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余烬

[余烬]

FireDEFENDERClaymores
// Signaturedarhoff 7// CV (EN)Rhiannon Moushall// AffiliationENDFIELD INDUSTRIES

[ Combat ]

Skills

Skill Values

Lv 12Lv 12

Forward March (Battle Skill)

Cost 100Lv 12

A leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area.
If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
SP Cost100100100100100100100100100100100100
DMG Multiplier173%191%208%225%243%260%277%295%312%334%360%390%
Stagger101010101010101010101010
Additional Stagger Dealt When Hit101010101010101010101010
Raw parameters (Lv 12)
ATK Scale0.73
Stagger10
ATK Scale (Hit 2)3.17
Display Atk Scale3.9
Extrapoise10
Displaypoise10
Displayextrapoise10

Re-Ignited Oath (Ultimate)

CD 20sCost 100Lv 12

Slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
Ultimate Energy Cost100100100100100100100100100100100100
Cooldown20s20s20s20s20s20s20s20s20s20s20s20s
DMG Multiplier289%318%347%376%404%433%462%491%520%556%599%650%
Stagger252525252525252525252525
Shield Conversion Ratio (HP)18%18%18%20%20%20%22%22%22%25%25%25%
Shield Duration (s)101010101010101010101010
Raw parameters (Lv 12)
ATK Scale6.5
Stagger25
Duration10
Hp Percent0.25

Frontline Support (Combo Skill)

CD 18sLv 12

COMBO TRIGGER: When the controlled operator is attacked.
Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
Cooldown19s19s19s19s19s19s19s19s19s19s19s19s
DMG Multiplier102%112%122%133%143%153%163%173%184%196%212%230%
Stagger101010101010101010101010
Base Treatment300360420480510540570600630645660675
Treatment Increase per Will0.70.840.981.121.191.261.331.41.471.511.541.58
Ultimate Energy Gain101010101010101010101010
Raw parameters (Lv 12)
ATK Scale2.3
Heal Base675
Usp10
Stagger10
Will Additive1.58

Normal Attack (Basic)

Pick an attack variant — each hit of the combo has its own multiplier.

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 25 Stagger.

DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
BATK SEQ 1 Multiplier38%42%46%50%54%57%61%65%69%74%79%86%
BATK SEQ 2 Multiplier54%59%64%70%75%80%86%91%96%103%111%120%
BATK SEQ 3 Multiplier66%73%80%86%93%99%106%113%119%128%138%149%
BATK SEQ 4 Multiplier82%90%98%106%114%122%131%139%147%157%169%184%
Finisher ATK Multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK Multiplier80%88%96%104%112%120%128%136%144%154%166%180%

Potentials

P1Nomadic Fort

Talent Inflamed for the Assault improved: Protection effect +20%; hitting an enemy extends the duration by 1.5s.

normal skill · Potential 1 +1normal skill · Extrashelter +20%normal skill · Extratime +1.5combo skill · Potential 1 +1combo skill · Extrashelter +20%combo skill · Extratime +1.5

P2Steel-Hardened Veteran

Strength +20, Will +20.

STR +20WILL +20

P3Indomitable Front

Combo skill Frontline Support improved: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect.

combo skill · Extracure +50%combo skill · Potential 3 +1

P4Undying Embers

Ultimate Re-Ignited Oath improved: Ultimate Energy cost -{1-costvalue:0%}.

P5The Steel Oath

Ultimate Re-Ignited Oath improved: Shield effect is multiplied by 1.2; while this shield is active, the wielder gains ATK +10%.

ultimate skill · Extrashield +1.2ultimate skill · Potential 5 +1ultimate skill · Extraattack +10%

Talents

Inflamed for the Assault

When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 50% Protection and is less likely to be interrupted.

Pay the Ferric Price

When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks.

[ Data ]

Stats & Promotion

余烬 Stats

Lv 99 · Breakstage 4
199
HP
6,000
ATK
353
Main Stat · STR
192
Sub Stat · WILL
131
All attributes
DEF0
Physical DMG Taken100.0%
Fire DMG Taken100.0%
Pulse DMG Taken100.0%
Cryst DMG Taken100.0%
Weight1
Crit Rate5.0%
Hatred1
Attack Range3
Attack Rate100
attr 251
AGI106
WIS95
attr 481
attr 492
Physical DMG0
attr 510
attr 520
attr 530
attr 540
attr 550
attr 601
attr 903
Promotion materials
Promotion I(Lv cap 40)ProtodiskProtodisk×8Pink BoletePink Bolete×3T-CredsT-Creds×1600
Promotion II(Lv cap 60)ProtodiskProtodisk×25Red BoleteRed Bolete×5T-CredsT-Creds×6500
Promotion III(Lv cap 80)ProtosetProtoset×24Ruby BoleteRuby Bolete×5T-CredsT-Creds×18000
Promotion IV(Lv cap 90)ProtosetProtoset×36D96 Steel Sample 4D96 Steel Sample 4×20CosmagaricCosmagaric×8T-CredsT-Creds×100000

Exact values from game files. Base stats only — equipment and team buffs are not included.

[ Guide ]

Team Guide

bestphysical_teamvulnerabilityburst
Ember 通过提供护盾和治疗来稳固物理队,同时叠加易伤层数。陈千语额外施加易伤,终末者使用 粉碎 消耗这些层数造成巨大爆发伤害。边境卫士提供破防效果、技能点恢复和全队伤害加成,完善队伍配置。

Explanation

Ember的 连击技能 在受到攻击后触发时可施加一层易伤,与陈千语快速叠加易伤的能力相得益彰。
终末者的 战斗技能 和终极技能通过粉碎消耗易伤层数,造成指数级伤害。
边境卫士提供破防进一步削弱敌人,并加速技能点恢复,使全队能更频繁使用技能。

Strengths

  • 通过叠加和消耗易伤,获得出色的单目标爆发伤害。
  • Ember的护盾和治疗提供强大的持续作战能力,确保队伍生存。
  • 边境卫士的破防减益和技能点恢复提升整体队伍表现。

Weaknesses

  • 需要队伍承受一次攻击才能触发Ember的连击技能,若时机不当可能存在风险。
  • 范围伤害有限,主要专注于单目标消灭。
  • 高度依赖正确的技能循环顺序以最大化易伤消耗。

Rotation

  1. 1使用终末者的 战斗技能 施加第一层易伤。若队伍受到攻击,立即使用Ember的 连击技能 添加第二层。
  2. 2激活陈千语的 连击技能,然后使用 战斗技能 快速施加两层易伤,使总层数达到四层。
  3. 3再次触发终末者的 战斗技能 以附着源石晶体,增强下一次粉碎攻击。
  4. 4在持久战中部署边境卫士的 战斗技能 施加破防,或在短时战斗中使用终末者的 战斗技能 直接进行粉碎。
与Ember和陈千语叠加易伤,然后释放终末者的粉碎消耗所有层数造成毁灭性伤害,边境卫士根据需要提供破防或技能点支持。
f2pf2pbeginnerphysical_team
一个经济实惠的队伍,Ember 在帮助终末者最大化易伤消耗的同时保持队伍存活。陈千语仍是主要的易伤施加者,而阿刻库莉在敌人被击晕时提供技能点恢复。这套阵容即使使用低稀有度单位也能提供可靠的持续能力和伤害。

Explanation

Ember的持续作战工具包(终极技能的护盾、连击技能的治疗)使她能够适应任何需要防御支持的队伍。
陈千语的二技能连招能高效为终末者的爆发叠加易伤。
阿刻库莉的 连击技能 在敌人被击晕时恢复技能点,有助于在较长战斗中维持技能循环。

Strengths

  • 非常易获取——仅使用一名抽卡角色(陈千语)配合免费单位。
  • Ember提供强大的持续治疗和护盾。
  • 阿刻库莉的被动效果提供灵活的技能点恢复。

Weaknesses

  • 由于缺乏破防和伤害加成,相比高级队伍伤害上限较低。
  • 阿刻库莉的技能点恢复依赖于敌人被击晕,并不总是可用。
  • 仍需要精确时机让Ember的连击技能命中以施加易伤。

Rotation

  1. 1如果队伍受到伤害,先使用终末者的 战斗技能 获得一层易伤,然后触发Ember的 连击技能 添加第二层。
  2. 2施放陈千语的 连击技能,随后使用 战斗技能 施加两层额外的易伤。
  3. 3激活终末者的 连击技能 设置源石晶体,然后使用她的终极技能引爆,或者在潜能1时使用 战斗技能 获得50技能点返还。
  4. 4每当敌人被眩晕或击晕时,使用阿刻库莉的 连击技能 为队伍恢复技能点。
用Ember和陈千语施加易伤,用源石晶体强化终末者的攻击,并利用阿刻库莉在击晕敌人时的技能点恢复来维持压制力。

Team Insights

Ember是一名灵活的持续作战角色,可插入任何需要防御支持的队伍。她的技能组在以易伤机制为核心的物理队中尤其强大,能提供护盾、治疗以及额外的易伤层数。最佳配队是与能施加或消耗易伤的角色(如陈千语和终末者)配合,而边境卫士或阿刻库莉等辅助则可提升能量经济性和队伍伤害。
Synergy Patterns
  • Ember的 连击技能 与受击效果协同——每当队伍受到攻击,她可以反应施加一层易伤,从而与陈千语实现快速叠加。
  • 终末者的伤害通过粉碎消耗易伤层数而急剧提升,使Ember+陈千语成为开启高爆发窗口的核心组合。
  • 边境卫士的破防减益和技能点恢复增强了队伍伤害和循环频率,使其在非免费配置中成为高级辅助。
  • 阿刻库莉的击晕技能点恢复为在较长战斗中维持技能循环提供了免费替代方案。
Tips
  • 注意敌人攻击——有意承受一次攻击来触发Ember的 连击技能,在终末者爆发前最大化易伤层数。
  • 在免费队伍中,优先解锁终末者的潜能1,解锁战斗技能的50技能点返还,极大改善循环流畅度。
  • 在重伤害阶段提前使用Ember的终极技能为全队提供护盾,然后在伤害结算后使用她的治疗连击技能。
  • 使用边境卫士时,在长战斗中优先施加破防,在短战斗中保留终末者的粉碎用于爆发窗口以优化伤害输出。

[ Lore ]

Archive

Archive

BASIC INFO

CODENAME: Ember GENDER: Female AUTHENTICATION: Order of Steel Oath DOB: April 10 RACE: Sankta [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Excellent TACTICAL ACUMEN: Excellent ORIGINIUM ARTS ASSIMILATION: Standard Operator Ember has multiple instances of combat trauma throughout her body that have yet to fully heal. Despite her sub-optimal physical condition, she has achieved stellar performance in her physical examinations. Though Ember claims to have experience in self-treatment to sustain operational performances, close monitoring of her health and recovery is strongly advised to prevent regression.

Affiliation: ENDFIELD INDUSTRIES

Voice Actors

CNXu HuiENRhiannon MoushallJPKomatsu MikakoKRYi Sae-ah