18%/20%。我方目標施放終結技時,裝備者為現有生命值百分比最低的我方目標回復等同於其10%/11%/12%/13%/14%生命上限的生命值。當裝備者為我方目標提供治療時,使該目標的攻擊力提高0.02/0.03/0.03/0.04/0.04,該效果最多疊加5/5/5/5/5層,持續2/2/2/2/2回合。
場上每有1個敵方目標,裝備者的攻擊力便提高0.09/0.1/0.12/0.13/0.15,該效果最多疊加5層。當有敵方目標的弱點被擊破時,裝備者造成的傷害提高30%/35%/40%/45%/50%,持續1回合。
使裝備者的攻擊力提高24%/30%/36%/42%/48%。當裝備者消滅敵方目標時,回復等同於自身12%/15%/18%/21%/24%攻擊力的生命值。
當裝備者發動攻擊時,使裝備者本場戰鬥中的攻擊力提高8%/10%/12%/14%/16%,最多疊加4/4/4/4/4層。當裝備者擊破敵方目標弱點後,造成的傷害提高12%/15%/18%/21%/24%,持續2/2/2/2/2回合。
使裝備者的攻擊力提高16%/20%/24%/28%/32%。當場上的敵方目標數量小於等於2時,裝備者的暴擊率提高12%/15%/18%/21%/24%。
使裝備者在施放戰技後,額外恢復8/9/10/11/12點能量。該效果單一回合內不可重複觸發。
當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高16%/20%/24%/28%/32%,持續1/1/1/1/1回合。
使裝備者造成的傷害提高24%/28%/32%/36%/40%。裝備者每次發動攻擊後,速度提高0.05/0.06/0.06/0.07/0.08,最多疊加3/3/3/3/3層。\n當裝備者命中敵方目標時,如果該目標不處於【遊絲】狀態,則有100%的基礎機率使其陷入【遊絲】狀態。當敵方目標處於【遊絲】狀態時,也會視為陷入了觸電狀態。【遊絲】狀態下,敵方目標每回合開始時受到等同於裝備者60%/70%/80%/90%/100%攻擊力的雷屬性持續傷害,持續1/1/1/1/1回合。
使裝備者的效果抗性提高16%/20%/24%/28%/32%,並使裝備者的治療量提高,提高數值等同於效果抗性的33%/36%/39%/42%/45%,最多使治療量提高15%/18%/21%/24%/27%。
當裝備者擊破敵方目標的弱點時,回復等同於自身生命上限12%/14%/16%/18%/20%的生命值。
進入戰鬥後,當我方目標造成與裝備者相同屬性的傷害時,造成的傷害提高12%/15%/18%/21%/24%。
使裝備者的能量恢復效率提高8%/10%/12%/14%/16%,並在施放終結技時治療量提高12%/15%/18%/21%/24%。
當裝備者的回合開始時,隨機為1個現有能量值百分比低於50%/50%/50%/50%/50%的我方其他目標恢復8/10/12/14/16點能量。
當裝備者擊中敵方目標時,如果該目標未處於【攻陷】狀態,則有60%/70%/80%/90%/100%的基礎機率使其陷入【攻陷】狀態。【攻陷】狀態下的敵方目標防禦力降低12%/13%/14%/15%/16%,持續1/1/1/1/1回合。
使裝備者暴擊率提高12%/15%/18%/21%/24%。暴擊後有16%/20%/24%/28%/32%的固定機率解除受攻擊敵方目標所持有的1個增益效果。該效果每次攻擊只可觸發1次。
進入戰鬥後,使裝備者速度提高8%/9%/10%/11%/12%,造成的傷害提高12%/15%/18%/21%/24%。裝備者受到傷害後該效果便失效,下個回合結束時該效果恢復。
當裝備者施放終結技時,攻擊力提高24%/30%/36%/42%/48%,持續2/2/2/2/2回合。
使裝備者的治療量提高10%/12%/15%/17%/20%,並在施放戰技時為我方全體恢復#2[f1]點能量。
使裝備者對當下生命值百分比大於50%/50%/50%/50%/50%的敵方目標造成的傷害提高20%/25%/30%/35%/40%。
使裝備者的生命上限提高24%/28%/32%/36%/40%,能量恢復效率提高12%/14%/16%/18%/20%。當裝備者的生命值降低時,使我方全體造成的傷害提高0.09/0.1/0.12/0.13/0.15,持續2/2/2/2/2回合。\n每一波次開始時,為我方全體回復等同於各自已損失生命值80%/85%/90%/95%/100%的生命值。
使裝備者的暴擊傷害提高30%/35%/40%/45%/50%。當裝備者的普通攻擊或戰技傷害未造成暴擊時,使自身暴擊率提高36%/42%/48%/54%/60%,持續1/1/1/1/1回合。該效果每3/3/3/3/3回合可以觸發1次。
使裝備者的擊破特攻提高20%/25%/30%/35%/40%。當裝備者施放終結技時,使裝備者造成的持續傷害提高24%/30%/36%/42%/48%,持續2/2/2/2/2回合。陷入裝備者施加的持續傷害效果的敵方目標被消滅時,裝備者恢復#4[f1]點能量。
使裝備者的攻擊力提高24%/28%/32%/36%/40%。當裝備者消滅敵方目標或受到攻擊後,立即回復等同於裝備者攻擊力8%/9%/10%/11%/12%的生命值,同時造成的傷害提高24%/28%/32%/36%/40%,持續到自身下個回合結束。該效果不可疊加,每回合只可觸發1次。
使裝備者普通攻擊和戰技造成的傷害提高24%/30%/36%/42%/48%,當裝備者的現有能量值等於其能量上限時,該效果額外提高24%/30%/36%/42%/48%。
當裝備者多次擊中同一敵方目標時,每次造成的傷害提高8%/10%/12%/14%/16%,該效果最多疊加5/5/5/5/5層。若攻擊目標發生變化,則立即解除目前的增益效果。
使裝備者的效果抗性提高8%/10%/12%/14%/16%。當裝備者受到攻擊後,如果自身未持有護盾,則獲得1個等同於裝備者16%/20%/24%/28%/32%生命上限的護盾,持續2/2/2/2/2回合。該效果每3/3/3/3/3回合只能觸發1次。如果裝備者持有護盾,則使自身受到的傷害降低12%/15%/18%/21%/24%。
使裝備者追加攻擊造成的傷害提高24%/30%/36%/42%/48%。若該敵方目標現有生命值百分比小於等於50%/50%/50%/50%/50%,則追加攻擊造成的傷害額外提高24%/30%/36%/42%/48%。
裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高12%/15%/18%/21%/24%。
使裝備者造成傷害提高12%/15%/18%/21%/24%。每消滅1個敵方目標,裝備者的攻擊力便提高4%/5%/6%/7%/8%,該效果最多疊加3/3/3/3/3層。
使裝備者的暴擊率提高18%/21%/24%/27%/30%,生命上限提高18%/21%/24%/27%/30%。當裝備者受到攻擊或裝備者消耗自身生命值後,造成的傷害提高24%/28%/32%/36%/40%,該效果在裝備者發動攻擊後解除。
使裝備者防禦力提高16%/20%/24%/28%/32%。使裝備者施放終結技時造成的傷害值提高,提高數值等同於裝備者防禦力的60%/75%/90%/105%/120%,該效果每次施放終結技時對每個敵方目標僅生效1次。
使裝備者生命上限提高18%/21%/24%/27%/30%、治療量提高12%/14%/16%/18%/20%。當裝備者對我方目標提供治療時,記錄治療量。當任意我方目標發動攻擊後,按照治療量紀錄的36%/42%/48%/54%/60%,對隨機1個受到攻擊的敵方目標根據裝備者屬性造成附加傷害。該傷害不受加成影響,每回合最多結算1次。
進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高#1[f2]%,最多計入160/160/160/160/160點。
使裝備者的防禦力提高16%/20%/24%/28%/32%。當裝備者受到攻擊後,有100%/105%/110%/115%/120%的基礎機率使敵方目標陷入灼燒狀態,每回合造成等同於裝備者40%/50%/60%/70%/80%防禦力的持續傷害,持續2/2/2/2/2回合。
使裝備者攻擊力提高16%/20%/24%/28%/32%。裝備者消滅敵方目標後,暴擊率提高12%/15%/18%/21%/24%,持續3/3/3/3/3回合。
戰鬥開始時,使裝備者的效果命中提高20%/25%/30%/35%/40%,持續3/3/3/3/3回合。
使裝備者的生命上限提高16%/20%/24%/28%/32%。發動普通攻擊或施放戰技後,為我方全體回復等同於各自生命上限0.02/0.02/0.03/0.03/0.04的生命值。
戰鬥開始時,使我方全體受到的傷害降低8%/10%/12%/14%/16%,持續5/5/5/5/5回合。同時立即為我方全體回復等同於各自已損失生命值30%/35%/40%/45%/50%的生命值。
裝備者發動普通攻擊或施放戰技後,對隨機1個受到攻擊的敵方目標造成等同於自身48%/60%/72%/84%/96%攻擊力的附加傷害。
使裝備者的攻擊力提高10%/12%/15%/17%/20%,對處於灼燒或裂傷狀態的敵方目標造成的傷害提高16%/20%/24%/28%/32%。該效果對持續傷害也會生效。
使裝備者暴擊率提高18%/21%/24%/27%/30%,追加攻擊造成的傷害提高30%/35%/40%/45%/50%。裝備者發動追加攻擊後,使目標陷入【溫馴】狀態,該效果最多疊加2/2/2/2/2層。我方目標命中【溫馴】狀態下的敵方目標時,每層【溫馴】使造成的暴擊傷害提高12%/14%/16%/18%/20%。