Dual EM Stars
Tap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols. First Attack: Deal total damage equal to 47.1% of ATK plus 2. Second Attack: Deal total damage equal to 35.8% of ATK plus 2. Third Attack: Deal total damage equal to 119.7% of ATK plus 6. Fourth attack: Deal total damage equal to 113.1% of ATK plus 6. Fifth Attack: Deal total damage equal to 154% of ATK plus 8 and launch the target.
While airborne, use normal attack to fire continuously at the ground, dealing damage equal to 50.6% of ATK plus 3 damage, each hit consumes 150 endurance.
Energy BurstHold: Attack
Hold attack button to maintain constant fire, each hit dealing 23% of ATK plus 1 base damage.
Phantom KickJumpHold: Attack
While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 70.5% of ATK plus 4. Upon landing, deal damage equal to 98.7% of ATK plus 5 to nearby targets and strongly launch them.
Rising Lightning KickDodgeAttack
Tap normal attack after dodging to strongly suspend targets and deal damage equal to 122.6% of ATK plus 6.
Fire an energy shield at the target location, reflecting beams within the barrier. Deal damage equal to 269.8% of ATK plus 14, and the last hit strongly suspends targets. Cooldown: 45-seconds.
Domain of ThunderDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and create a Domain of Thunder at the target location, strongly suspending targets within range and dealing a total of 238.3% of ATK plus 13 damage over 3 attacks to them while dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK plus 2 to a target every 0.5 seconds.
Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 3%, and can stack up to 4 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 1 second.
Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 4%, and can stack up to 5 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 2 second.
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