While on the ground, tap the normal attack button to command Spark to attack 5 times in a row. First Attack: Deal total damage equal to 84.6% of ATK + 4 against each target. Second Attack: Deal total damage equal to 93% of ATK + 5 against each target. Third Attack: Deal total damage equal to 101.5% of ATK + 5 against each target. Fourth Attack: Deal total damage equal to 109.9% of ATK + 6 against each target. Fifth Attack: Deal total damage equal to 253.7% of ATK + 13 against each target and launches targets.
While airborne, tap the normal attack button to command Spark to attack 4 times in a row. First Attack: Deal total damage equal to 97.1% of ATK + 5 against each target. Second Attack: Deal total damage equal to 106.8% of ATK + 6 against each target. Third Attack: Deal total damage equal to 121.3% of ATK + 6 against each target. Fourth Attack: Deal total damage equal to 145.6% of ATK + 8 against each target.
Tap and hold the normal attack button or do this after Lockdown Zone is triggered to continuously fire searing energy beams at enemies in a target direction, dealing damage equal to 40% of ATK + 2. Consumes Wanderer's endurance.
Blazing DiveJumpHold: Attack
Tap and hold normal attack while airborne to trigger Blazing Dive. Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to 172.1% of ATK + 9 to nearby targets.
Lockdown ZoneAttackHold: Attack
After the second normal attack, hold the button during any attack to deal damage equal to 40% of ATK + 2 against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to 26.2% of ATK + 1 is dealt to the target every second (ineffective against bosses).
Throw Dolly after dodging. Dolly remains for 10 seconds, drawing in nearby enemies and dealing damage equal to 84.6% of ATK + 4 against them, as well as taunting them for 1.5 seconds, causing them to divert their attacks to Dolly (cannot taunt enemies when in a team).
Spark fires out Sparks that last for 15 seconds and bounces between the target and the Wanderer. Upon hitting the target, the Sparks slow it down for 4 seconds with a 15-second cooldown. Sparks deals more damage the further it travels. On hit, it deals damage up to 350% of ATK + 37 and inflicts a 25-second Emblazen mark on the target. At the same time, Spark fires 4 bullets with each bullet dealing damage equal to 50% of ATK + 3 against its target. Spark's normal attacks deal 110% more damage to Emblazen-marked targets. When Sparks hits targets burned by the Wanderer, it burns or ignites the target once and deals additional damage equal to 100% of the total remaining damage (multiple burn or incendiary effects are counted together). The Result calculation cooldown is 6 seconds and the skill cooldown is 30 seconds. "Passive: When Sparks is active, each time Spark Attack deals damage, the Wanderer gains 1 point of Heat with a 0.9-second cooldown, for up to 8 points of Heat. When Heat reaches the maximum, the Wanderer gains the effect Ultimate Heat, increasing flame ATK by 25% for 25 seconds.
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder. Spark enters a charged state, continuously blasting searing energy beams at the target location before eventually exploding. Deal damage equal to 750% of ATK + 39. If the target has a self-inflicted burning effect, then burn or ignite it once and deal additional damage equal to 100% of the total remaining damage (multiple burning or ignition effects are counted collectively). The result calculation cooldown is 6 seconds. Damage immunity lasts for 2.6 seconds when the skill is active (unavailable in Apex League).
Increases the flame damage taken by all enemies within 5 meters of Dolly by 8%. Not stackable.
Increases the flame damage received by all enemies within 5 meters of Dolly by 8%. Not stackable. Increases flame ATK after throwing Dolly by 12% for 10 seconds. Not stackable.
Upgrade Cost Planner