
[余烬]
[ Combat ]
Skills
Skill Values
Forward March (Battle Skill)
A leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area.
If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 173% | 191% | 208% | 225% | 243% | 260% | 277% | 295% | 312% | 334% | 360% | 390% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Additional Stagger Dealt When Hit | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Re-Ignited Oath (Ultimate)
Slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| DMG Multiplier | 289% | 318% | 347% | 376% | 404% | 433% | 462% | 491% | 520% | 556% | 599% | 650% |
| Stagger | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
| Shield Conversion Ratio (HP) | 18% | 18% | 18% | 20% | 20% | 20% | 22% | 22% | 22% | 25% | 25% | 25% |
| Shield Duration (s) | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Frontline Support (Combo Skill)
COMBO TRIGGER: When the controlled operator is attacked.
Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s |
| DMG Multiplier | 102% | 112% | 122% | 133% | 143% | 153% | 163% | 173% | 184% | 196% | 212% | 230% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Base Treatment | 300 | 360 | 420 | 480 | 510 | 540 | 570 | 600 | 630 | 645 | 660 | 675 |
| Treatment Increase per Will | 0.7 | 0.84 | 0.98 | 1.12 | 1.19 | 1.26 | 1.33 | 1.4 | 1.47 | 1.51 | 1.54 | 1.58 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 25 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 38% | 42% | 46% | 50% | 54% | 57% | 61% | 65% | 69% | 74% | 79% | 86% |
| BATK SEQ 2 Multiplier | 54% | 59% | 64% | 70% | 75% | 80% | 86% | 91% | 96% | 103% | 111% | 120% |
| BATK SEQ 3 Multiplier | 66% | 73% | 80% | 86% | 93% | 99% | 106% | 113% | 119% | 128% | 138% | 149% |
| BATK SEQ 4 Multiplier | 82% | 90% | 98% | 106% | 114% | 122% | 131% | 139% | 147% | 157% | 169% | 184% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Nomadic Fort
Talent Inflamed for the Assault improved: Protection effect +20%; hitting an enemy extends the duration by 1.5s.
P2Steel-Hardened Veteran
Strength +20, Will +20.
P3Indomitable Front
Combo skill Frontline Support improved: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect.
P4Undying Embers
Ultimate Re-Ignited Oath improved: Ultimate Energy cost -{1-costvalue:0%}.
P5The Steel Oath
Ultimate Re-Ignited Oath improved: Shield effect is multiplied by 1.2; while this shield is active, the wielder gains ATK +10%.
Talents
When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 50% Protection and is less likely to be interrupted.
When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks.
[ Data ]
Stats & Promotion
余烬 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Guide ]
Team Guide
Explanation
Strengths
- 通过叠加和消耗易伤,获得出色的单目标爆发伤害。
- Ember的护盾和治疗提供强大的持续作战能力,确保队伍生存。
- 边境卫士的破防减益和技能点恢复提升整体队伍表现。
Weaknesses
- 需要队伍承受一次攻击才能触发Ember的连击技能,若时机不当可能存在风险。
- 范围伤害有限,主要专注于单目标消灭。
- 高度依赖正确的技能循环顺序以最大化易伤消耗。
Rotation
- 1使用终末者的
战斗技能 施加第一层易伤。若队伍受到攻击,立即使用Ember的连击技能 添加第二层。 - 2激活陈千语的
连击技能 ,然后使用战斗技能 快速施加两层易伤,使总层数达到四层。 - 3再次触发终末者的
战斗技能 以附着源石晶体,增强下一次粉碎攻击。 - 4在持久战中部署边境卫士的
战斗技能 施加破防,或在短时战斗中使用终末者的战斗技能 直接进行粉碎。
Explanation
Strengths
- 非常易获取——仅使用一名抽卡角色(陈千语)配合免费单位。
- Ember提供强大的持续治疗和护盾。
- 阿刻库莉的被动效果提供灵活的技能点恢复。
Weaknesses
- 由于缺乏破防和伤害加成,相比高级队伍伤害上限较低。
- 阿刻库莉的技能点恢复依赖于敌人被击晕,并不总是可用。
- 仍需要精确时机让Ember的连击技能命中以施加易伤。
Rotation
- 1如果队伍受到伤害,先使用终末者的
战斗技能 获得一层易伤,然后触发Ember的连击技能 添加第二层。 - 2施放陈千语的
连击技能 ,随后使用战斗技能 施加两层额外的易伤。 - 3激活终末者的
连击技能 设置源石晶体,然后使用她的终极技能引爆,或者在潜能1时使用战斗技能 获得50技能点返还。 - 4每当敌人被眩晕或击晕时,使用阿刻库莉的
连击技能 为队伍恢复技能点。
Team Insights
Synergy Patterns
- Ember的 连击技能 与受击效果协同——每当队伍受到攻击,她可以反应施加一层易伤,从而与陈千语实现快速叠加。
- 终末者的伤害通过粉碎消耗易伤层数而急剧提升,使Ember+陈千语成为开启高爆发窗口的核心组合。
- 边境卫士的破防减益和技能点恢复增强了队伍伤害和循环频率,使其在非免费配置中成为高级辅助。
- 阿刻库莉的击晕技能点恢复为在较长战斗中维持技能循环提供了免费替代方案。
Tips
- 注意敌人攻击——有意承受一次攻击来触发Ember的 连击技能,在终末者爆发前最大化易伤层数。
- 在免费队伍中,优先解锁终末者的潜能1,解锁战斗技能的50技能点返还,极大改善循环流畅度。
- 在重伤害阶段提前使用Ember的终极技能为全队提供护盾,然后在伤害结算后使用她的治疗连击技能。
- 使用边境卫士时,在长战斗中优先施加破防,在短战斗中保留终末者的粉碎用于爆发窗口以优化伤害输出。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Ember GENDER: Female AUTHENTICATION: Order of Steel Oath DOB: April 10 RACE: Sankta [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Excellent TACTICAL ACUMEN: Excellent ORIGINIUM ARTS ASSIMILATION: Standard Operator Ember has multiple instances of combat trauma throughout her body that have yet to fully heal. Despite her sub-optimal physical condition, she has achieved stellar performance in her physical examinations. Though Ember claims to have experience in self-treatment to sustain operational performances, close monitoring of her health and recovery is strongly advised to prevent regression.
Affiliation: ENDFIELD INDUSTRIES