## Zero

SSRSimulacrum## Negating Cube

## Recommended Matrices

## Skills

### Normal AttackAttack

While on the ground, manipulate the cube to attack 5 times in a row.
First Attack: Deal damage equal to **46.7%** of ATK + **2**.
Second Attack: Deal damage equal to **38.2%** of ATK + **2**.
Third Attack: Deal damage equal to **118.5%** of ATK + **6**.
Fourth Attack: Deal damage equal to **79.6%** of ATK + **4**.
Fifth Attack: Deal damage equal to **80.9%** of ATK + **4** up to 3 times and **launch** the target.
**Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.**

### Omnium MissileJumpAttack

While airborne, use normal attack to activate the energy within the cube, firing up to **5** missiles and dealing total damage equal to **59.3%** of ATK + **3**. Consume up to **250** endurance.
**Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.**

### Energy OverflowJumpHold: Attack

While airborne or after jumping once, use normal attack to trigger Energy Overflow.
Upon landing, fire a shockwave that travels forward, dealing up to **23.4%** of ATK + **1** damage to targets in its path.

### Omnium ShockAttackHold: Attack

On the third normal attack, hold the normal attack button to trigger Omnium Shock.
A pillar of energy launches nearby targets into the air, dealing damage equal to **68.4%** of ATK + **4**. The pillar lasts 5 seconds and deals damage equal to **28.5%** of ATK + **2** to nearby targets every second.

### Energy SentinelPassive

Cubes orbiting the Wanderer deal damage equal to **9.7%** of ATK + **1** to enemies.

### Energy MissilePassive

When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to **48.5%** of ATK + **3** to the target.

### Soul SurgeDodge

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area and grants hitstun immunity for **0.5** seconds.
If the Wanderer has less than **5** cubes, each successful dodge has a **40%** chance to restore 1 dodge attempt.
Successful dodges do not interrupt normal attack combos.
**Passive: Gain a cube for every successful aerial dodge.**

### Omnium ShieldSkill

Create shielding for self and nearby allies to block up to **800%** of ATK in damage for **10** seconds, deal **124.9%** of ATK + **8** damage to nearby targets and **strongly launch** them. Each cube in possession when this skill is used adds **160%** of ATK to max shielding and exhaust the cube. Cooldown: **60** seconds.

### Omnium WaveDischarge

When weapon charge is full or Phantasia is triggered, **remove all debuffs from the wielder** and gain **5** cubes after switching to this weapon, then unleash the **5** cubes along with a Shockwave. This Shockwave deals damage equal to **171%** of ATK + **9** to nearby targets, and **strongly launches** them into the air. Each cube also deals damage equal to **48.5%** of ATK + **3**. If allies are in the vicinity, the allies and the wielder gain damage immunity for **3** seconds.

## Awakening

### Accurate Calculation

When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by **1.5** seconds. Can only activate for the same weapon **1** time every **5** seconds.

### Overall Planning

When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by **3** seconds. Can only activate for the same weapon **1** time every **5** seconds.

## Advancement

**20**seconds and restore HP of any teammate who picks it up equal to

**60%**of ATK.

**2**-second cooldown.

**16%**.

**60**seconds to

**30**seconds. Restore HP equal to

**30%**of ATK every second while the shield is active.

**32%**.

**20**seconds and increases all damage and healing of any teammate who picks it up by

**2%**for

**30**seconds. Stack up to

**10**times. Skill cooldown is

**2.5**seconds.

## Gifts

## Upgrade Cost Planner

Level | Materials | Cost |
---|---|---|

10 | ## x2 | 400 |

20 | ## x2 | 800 |

30 | ## x3## x3 | 1200 |

40 | ## x3## x3## x3 | 1600 |

50 | ## x4## x4## x4 | 2000 |

60 | ## x6## x6## x6 | 2400 |

70 | ## x8## x8## x8 | 2800 |

80 | ## x11## x11## x11 | 3200 |

80 | ## x5## x5## x5 | 3600 |