Samir

Samir

SSRSimulacrum
Dual EM Stars

Dual EM Stars

VoltVolt
DPSDPS

Skills

Dual FireAttack

Tap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols. First Attack: Deal total damage equal to 47.1% of ATK plus 2. Second Attack: Deal total damage equal to 35.8% of ATK plus 2. Third Attack: Deal total damage equal to 119.7% of ATK plus 6. Fourth attack: Deal total damage equal to 113.1% of ATK plus 6. Fifth Attack: Deal total damage equal to 154% of ATK plus 8 and launch the target.

Bullet RainJumpAttack

While airborne, use normal attack to fire continuously at the ground, dealing damage equal to 50.6% of ATK plus 3 damage, each hit consumes 150 endurance.

Energy BurstHold: Attack

Hold attack button to maintain constant fire, each hit dealing 23% of ATK plus 1 base damage.

Phantom KickJumpHold: Attack

While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 70.5% of ATK plus 4. Upon landing, deal damage equal to 98.7% of ATK plus 5 to nearby targets and strongly launch them.

Rising Lightning KickDodgeAttack

Tap normal attack after dodging to strongly suspend targets and deal damage equal to 122.6% of ATK plus 6.

Electro FieldSkill

Fire an energy shield at the target location, reflecting beams within the barrier. Deal damage equal to 269.8% of ATK plus 14, and the last hit strongly suspends targets. Cooldown: 45-seconds.

Domain of ThunderDischarge

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and create a Domain of Thunder at the target location, strongly suspending targets within range and dealing a total of 238.3% of ATK plus 13 damage over 3 attacks to them while dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK plus 2 to a target every 0.5 seconds.

Awakening

Trickery

1200 Awakening

Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 3%, and can stack up to 4 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 1 second.

Shadow

4000 Awakening

Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 4%, and can stack up to 5 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 2 second.

Advancement

1
Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds.
2
Increase the current weapon's base ATK growth by 16%.
3
Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.
4
Increase the current weapon's base ATK growth by 32%.
5
Double the duration of Electro Field and pull targets into the center of the attack.
6
Triggering an electrical explosion reduces skill cooldowns by 1 second.

Gifts

3d Hykros puzzle
Banges specialty
Cat throw pillow
Chess set
Coloring book
Custom poker deck
Moonrabbit kit
Music box
New game console
Paper pinwheel
Plush toy
Smarty doll
Ultimate Warrior Otter

Upgrade Cost Planner

LevelMaterialsCost
10
Magcore

x2

Gold400
20
Magcore

x2

Gold800
30
Magcore

x3

Nano Coating I

x3

Gold1200
40
Magcore

x3

Nano Coating I

x3

Booster Frame I

x3

Gold1600
50
Magcore

x4

Nano Coating I

x4

Booster Frame I

x4

Gold2000
60
Magcore

x6

Nano Coating I

x6

Booster Frame I

x6

Gold2400
70
Magcore

x8

Nano Coating I

x8

Booster Frame I

x8

Gold2800
80
Magcore

x11

Nano Coating I

x11

Booster Frame I

x11

Gold3200
80
Heart of Lightning

x5

Nano Coating II

x5

Nanofiber Frame II

x5

Gold3600