Antal is an Electric Supporter who focuses on boosting Electric and Heat damage for the team. He applies debuffs that increase susceptibility to these elements and can provide minor healing. His effectiveness is limited to teams built around Electric and Heat, but within those compositions he offers strong buff and debuff support.
This endgame build focuses on maximizing Antal's support capabilities by ensuring high Ultimate uptime and amplifying team damage. The OBJ Arts Identifier weapon and Eternal Xiranite gear set work together to deliver frequent buffs and debuffs, turning Antal into a powerful enabler for Electric and Heat teams.
Insights
Core Mechanics
- Battle Skill Specified Research Subject applies Focus on one enemy, granting Electric and Heat Susceptibility for 60 seconds.
- Ultimate Overclocked Moment grants team-wide Electric Amp and Heat Amp, significantly boosting damage from those elements.
- Combo Skill EMP Test Site triggers when an enemy with Focus suffers a status effect, adding an extra stack and dealing Electric damage.
- Talent Improviser provides periodic healing to amped teammates when their skills deal damage, scaling with Strength.
Scaling
- Antal's support capabilities scale well with Ultimate Gain Efficiency to ensure high uptime on buffs and debuffs.
- His healing scales with Strength, making that attribute secondary for his Talent.
- He is most effective in late-game teams that specialize in Electric or Heat damage, where his buffs have maximum impact.
Team Role
Antal functions as a dedicated support for Electric and Heat damage dealers. He applies long-duration debuffs to a single high-value target and provides team-wide damage amps with his Ultimate. His Combo Skill can stack additional status effects, and his Talent offers small periodic heals. He synergizes best with characters like Laevatain who can capitalize on the amps. Teams should focus on these elements to maximize his value, and his Ultimate should be timed to align with the burst windows of the main damage dealers.
Weapon
Weapon Stat Priority
pursuit arts_intensity_boost intellect_boost
Gear
team_buff
Pieces
armor
tide fall light armor
gloves
core 1
core 2
Stat Priority
1 ultimate_gain_efficiency
Explanation
OBJ Arts Identifier is chosen because it increases Ultimate Gain Efficiency and provides additional team buffs, which are core to Antal's support role.
The Hypernova Auto is a second option that offers personal damage and a team buff, but is less focused on Ultimate cycling.
Jiminy 12 is a budget option that boosts Intellect but lacks team support; it's used only if other options are unavailable.
Eternal Xiranite set's 4-piece effect triggers when Antal applies Amp, Protected, Susceptibility, or Weakened, giving the entire team +16% damage for 15 seconds. This synergizes perfectly with his kit.
Tide Fall Light Armor rounds out the build as an off-piece, chosen for its own unique bonus that further aids support.
Notes
- Eternal Xiranite set boosts team damage after Antal applies a buff or debuff, making his support even stronger.
- Tide Fall Light Armor is used as an off-piece, likely for its own bonus, while the other three pieces complete the 4-piece set effect.
- OBJ Arts Identifier is the best weapon for maximizing Ultimate uptime and providing additional team buffs.